We're hiring!

Linaro Tech Days: Wayland, Weston & Open Source GPU drivers

Mark Filion avatar

Mark Filion
March 30, 2020

Share this post:

Reading time:

This week, Daniel Stone and Tomeu Vizoso will be taking part in Linaro Tech Days, a series of technical sessions presented live online via Zoom webinar and streamed on YouTube. These sessions are free to attend and open to the public, however registration is recommended to view full session details, joining instructions, and more.

Below are the details of the two presentations:

Wayland and Weston: 8 years of production devices

  • Presented by Daniel Stone – Wednesday, April 1, 16:00 GMT.
    Zoom: https://zoom.us/j/802021767
    YouTube Live: https://youtu.be/N3FO5DVmrrs
    Additional details here.

    Wayland and Weston have now been shipping in commercial devices for eight years, since the first set-top box shipped with Wayland and Weston's 0.85 release.

    Considered a dramatic and difficult bet at the time, Wayland has in a short time become the de-facto choice across the industry. Not only is it seen everything from set-top boxes to smart TVs to smart watches, but its extensible and flexible nature means that it is even used to support Android applications within Google's ChromeOS, running as a component of the Chromium browser engine. More complex usecases such as remote-display sharing and even VR environments are using Wayland as a building block.

    Many of these devices are using the Weston display server, developed alongside the original Wayland implementation. Weston performs a careful balancing act, delivering as much of the capability of the underlying hardware as possible, whilst being uncompromising on quality. Weston's efficient architecture and quality has seen it ship in many cases where reliability and responsiveness are non-negotiable. Thanks to its internal architecture making full use of the hardware's capability, Weston is often used as a vehicle for introducing new features to the upstream graphics stack, as it can be easily adapted to take full advantage of new and more efficient hardware offload functionality.

    In this talk, Daniel, a core Wayland developer at Collabora, will share some of the lessons of the last eight years of helping partners and the community successfully ship devices fulfilling Wayland's original promise of 'every frame is perfect', including lessons from what Wayland did well, things that would be very different in Wayland 2.0, and a look to future usecases and challenges for the whole graphics stack. He will also run through some real-life practical examples of closing the gap between prototype and production, using powerful profiling and introspection tools provided in recent versions of Weston.

Open Source GPU Drivers BoF

Please visit the Linaro Tech Days website for the full schedule. See you on Zoom or YouTube!


Comments (0)

Add a Comment

Allowed tags: <b><i><br>Add a new comment:


Search the newsroom

Latest News & Events

Kernel 6.10: Keep the updates coming


The latest kernel 6.10 release brings multiple core changes and updates to BH workqueues. Let's examine the developments implemented by…

Taming the Panthor: OpenGL ES 3.1 conformance achieved on Mali-G610


The Panthor kernel driver and Mesa Panfrost driver combination has achieved official conformance for OpenGL ES 3.1 on the Mali-G610 chip,…

ElectricMaple: Remote-rendering debuts at AWE 2024


Making its debut this week at Augmented World Expo (AWE) in Long Beach, ElectricMaple is an innovative project by Collabora and PlutoVR…

Open Since 2005 logo

Our website only uses a strictly necessary session cookie provided by our CMS system. To find out more please follow this link.

Collabora Limited © 2005-2024. All rights reserved. Privacy Notice. Sitemap.