foss-north

foss-north

foss-north

Posted on 20/04/2018 by Mark Filion

Hallå Gothenburg!

This weekend, we're headed to Gothenburg, Sweden, to meet the Nordic FOSS community at foss-north, a "free / open source conference covering both software and hardware from the technical perspective"!

Taking place at Chalmers Gibraltargatan on April 22 & 23, this year's edition promises to be the best one yet, with nearly two dozen talks spread over two days.

Two Collaborans, Robert Foss and Jakob Bornecrantz, will be in attendance and will each be giving a presentation during the conference. You can find the details of their talks below.

See you in Gothenburg!

Presentations

  • "VR: Open Source and Standards" by Jakob Bornecrantz – Sunday, April 22, 15:30 CEST.

    VR took off for the consumer with the release of Oculus consumer hardware. But the hardware lacked open source drivers and Linux support in general. The OpenHMD project was created to solve this issue, and as it so happen it was funded by two former Chalmers students. The consumer VR space has now grown from a crazy inventor in a garage into a large industry. But this growth has its down sides, multiple companies have their own APIs competing. Luckily these companies have agreed to work on a single API under the Khronos umbrella. In this talk, Jakob will cover Khronos' OpenXR standard, give an overview about the current state of open source VR and what lies ahead.

  • "Running Android on the Mainline Graphics Stack" by Robert Foss – Monday, April 23, 10:00 CEST.

    Finally, it is possible to run Android on top of mainline Graphics! The recent addition of DRM Atomic Modesetting and Explicit Synchronization to the kernel paved the way, albeit some changes to the Android userspace were necessary. The Android graphics stack is built on a abstraction layer, thus drm_hwcomposer - a component to connect this abstraction layer to the mainline DRM API - was created. Moreover, changes to MESA and the abstraction layer itself were also needed for a full conversion to mainline. This talk will cover recent developments in the area which enabled Qualcomm, i.MX and Intel based platforms to run Android using the mainline graphics stack.

 

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