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Chromium on MediaTek Genio 700 and 720: from test plans to real‑world performance

Alexandros Frantzis avatar

Alexandros Frantzis
December 24, 2025

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In our previous post we outlined how Collabora and MediaTek are closing long‑standing gaps in Chromium’s V4L2 support, enabling efficient hardware video decoding and encoding across the Genio and Kompanio SoC families.

That work is the result of a close, ongoing collaboration: MediaTek is sponsoring this effort and actively enabling Collabora to work directly on Chromium for their platforms and customers. This partnership gives us access to the latest hardware and reference platforms, while ensuring the improvements we contribute upstream are aligned with real product requirements.

In this follow‑up, we dive into the details of that joint work: how we tested Chromium on Genio 700 and Genio 720, what workloads we focused on, and what the numbers look like when MediaTek’s hardware codecs are driven by Chromium’s V4L2 paths. We’ll also highlight current limitations and where we, together with MediaTek, are headed next.

All the results below are derived from our 2025 validation work on Chromium 138 with Collabora’s patches running on MediaTek Genio 700 and Genio 720 evaluation boards.

A joint platform: MediaTek hardware, Collabora enablement

MediaTek’s Genio and Kompanio platforms are shipped in many commercial products today, and most of them can run on upstream kernels with a modern, open graphics stack. By sponsoring this work, MediaTek is enabling Collabora to extend that upstream‑friendly approach into the Chromium ecosystem itself:

  • Aligning Chromium’s V4L2 assumptions with MediaTek’s hardware capabilities.
  • Validating and tuning performance across multiple Linux distributions.
  • Feeding fixes and improvements back upstream so that future Chromium releases “just work” on Genio and Kompanio.

This tight loop—hardware vendor, open‑source integrator, upstream communities—is what makes it possible to offer both a strong out‑of‑the‑box experience and long‑term maintainability for Chromium-based products.

Test platforms and software stack

Our joint goal with MediaTek was to validate Chromium in configurations that are representative of the systems their partners ship today: upstream-capable kernels, modern graphics stacks, and both Yocto- and Debian-based userspace.

Hardware

  • MediaTek Genio 700 EVK
  • MediaTek Genio 720 EVK

These evaluation kits, provided as part of the collaboration, serve as our reference platforms for Chromium bring‑up and validation, and mirror what MediaTek’s customers see in their own development environments.

Software environment

For Genio 700 we tested three main combinations:

  • Yocto “Scarthgap” + Mali DDK
  • Yocto “Scarthgap” + Panfrost (fully open GPU stack)
  • Debian 13 + Panfrost

For Genio 720 we focused on:

  • Yocto “Scarthgap” + Mali DDK

In all cases we used a Chromium build based on:

  • Chromium 138.0.7204.298 with Collabora modifications
    • V4L2 stateful and stateless decoding paths enabled
    • V4L2 encoding integration
    • Platform-specific fixes for MediaTek Genio hardware

To properly characterize CPU utilization we temporarily disabled background services that could skew results (for example, stopping sysrepo-cfg before running sar), and we configured audio routing via PipeWire/WirePlumber (wpctl status / wpctl set-default <id>).

This shared test infrastructure gives MediaTek and their customers a concrete baseline: the same Chromium build, the same test plan, and the same reference performance numbers.

What we tested: from browsing to video conferencing

The test plan was designed together with MediaTek to cover the most common Chromium-based use cases they see in customer projects:

General browsing and downloads

  • Basic browsing on high-traffic sites (e.g. Google and the MediaTek website)
    • Page load correctness
    • Scrolling responsiveness
  • Large file downloads (Debian 13 ISO)
    • Download success
    • Checksum verification (sha256sum)

Video playback

  • YouTube 4K VP9 (https://www.youtube.com/watch?v=LXb3EKWsInQ)
    • 4K resolution selection
    • Smooth playback
    • Fullscreen and picture-in-picture transitions
    • Pause/resume and seek behavior
    • Ensuring VP9 (vp09) is used, not AV1 (av01), to exercise hardware decoding
  • BBC streaming (https://www.bbc.com/news)
    • “Most watched” video playback
    • Fullscreen, pause/resume, seek
  • Local 4K files
    • HEVC 4K@60 (nasa_2160p_60fps_hevc.mp4)
    • H.264 4K@60 (“Big Buck Bunny” sunflower clip)
    • Kiosk and normal window modes, looping

WebCodecs

  • Decode tests using the W3C WebCodecs demo:
    • H.264, H.265, VP8, VP9: validate that content is correct and rendering rate is high (>150 fps for accelerated paths)
    • AV1: validate correctness and observe that performance is lower (software decoding only)
  • Encode + decode tests:
    • H.264/H.265 webcam capture at Full HD
    • Hardware vs software preference for encoder and decoder
    • Visual smoothness and glass‑to‑glass latency

WebRTC and video conferencing

  • WebRTC camera & microphone (Mozilla gum_test):
    • Camera preview smoothness
    • Microphone capture and playback
  • Peer‑to‑peer conferencing (talky.io):
    • Bi‑directional video and audio quality
    • Screen sharing (tab sharing on the device under test)
  • Microsoft Teams in browser:
    • Joining meetings from the device under test without login
    • Multi‑participant scenarios
    • Screen sharing from other devices and receiving on the device under test

These are not synthetic lab‑only workloads: they reflect exactly the kinds of usage patterns MediaTek and Collabora see in embedded Chromium deployments (IVI systems, digital signage, smart home hubs, etc.).

Benchmarks and stress tests

  • YouTube 4K VP9 + sar:
    • CPU utilization comparison between hardware-accelerated and software decoding
  • WebCodecs decode (WebGL renderer):
    • FPS and CPU utilization across codecs (H.264, H.265, VP8, VP9, AV1 software)
  • WebCodecs encode/decode (single stream):
    • H.264/H.265 at 1080p, hardware vs software
    • Latency and CPU utilization
  • WebCodecs encode/decode (2× encode + 2× decode):
    • Simulated multi‑party video conferencing
    • Hardware vs software encoder/decoder combinations
  • WebGL Aquarium:
    • 5000 fish at fullscreen resolution
    • FPS and CPU utilization

Verifying that Chromium is really using the hardware codecs

When enabling V4L2 acceleration, the most important question for MediaTek and their customers is: are we really on the hardware paths, or did we silently fall back to software? We use two main mechanisms to confirm this.

Chromium’s Media panel

  1. Open Chromium Developer Tools (Ctrl+Shift+IMore ToolsWeb Developer Tools).
  2. Switch to the Media tab (it may be under the » dropdown).
  3. Select the currently playing media entry.
  4. Look at the Decoder name (and Encoder name when encoding):
    • It should explicitly reference V4L2 when hardware acceleration is in use.

V4L2 logging

For decoding, we run Chromium with verbose logging for V4L2 components:

chromium --enable-logging=stderr --v=0 --vmodule="*v4l2*=2"

This produces traces showing:

  • The chosen capture format, e.g. MM21 at 3840×2176
  • The number of capture buffers requested vs allocated
  • Construction and configuration of the V4L2 image processor backend (conversions from MM21 to NV12 for rendering)

For encoding, we use:

chromium --enable-logging=stderr --v=0 --vmodule="*v4l2_video_encode*"=2

Here we validate that:

  • The requested encoder type is hardware
  • Input formats are negotiated correctly (e.g., fallback from PIXEL_FORMAT_I420 to PIXEL_FORMAT_NV12 via a LibYUV-based image processor)
  • Input and output buffers are successfully configured and queued

These techniques are now part of the shared debugging toolbox that Collabora uses internally and that MediaTek’s customers can adopt when validating their own devices.

Genio 700: hardware decode and encode across three stacks

On Genio 700, MediaTek’s sponsorship allowed us to validate Chromium across three different graphics and userspace configurations: Scarthgap + Mali DDK, Scarthgap + Panfrost, and Debian 13 + Panfrost. This gives MediaTek and their partners a clear matrix of what works today and where upstream work is still required.

Functional test results

High-level outcomes for everyday workloads:

  • General browsing and downloads
    • All configurations: PASS ✔
    • Large ISO downloads completed successfully and checksums matched
  • Video decoding (YouTube, BBC, local 4K, WebCodecs decode)
    • Scarthgap + Mali DDK: all scenarios PASS ✔
    • Scarthgap + Panfrost:
      • YouTube and WebCodecs decode: PASS ✔
      • Some H.264 hardware decode streams (e.g. specific BBC/local content) can hang: PARTIAL ◪
    • Debian 13 + Panfrost:
      • V4L2 H.264 decoding is currently broken in this configuration, leading to FAIL ✘ or PARTIAL ◪ results for tests that rely on H.264 hardware offload.
  • Video encoding (WebCodecs encode/decode)
    • Scarthgap + Mali DDK: hardware H.264 and HEVC encode/decode PASS ✔
    • Scarthgap + Panfrost / Debian 13 + Panfrost:
      • Hardware encoding is not available due to lack of NV12 support in Mesa GBM on this platform.
      • Encode tests fall back to software or fail the hardware path.
  • Video conferencing (WebRTC gum test, talky.io, Teams)
    • WebRTC camera/mic and talky.io: PASS ✔ across all three stacks.
    • Microsoft Teams:
      • Scarthgap + Mali DDK / Panfrost: PARTIAL ◪, using software H.264 encode because of artifacts with the hardware encoder in WebRTC scenarios.
      • Debian 13 + Panfrost: FAIL ✘ for the fully accelerated H.264 pipeline due to the broken V4L2 H.264 decode.

From a hardware selection perspective, Collabora believes this provides a clear picture: the MediaTek Genio 700 hardware is capable of efficient hardware decode/encode, and together we are steadily bringing the open graphics and distribution ecosystem up to that bar.

YouTube 4K playback: CPU savings with hardware decode

On Genio 700, playing back 4K VP9 content (YouTube, fullscreen) shows a clear win for hardware decoding:

  • Hardware decoding: ~18% CPU
  • Software decoding: ~90% CPU

For MediaTek’s customers, this difference directly translates into:

  • More thermal and power headroom.
  • Smoother UIs during heavy playback.
  • The ability to reuse the same SoC for more complex applications without bumping up to a higher tier.

WebCodecs decode: throughput and CPU usage

Representative WebCodecs decode performance on Genio 700:

  • H.264 (hardware, Scarthgap + Mali DDK):
    • ~309 fps, 33% CPU
  • H.264 (software):
    • ~270–343 fps, 40–45% CPU
  • HEVC (hardware):
    • Up to ~1045 fps (Scarthgap + Panfrost), ~40% CPU
  • VP8 / VP9:
    • Hardware and software both reach high FPS; hardware consistently saves CPU:
      • VP9 hardware: up to ~962 fps, ~37% CPU
      • VP9 software: ~345–375 fps, ~53–55% CPU
  • AV1:
    • Software-only; performance and CPU usage reflect full CPU decode.

These numbers are useful for both MediaTek’s internal teams and downstream product developers: they quantify the gain from enabling the hardware codecs correctly in Chromium.

WebCodecs encode/decode and conferencing‑like loads

For single‑stream encode/decode at 1080p:

  • H.264 hardware encode + decode (Scarthgap + Mali DDK):
    • Glass‑to‑glass latency roughly 100–180 ms
    • CPU: ~40%
  • H.264 software encode + decode:
    • Latency range broader (e.g. 50–300 ms, with longer encode paths)
    • CPU: ~60%

For multi‑stream scenarios (2× encode + 2× decode), simulating a multi‑participant video call:

  • Hardware en-/decoding (Scarthgap + Mali DDK):
    • CPU: ~50%
  • Software en-/decoding:
    • CPU: ~75–95% across all stacks

These results demonstrate that MediaTek’s hardware video engines, when driven via our joint Chromium work, can comfortably handle video conferencing workloads that would otherwise saturate the CPU.

WebGL performance

The WebGL Aquarium test (5000 fish, fullscreen) on Genio 700 shows:

  • Scarthgap + Mali DDK: ~60 FPS, 33% CPU
  • Scarthgap + Panfrost: ~45 FPS, 22% CPU
  • Debian 13 + Panfrost: ~40–50 FPS, 25% CPU

This reassures MediaTek’s ecosystem that both proprietary and open GPU stacks are viable for Chromium-based 3D content on Genio 700, with Panfrost catching up rapidly.

Genio 720: consolidating hardware acceleration and stability

On Genio 720, MediaTek and Collabora focused on the Scarthgap + Mali DDK configuration and ran the full test suite, including stress workloads. Genio 720 gives us a view of how the next generation of hardware behaves under the same Chromium workloads.

Functional test results

  • General browsing and downloads: PASS ✔
  • Video decoding
    • YouTube, BBC, local 4K, WebCodecs decode: PASS ✔
  • Video encoding (WebCodecs):
    • H.264 and HEVC hardware encode/decode: PASS ✔
  • WebRTC camera/microphone: PASS ✔
  • Video conferencing
    • talky.io:
      • Basic video/audio exchange: PASS ✔ in practice, but we observed occasional system freezes under specific conditions, leading to watchdog reboots.
      • Marked as PARTIAL ◪ due to these stability concerns.
    • Microsoft Teams:
      • Joining and participating in meetings works.
      • System freezes were seen when another device shared a browser tab, again causing watchdog reboots.
      • Marked as PARTIAL ◪ for the same reason.

These stability issues are being investigated jointly by Collabora and MediaTek, spanning kernel, GPU, and browser layers, to ensure that future platform and software revisions remove these edge‑case regressions.

YouTube 4K playback

On Genio 720, the same YouTube 4K VP9 scenario yields:

  • Hardware decoding: ~35% CPU
  • Software decoding: ~85% CPU

This locks in the main story for MediaTek’s partners: using the hardware decode path is not an optimization detail; it fundamentally changes the system’s performance envelope.

WebCodecs decode on Genio 720

Representative numbers for WebCodecs decode (Scarthgap + Mali DDK):

  • H.264 (hardware): ~433 fps, 34% CPU
  • H.264 (software): ~235 fps, 57% CPU
  • HEVC (hardware): ~485 fps, 41% CPU
  • VP8 (hardware): ~257 fps, 35% CPU
  • VP8 (software): ~230 fps, 45% CPU
  • VP9 (hardware): ~456 fps, 40% CPU
  • VP9 (software): ~257 fps, 50% CPU
  • AV1 (software): ~330 fps, 60% CPU

As with Genio 700, these results provide concrete guidance for MediaTek’s product and application teams when choosing codecs and resolutions.

WebCodecs encode/decode and multi‑stream scenarios

For a single encode/decode stream at 1080p:

  • H.264 hardware:
    • Glass‑to‑glass latency typically 180–210 ms
    • CPU: ~29%
  • H.264 software:
    • Latency often in the 100–300 ms range, with longer tail latencies on encode
    • CPU: ~40%
  • HEVC hardware:
    • Latency 130–205 ms
    • CPU: ~34%

For the 2× encode + 2× decode scenario:

  • Hardware en-/decoding: ~37% CPU
  • Software en-/decoding: ~70% CPU

This confirms that Genio 720’s hardware, combined with our Chromium integration work, can sustain multi‑stream conferencing workloads with plenty of CPU headroom for UI and application logic.

WebGL on Genio 720

At 5000 fish in the WebGL Aquarium:

  • Scarthgap + Mali DDK: 60 FPS, ~40% CPU

Again, Chromium’s WebGL support on Genio 720 is more than adequate for the 3D elements found in today’s Chromium-based UIs.

Known limitations and ongoing work

The test campaigns identified a number of areas where Collabora and MediaTek are actively collaborating on further improvements:

  • H.264 V4L2 decode on Debian 13 + Panfrost (Genio 700)
    • Currently broken in this stack, leading to failures or software fallback.
    • We’re aligning V4L2 expectations between Chromium, the driver, and userspace, and feeding fixes upstream.
  • NV12 support in Mesa GBM on Genio 700
    • The lack of NV12 GBM support blocks hardware encoding on open drivers.
    • Once resolved, we expect hardware encode to become available on Panfrost-based stacks too.
  • WebRTC hardware encode artifacts on Genio 700
    • To avoid visual artifacts in some WebRTC scenarios (e.g. Microsoft Teams), we currently fall back to software encode.
    • We’re working on making the hardware path robust enough for these cases as well.
  • Stability under high‑stress tab‑sharing scenarios on Genio 720
    • Random system freezes and watchdog reboots were seen when other devices shared a browser tab into a Teams call or talky.io room.
    • These issues are being debugged end‑to‑end: kernel, GPU, Chromium, and WebRTC.

MediaTek’s sponsorship ensures Collabora can dedicate engineering time not just to quick downstream fixes, but to getting the relevant pieces into mainline kernels, Mesa, and upstream Chromium, so that all their customers—and the wider community—benefit.

What this means for Chromium‑based products on MediaTek SoCs

From a product perspective, the Collabora–MediaTek collaboration on Chromium demonstrates that:

  • 4K video playback at reasonable power budgets is practical on Genio 700 and 720 when V4L2 acceleration is in use (e.g. 4K VP9 YouTube playback dropping CPU usage from ~85–90% to ~18–35%).
  • WebRTC‑style conferencing workloads can run with ample CPU headroom when hardware encode/decode is used, enabling:
    • More participants
    • Higher resolutions
    • Additional application logic and UI complexity on the same SoC
  • Open graphics stacks (Panfrost) are increasingly capable, with hardware decode performing well, and only a handful of format and integration issues between Mesa, GBM, and Chromium remaining.
  • Vendor and upstream stacks can co‑exist: Yocto‑based reference images and Debian 13 both benefit from the same Chromium improvements, even if some combinations currently require further tuning.

Crucially, because MediaTek is sponsoring this work with the explicit intent of supporting their customers, these improvements are not limited to a single one-time browser build: they are steadily landing upstream and in reference BSPs that downstream device makers can build on.

Plans for 2026

Looking ahead to 2026, this collaboration between MediaTek and Collabora will continue to deepen. Both companies are committed to further investing in Chromium acceleration and integration on Genio SoCs, expanding coverage across more codecs, use cases, and web technologies.

Our joint roadmap includes hardening hardware-accelerated media paths, targeting zero copy whenever possible, for even more demanding workloads, improving stability in complex WebRTC scenarios, and aligning closely with upstream Chromium, Mesa, and Linux kernel developments. This ongoing work ensures that Genio-based products can rely on a modern, efficient, and well‑maintained Chromium.

We can help

Bringing a Chromium‑based UI product to market requires careful considerations. Please consider getting in touch if you’re building a Chromium‑based UI or video application on MediaTek platforms and want to:

  • Validate that hardware acceleration is actually in use
  • Optimize for 4K+ content rendering
  • Move from proprietary stacks to open drivers without losing performance
  • Understand potential long‑term maintenance costs

As part of this joint effort with MediaTek, Collabora maintains reference Debian and Yocto system images for MediaTek Genio EVKs that integrate this Chromium work for testing purposes. If you would like to evaluate a Debian or Yocto image on a MediaTek Genio evaluation kit (EVK), or discuss adapting this work to your own board or product, please contact Collabora. We’ll be happy to discuss your use case and share suitable images and guidance.

 

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