March 19, 2020
GStreamer relies on multiple repositories such as base and good to build its ecosystem, and now owns more than 30 projects in Gitlab. So, a unified tool/build system has always been necessary to build a specified version.
For over a decade, a script named
gst-uninstalled was present in the
gstreamer/scripts directory to build the whole solution. Although this tool was not very flexible and was missing some options in the command line, it was good enough if you wanted to tackle a surprising bug in our favorite framework. But it was not as good at providing a real swiss-army knife approach to build GStreamer and its dependencies.
Another build system called cerbero, created a few years ago, provides a standalone solution to build GStreamer packages. This solution offers a wide range of options in addition to a proper sandbox to avoid system dependencies and to be able to prepare packages that include third party software dependencies for a given version. Cerbero is written in Python and can create builds for the host machine like gst-uninstalled but also for various common targets depending on the host. Indeed a Linux regular desktop host will be capable to cross-build GStreamer for x86(32/64bits) but also for architecture such ARM and system such as Microsoft Windows. It can also create builds for Android and iOS.
Despite a shell environment allowing artifacts testing, Cerbero is not really convenient for a day to day development related to GStreamer as a new plugin development or a bug fix as it is not easy to update to the last revision without loosing a current work, or to test another branch of GStreamer
In order to improve this situation, gst-build was born. Taking advantage of the flexibility of the rising Meson build system, gst-build has been implemented to replace gst-uninstalled and provide a quick and smooth environment to hack into GStreamer and its dependencies.
Since GStreamer 1.18, Meson has been chosen as the only build system for the official GStreamer repositories. For its simplicity, speed and flexibility, Meson replaced Autotools, so it is also perfect to use with gst-build. Indeed gst-build is just a Meson project including GStreamer sub-projects with options to enable/disable selected sub-projects.
gst-build is mainly a meson.build project. It reads .wrap files which are located in the subprojects folder to determine the elements of the project such as gstreamer or gst-plugins-base. These subprojects use the meson build system as well. gst-build comes with the essential projects you need to start using GStreamer and build it almost without system dependencies. gst-build bundles libffi or glib in the
subprojects directory. It can also gather dependencies using pkg-config from the system to build the GStreamer plugins such as flac, for example, which needs libflac to build.
So let's take a look on how to work with gst-build!
As we have to choose a specific development environment, a 64 bit machine has been selected:
Here are the essential dependencies you need to install before running meson and ninja.
$ sudo apt install build-essential python3 git ninja-build python3-pip
You can now install meson from the
$ pip3 install --user meson
This will install
~/.local/bin which may or may not be included automatically in your PATH by default.
This step will download the GStreamer repositories including some dependencies such as glib etc. into the
subprojects folder. Basically it tries to download as many
mesonified third party libraries as possible, and breaking news the
cmake ones, as a bridge has been implemented recently if necessary.
$ git clone https://gitlab.freedesktop.org/gstreamer/gst-build $ cd gst-build $ meson build --buildtype=debug
... All GStreamer modules 188.8.131.52 Subprojects FFmpeg: YES dssim: YES gl-headers: YES graphene: YES gst-devtools: YES gst-editing-services: YES gst-examples: YES gst-integration-testsuites: YES gst-libav: YES gst-omx: YES gst-plugins-bad: YES gst-plugins-base: YES gst-plugins-good: YES gst-plugins-rs: NO gst-plugins-ugly: YES gst-python: NO gst-rtsp-server: YES gstreamer: YES gstreamer-sharp: Feature 'sharp' disabled gstreamer-vaapi: YES gtest: NO libmicrodns: YES libnice: YES libpsl: YES libsoup: NO openh264: YES orc: YES pygobject: NO sqlite: YES tinyalsa: NO x264: YES Option buildtype is: debug [default: debugoptimized] Found ninja-1.8.2 at /usr/bin/ninja
After this step, a newly created folder named
build should be ready to be used by
ninja to build the binaries.
As you may notice,
--buildtype=debug has been added to the command line to get a fully debugable result without optimization. I invite you to visit this page if you want to fine-tune the build.
This step will build all GStreamer libraries in addition to the plugins from base/good/bad/ugly/libav if their dependencies have been met or built by
gst-build (ie glib, openh264 etc.).
$ ninja -C build
This command will create an environment where all tools and plugins built previously are available in the environment as a superset of the system environment with the right environment variables set.
$ ninja -C build devenv
A prefix to your prompt should be shown as
[gst-master] bash-prompt $
[gst-master] bash-prompt $ env | grep GST_
From this environment you are now ready to use the power of GStreamer, and even implement new features in it without the fear of using out of date version.
From this shell, you are also able to compile without exiting the environment except when a configure step is necessary. This feature is very convenient to test a branch or fix a bug. Go to the
subprojects folder and modify the code directly and then call
ninja -C ../../build.
[gst-master] bash-prompt $ gst-inspect-1.0
In this tutorial, I will explain how to add a log line in videotestsrc element, gst-plugins-base's plugin, rebuild using gst-build and test that the new log is now displayed.
Go to the method
gst_video_test_src_start and add the line:
GST_ERROR_OBJECT (src, ""Starting to debug videotestsrc, is there an error ?");
This will add a runtime log with the ERROR level. For more information about debugging facilities in GStreamer, visit the following page.
Then close the editor.
$ ninja -C build
You should see that only the file
In order to enable the logs, you have to export the environment variable
Let's start the playback and display the result in the terminal. The following command will display all the log from videotestsrc with the category ERROR(1).
GST_DEBUG=videotestsrc:1 gst-launch-1.0 videotestsrc num-buffers=1 ! fakevideosink
You should have this output:
Setting pipeline to PAUSED ... 0:00:00.225273663 21743 0x565528ab7100 ERROR videotestsrc gstvideotestsrc.c:1216:gst_video_test_src_start: Starting to debug videotestsrc, is there an error ? Pipeline is PREROLLING ... Pipeline is PREROLLED ... Setting pipeline to PLAYING ... New clock: GstSystemClock Got EOS from element "pipeline0". Execution ended after 0:00:00.033464391 Setting pipeline to PAUSED ... Setting pipeline to READY ... Setting pipeline to NULL ... Freeing pipeline ..
This command will update all the repositories and will reissue a build.
$ ninja -C build_dir update
Better to be outside of
devenv env. If you want to add a new repository and work in this environment. Very simple and handy way, you'll have to:
$ cd subprojects $ git clone my_subproject $ cd ../build $ rm -rf * && meson .. -Dcustom_subprojects=my_subproject
And then you can go in your
subproject, edit, change, remove even stare at his beauty.
$ ninja -C ../../build $ ninja -C ../../build devenv
Voilà, you're done! Stay tuned for my next blog post, where we'll look at how to use gst-build to cross-compile GStreamer to run it on embedded platforms.
As usual, if you would like to learn more about meson, gst-build or any other parts of GStreamer, please contact us!
Following our recent presentation at OSSummit, many showed interest in learning more about solving real-world problems with computer vision.…
Recent work in Weston, the industry-standard Wayland compositor, has enabled DRM/KMS backends to be tested in the absence of real hardware,…
Initcalls, which serve to call functions during boot, were implemented early on in the development of the Linux Kernel. Read on as we take…
Earlier this year, we announced a new project with Microsoft: the implementation of OpenCL & OpenGL to DirectX translation layers. Here's…
Syzkaller is much needed tool for Linux kernel testing and debugging. With some work, it can also be enhanced to find bugs in specific drivers,…
Previously, we discussed about how Rust can be a great language for embedded programming. In this article, we'll explain an easy setup to…