We're hiring!
*

Four open months at Collabora

Omar Akkila avatar

Omar Akkila
May 29, 2018

Share this post:

At the start of 2018 in January, I joined Collabora, an open source software consultancy, as a Software Engineer Intern with the Multimedia team. Reaching the end of that internship, I would like to take the time to share my experience.

A big draw to selecting Collabora as my employer was the opportunity to work on open source software. I had previously spent the summer of 2017 working on my first contributions to open source projects such as Rust and Firefox. Initially, it was an excuse for me to write and learn more Rust, but with time I grew to really enjoy the process. I certainly do have to commend Mozilla for their exceptional work in introducing newcomers to their projects. As someone who did not have prior professional working experience, getting to work, contribute, and follow real-world software development processes thrilled me.

The first impressions I received from Collabora was one of a very open and transparent company dedicated to advancing FOSS. I have never learned so much about a company from a simple interview process. Given the line of work, the majority of employees work remotely. I had thought that this would take time to get used to, but I can fortunately say that this was never an issue in the slightest thanks to the great mentorship and support I was provided. There still exists two offices for the company - one in Montreal, CA and another in Cambridge, UK - and the company is more than happy to provide relocation packages. Working out of the Montreal office, I usually spend my day with 5-10 colleagues from different engineering domains and departments. Arriving onboard, I was given a work laptop and spent the first few days setting up my development environment, getting to know my colleagues, my mentor, and familiarizing myself with my assigned project.

The project for my internship was introducing a Raspberry Pi to GStreamer’s CI setup for running tests and to generalize the process for adding new embedded devices in the future. A thorough technical writeup will follow very soon. What I gained out of this project was proper experience working with tools and systems such as Docker, Jenkins, and LAVA. In addition, I attained valuable insight into how Linux runs “under the hood” and had the opportunity of building (first time!) the Linux kernel myself tuned to my requirements. My understanding of concepts related to cross-building, sysroots, the Linux filesystem, the boot process, containers, linkers, and dependency management were really strengthened as a whole.

I am happy to be able to report that I have accepted a full-time role at Collabora and I look forward to continuously expanding my skill set while progressing further into the world of FOSS!


Visit Omar's blog.

Comments (2)

  1. Denilson Marcos:
    May 31, 2018 at 02:24 PM

    Hi Omar,

    Happy for you, I imagine the professional achievement you should feel with such a project.

    I'm moving forward, one day I'll get there hahaha!

    Best Regards

    Denilson Marcos

    Reply to this comment

    Reply to this comment

    1. Omar Akkila:
      May 31, 2018 at 04:03 PM

      Hello Denilson,

      Thank for you the comment! Indeed, I am proud and grateful for the opportunity.

      Wishing you the best of luck!

      Reply to this comment

      Reply to this comment


Add a Comment






Allowed tags: <b><i><br>Add a new comment:


Search the newsroom

Latest Blog Posts

Implementing a performance boosting algorithm in Coccinelle

21/01/2021

Last year, from June to September, I worked on the kernel development tool Coccinelle under Collabora. I implemented a performance boosting…

Desktop OpenGL 3.1 on Mali GPUs with Panfrost

13/01/2021

The open source Panfrost driver for Arm Mali Midgard and Bifrost GPUs now provides non-conformant OpenGL ES 3.0 on Bifrost and desktop OpenGL…

Empathy first: Driving growth through people leadership

30/11/2020

This year, the global pandemic has put a strain on us all. Motivation can become hard to maintain, worries can cloud our minds. Now more…

Developing Wayland Color Management and High Dynamic Range

19/11/2020

Wayland is still lacking proper consideration for color management & support for high dynamic range (HDR) imagery. However, a group of developers…

A summer sprint: bringing near-native performance to Zink

06/11/2020

This week marks two years since the OpenGL implementation on Vulkan was initially announced. Since then, and especially over the past few…

From Panfrost to production, a tale of Open Source graphics

03/11/2020

Since our previous update on Panfrost, the open source stack for Arm's Mali Midgard and Bifrost GPUs, we've focused on taking our driver…

Open Since 2005 logo

We use cookies on this website to ensure that you get the best experience. By continuing to use this website you are consenting to the use of these cookies. To find out more please follow this link.

Collabora Ltd © 2005-2021. All rights reserved. Privacy Notice. Sitemap.