*

GPU virtualization update

Elie Tournier avatar

Posted on 09/05/2018 by Elie Tournier

Share this post:

A few months ago, Robert Foss wrote a blog post about virtualizing GPU Access. In his post, Robert explained the architecture of the GPU virtualization stack and, how to build and run a VM with hardware acceleration.

If you are interested by the GPU virtualization topic, I suggest you read Robert’s post.

Today, I will discuss the major improvements which landed upstream during these pasts 3 months.

tl;dr:

  • QEMU can now use OpenGL ES acceleration.
  • Virglrenderer is close to be OpenGL ES 2.0 compliant.
  • We are still working on OpenGL ES 3.0.

For each component of the stack, I will explain the added modifications and our plan for the future.

Virglrenderer

At Collabora, we have been working as part of the upstream community to add new features and improve the code base.

Most of our work consisted in adding more caps to support OpenGL ES 3.0 on OpenGL ES and to find some workarounds for the missing OpenGL ES features. For example, OpenGL ES does not support 1D texture so we have to use a 2D texture with one of the component set to 0.5.

On my system, KabyLake with Mesa 18.0, I obtained the following results:

  • Android OpenGL ES 2.0 CTS on OpenGL backend: 4 failures
  • Android OpenGL ES 2.0 CTS on OpenGL ES backend: 4 failures
  • Android OpenGL ES 3.0 CTS on OpenGL backend: 40 failures
  • Android OpenGL ES 3.0 CTS on OpenGL ES backend: ~2400 failures

The OpenGL ES 2.0 CTS failures seems to be driver related. The tests fail on my system but pass on r600.

The difference between OpenGL ES 3.0 results might seem scary but a single fix should take care of it. These failures are due to the fact that we don't support reading back results from integer (as opposed to floating-point) rendering, so all the tests for integer formats fall.

QEMU

Status

We can, since 4867e47, create an OpenGL ES context. Thanks to this, we can now run QEMU on a system that only supports OpenGL ES.

Running QEMU on an OpenGL ES backend.

If you want to try it out, you can follow the guide from Robert’s blog. The only difference is the command line to run the WM, you just need to replace -sdl,gl=on by -sdl,gl=es.

So it will become:

qemu-system-x86_64 \
    -enable-kvm -M q35 -smp 2 -m 4G \
    -hda ubuntu.qcow2 \
    -net nic,model=virtio \
    -net user,hostfwd=tcp::2222-:22 \
    -vga virtio \
    -display sdl,gl=es

Others flags are also available:
-sdl,gl=core Force to create an OpenGL context.
-sdl,gl=on Try to create an OpenGL context and if it fails, we fallback and try to create an OpenGL ES context.
-sdl,gl=off Disable the hw acceleration.

Continuous Integration

Tomeu Vizoso initiated an effort to create a CI for Virglrenderer. The CI is hosted on Freedesktop.org but validation is limited. We only check that we were able to compile virglrenderer and that the dist-check passes.

The code for the CI is available here.

What’s next?

  • One of our long-term goals is to be compliant with the current OpenGL ES specification.
  • We also want to improve CI. We currently check that we are able to compile Virglrenderer and that the basic testsuite passes. The next step will be to run the Khronos Conformance Test Suite and/or Piglit. Virglrenderer is now being used in big projects so we need to make sure that new patches don’t introduce any regressions.
  • Security improvements. One of the main reasons to use containers is the process isolation. A bad implementation can cause leaks, give access to some unautorized components or even worse, crash the host system and lose all the advantage of process isolation. One of the solutions disscused with upstream is to use a memory safe programming language like Rust. We are still in discution. See this thread.
  • Performance and debugging improvements.

Thanks

This post has been a part of work undertaken by my employer Collabora.


Visit Elie's blog.

Comments (0)


Add a Comment






Allowed tags: <b><i><br>Add a new comment:


Latest Blog Posts

A Panfrost milestone

07/01/2019

Panfrost, a project that delivers an open source implementation of a driver for the newest versions of the Mali family of GPUs, now includes…

A dream come true: Android is finally using DRM/KMS

17/12/2018

Released a few months ago, the Google Pixel 3 is the first Android phone running with the mainline graphics stack. A feat that was deemed…

Convincing your manager that upstreaming is in their best interest

28/11/2018

In an ideal world, everyone would implicitly understand that it just makes good business sense to upstream some of the modifications made…

Metrics for test suite comprehensiveness

23/11/2018

How can we measure the comprehensiveness of a test suite? Code coverage is the standard metric used in the industry and makes intuitive…

Gaining eBPF vision: A new way to trace Linux filesystem disk requests

21/11/2018

A real-world use case of eBPF tracing to understand file access patterns in the Linux kernel and optimize large applications.

Quick hack: Speed up your GitLab CI

06/11/2018

Did you know you could register your own PC, or a spare laptop collecting dust in a drawer, to get instant CI going on GitLab? Not only…

Open Since 2005 logo

We use cookies on this website to ensure that you get the best experience. By continuing to use this website you are consenting to the use of these cookies. To find out more please follow this link.

Collabora Ltd © 2005-2019. All rights reserved. Website sitemap.