We're hiring!
*

DebConf 17: Flatpak and Debian

Simon McVittie avatar

Simon McVittie
August 17, 2017

Share this post:

Last week, I attended DebConf 17 in Montréal, returning to DebConf for the first time in 10 years (last time was DebConf 7 in Edinburgh). It was great to put names to faces and meet more of my co-developers in person!

On Monday I gave a talk entitled “A Debian maintainer's guide to Flatpak”, aiming to introduce Debian developers to Flatpak, and show how Flatpak and Debian (and Debian derivatives like SteamOS) can help each other. It seems to have been quite well received, with people generally positive about the idea of using Flatpak to deliver backports and faster-moving leaf packages (games!) onto the stable base platform that Debian is so good at providing.

A video of the talk is available from the Debian Meetings Archive. I've also put up my slides in the DebConf git-annex repository, with some small edits to link to more source code: A Debian maintainer's guide to Flatpak. Source code for the slides is also available from Collabora's git server.

The next step is to take my proof-of-concept for building Flatpak runtimes and apps from Debian and SteamOS packages, flatdeb, get it a bit more production-ready, and perhaps start publishing some sample runtimes from a cron job on a Debian or Collabora server. (By the way, if you downloaded that source right after my talk, please update - I've now pushed some late changes that were necessary to fix the 3D drivers for my OpenArena demo.)

I don't think Debian will be going quite as far as Endless any time soon: as Cosimo outlined in the talk right before mine, they deploy their Debian derivative as an immutable base OS with libOSTree, with all the user-installable modules above that coming from Flatpak. That model is certainly an interesting thing to think about for Debian derivatives, though: at Collabora we work on a lot of appliance-like embedded Debian derivatives, with a lot of flexibility during development but very limited state on deployed systems, and Endless' approach seems a perfect fit for those situations

The indoor garden at Collège de Maisonneuve, the DebConf 17 venue.

 

Original post

Comments (0)


Add a Comment






Allowed tags: <b><i><br>Add a new comment:


Search the newsroom

Latest Blog Posts

Desktop OpenGL 3.1 on Mali GPUs with Panfrost

13/01/2021

The open source Panfrost driver for Arm Mali Midgard and Bifrost GPUs now provides non-conformant OpenGL ES 3.0 on Bifrost and desktop OpenGL…

Empathy first: Driving growth through people leadership

30/11/2020

This year, the global pandemic has put a strain on us all. Motivation can become hard to maintain, worries can cloud our minds. Now more…

Developing Wayland Color Management and High Dynamic Range

19/11/2020

Wayland is still lacking proper consideration for color management & support for high dynamic range (HDR) imagery. However, a group of developers…

A summer sprint: bringing near-native performance to Zink

06/11/2020

This week marks two years since the OpenGL implementation on Vulkan was initially announced. Since then, and especially over the past few…

From Panfrost to production, a tale of Open Source graphics

03/11/2020

Since our previous update on Panfrost, the open source stack for Arm's Mali Midgard and Bifrost GPUs, we've focused on taking our driver…

Engaging in an "Open First" remote internship at Collabora

20/10/2020

The concept of a remote internship may raise some doubts, or even red flags, for many students, as would remote jobs for professionals.…

Open Since 2005 logo

We use cookies on this website to ensure that you get the best experience. By continuing to use this website you are consenting to the use of these cookies. To find out more please follow this link.

Collabora Ltd © 2005-2021. All rights reserved. Privacy Notice. Sitemap.