July 24, 2017
More progress is being made in the area of i.MX6, etnaviv and Android.
Since the last post a lot work has gone into upstreaming and stabilizing the etnaviv on Android ecosystem. This has involved Android, kernel and Mesa changes. Many of which are available upstream now. A How-To for getting you up and running on an iMX6 dev board is available here.
Modifiers support has been accepted into Mesa, GBM and gbm_gralloc. Modifiers were mentioned in a previous post.
Patches enabling the etnaviv Mesa driver being built for Android have now landed upstream.
A number for small stability issues present while running Android on i.MX6 hardware have now been fixed, and the platform is now relatively stable.
We have a decent understanding that the platform is slow when running the desktop and other apps that have multiple surfaces due to rendering using CPU instead of GPU (Probably not relevant for the blog entry.)
Etnaviv performance and feature set have both been increased since Mesa v17.1.
A number of games using EGL have been successfully run on Android, some minor graphical issues still remain, but overall games run well and fast.
This work is built on efforts by a lot people:
This post has been a part of work undertaken by my employer Collabora, and has been funded by Zodiac Inflight Innovations.
Following our recent presentation at OSSummit, many showed interest in learning more about solving real-world problems with computer vision.…
Recent work in Weston, the industry-standard Wayland compositor, has enabled DRM/KMS backends to be tested in the absence of real hardware,…
Initcalls, which serve to call functions during boot, were implemented early on in the development of the Linux Kernel. Read on as we take…
Earlier this year, we announced a new project with Microsoft: the implementation of OpenCL & OpenGL to DirectX translation layers. Here's…
Syzkaller is much needed tool for Linux kernel testing and debugging. With some work, it can also be enhanced to find bugs in specific drivers,…
Previously, we discussed about how Rust can be a great language for embedded programming. In this article, we'll explain an easy setup to…