Posted on 24/07/2017 by Robert Foss
More progress is being made in the area of i.MX6, etnaviv and Android.
Since the last post a lot work has gone into upstreaming and stabilizing the etnaviv on Android ecosystem. This has involved Android, kernel and Mesa changes. Many of which are available upstream now. A How-To for getting you up and running on an iMX6 dev board is available here.
Modifiers support has been accepted into Mesa, GBM and gbm_gralloc. Modifiers were mentioned in a previous post.
Patches enabling the etnaviv Mesa driver being built for Android have now landed upstream.
A number for small stability issues present while running Android on i.MX6 hardware have now been fixed, and the platform is now relatively stable.
We have a decent understanding that the platform is slow when running the desktop and other apps that have multiple surfaces due to rendering using CPU instead of GPU (Probably not relevant for the blog entry.)
Etnaviv performance and feature set have both been increased since Mesa v17.1.
A number of games using EGL have been successfully run on Android, some minor graphical issues still remain, but overall games run well and fast.
This work is built on efforts by a lot people:
This post has been a part of work undertaken by my employer Collabora, and has been funded by Zodiac Inflight Innovations.
During the past few months significant progress has been made on the Open Source Arm Mali GPU driver front, culminating in the Panfrost…
With just a few simple steps, you can compile and boot a Raspberry Pi using the Linux kernel mainline source code. Here's how.
Since the last Debian release, a number of changes have been made in the Debian Cloud Team, both on the technical & organisational level…
Following two months of work to develop a new kernel driver for Midgard and Bifrost GPUs, the kernel side of Panfrost is now in a form close…
A look at how to implement USB gadget devices on Linux machines which have the necessary UDC hardware, automate the manual configfs process…
From the latest on Open Source projects Zink (OpenGL on Vulkan) and VirGL (virtual 3D GPU for QEMU), to a state of the union on GStreamer…