July 24, 2017
More progress is being made in the area of i.MX6, etnaviv and Android.
Since the last post a lot work has gone into upstreaming and stabilizing the etnaviv on Android ecosystem. This has involved Android, kernel and Mesa changes. Many of which are available upstream now. A How-To for getting you up and running on an iMX6 dev board is available here.
Modifiers support has been accepted into Mesa, GBM and gbm_gralloc. Modifiers were mentioned in a previous post.
Patches enabling the etnaviv Mesa driver being built for Android have now landed upstream.
A number for small stability issues present while running Android on i.MX6 hardware have now been fixed, and the platform is now relatively stable.
We have a decent understanding that the platform is slow when running the desktop and other apps that have multiple surfaces due to rendering using CPU instead of GPU (Probably not relevant for the blog entry.)
Etnaviv performance and feature set have both been increased since Mesa v17.1.
A number of games using EGL have been successfully run on Android, some minor graphical issues still remain, but overall games run well and fast.
This work is built on efforts by a lot people:
This post has been a part of work undertaken by my employer Collabora, and has been funded by Zodiac Inflight Innovations.
With the release of virglrenderer 0.8.0, getting accelerated OpenGL within a virtual machine (VM) made a big leap forward. Since virglrenderer-0.7.0,…
Ongoing work on the reverse-engineered Panfrost OpenGL ES driver for Arm Mali GPUs has turned the RK3399 SoC into a very attractive platform…
As part of its unwavering commitment to open source and open standards, Collabora is proud to be part of bringing the recently-released…
There's been quite a few updates to Zink, an OpenGL implementation on top of Vulkan, since I last wrote about it. Here's an overview of…
A little over a month and a half ago, Collaborans including Aaron Boxer, George Kiagiadakis, Guillaume Desmottes, Stéphane Cerveau and myself…
In my last Panfrost blog post, I announced my internship goal: improve Panfrost to run GNOME3. GNOME is a popular Linux desktop making heavy…