June 05, 2017
GPUs like those of Intel and Vivante support storing the contents of graphical buffers in different formats. Support for describing these formats using modifiers has now been added to Android and Mesa, enabling tiling artifact free running of Android on the iMX6 platform.
With modifier support added to Mesa and gbm_gralloc, it is now possible to boot Android on iMX6 platforms using no proprietary blobs at all. This makes iMX6 one of the very few embedded SOCs that needs no blobs at all to run.
Not only is that a great win for Open Source in general, but it also makes the iMX6 more attractive as a platform. A further positive point is that this lays the groundwork for the iMX8 platform, and supporting it will come much easier.
Modifiers are used to represent different properties of buffers. These properties can cover a range of different information about a buffer, for example compression and tiling.
For the case of the iMX6 and the Vivante GPU which it is equipped with, the modifiers are related to tiling. The reason being that buffers can be tiled in different ways (Tiled, Super Tiled, etc.) or not at all (Linear). Before sending buffers out to a display, they need to have the associated tiling information made available, so that the actual image that is being sent out is not tiled.
Support was added in two places; Mesa and gbm_gralloc. Mesa has had support added to many of the buffer allocation functions and to GBM (which is the API provided by Mesa, that gbm_gralloc uses).
gbm_gralloc in turn had support added for using a new GBM API call, GBM_BO_IMPORT_FD_MODIFIER, which imports a buffer object as well as accompanying information like modifier used by the buffer object in question.
This work is built on efforts by a lot people:
This post has been a part of work undertaken by my employer Collabora, and has been funded by Zodiac Inflight Innovations.
With the release of virglrenderer 0.8.0, getting accelerated OpenGL within a virtual machine (VM) made a big leap forward. Since virglrenderer-0.7.0,…
Ongoing work on the reverse-engineered Panfrost OpenGL ES driver for Arm Mali GPUs has turned the RK3399 SoC into a very attractive platform…
As part of its unwavering commitment to open source and open standards, Collabora is proud to be part of bringing the recently-released…
There's been quite a few updates to Zink, an OpenGL implementation on top of Vulkan, since I last wrote about it. Here's an overview of…
A little over a month and a half ago, Collaborans including Aaron Boxer, George Kiagiadakis, Guillaume Desmottes, Stéphane Cerveau and myself…
In my last Panfrost blog post, I announced my internship goal: improve Panfrost to run GNOME3. GNOME is a popular Linux desktop making heavy…