*

Mainline Explicit Fencing - Part 2

Posted on 18/10/2016 by Gustavo Padovan

In the first article we covered the main concepts behind Explicit Synchronization for the Linux Kernel. Now in the second article of the series we are going to look to the Android Sync Framework, the first (out-of-tree) Explicit Fencing implementation for the Linux Kernel.

The Sync Framework was the Android solution to implement Explicit Fencing in AOSP. It uses file descriptors to communicate fencing information between userspace and kernel and between userspace process.

In the Sync Framework it all starts with the creation of a Sync Timeline, a struct created for each driver context to represent a monotonically increasing counter. It is the Sync Timeline who will guarantee the ordering between fences in the same Timeline. The driver contexts could be different GPU rings, or different Displays on your hardware.
 

Figure 1. Sync Timeline.

 

Then we have Sync Points(sync_pt), the name Android gave to fences, they represent a specific value in the Sync Timeline. When created the Sync Point is initialized in the Active state, and when it signals, i.e., the job it was associated to finishes, it transits to the Signaled state and informs the Sync Timeline to update the value of the last signaled Sync Point.
 

Figure 2. Sync Point.

 

To export and import Sync Points to/from userspace the Sync Fence struct is used. Under the hood the the Sync Fence is a Linux file and we use thte Sync Fence to store Sync Point information. To exported to userspace a unused file descriptor(fd) is associated to the Sync Fence file. Drivers can then use the file descriptor to pass the Sync Point information around.
 

Figure 3. Sync Fence.

 

The Sync Fence is usually created just after the Sync Point creation, it then travel through the pipeline, via userspace, until the driver that is going to wait for the Sync Fence to signal. The Sync Fence signal when the Sync Point inside it signals.

One of the most important features of the Android Sync Framework is the ability to merge Sync Fences into a new Sync Fence containing all Sync Points from both Sync Fences. It can contain as many Sync Points as your resource allows. A merged Sync Fence will only signal when all its Sync Points signals.
 

Figure 2. Sync Fence with Merged fences.

 

When it comes to userspace API the Sync Framework has implements three ioctl calls. The first one is to wait on sync_fence to signal. There is also a call to merge two sync_fences into a third and new sync_fence. And finally there is a also a call to grab information about the sync_fence and all its sync_points.

The Sync Fences fds are passed to/from the kernel in the calls to ask the kernel to render or display a buffer.

This was intended to be a overview of the Sync Framework as we will see some of these concepts on the next article where we will talk about the effort to add explict fencing on mainline kernel. If you want to learn more about the Sync Framework you can find more info here and here.

 

Original post

Comments (0)


Add a Comment






Allowed tags: <b><i><br>Add a new comment:


Latest Blog Posts

GStreamer spring in Sweden

18/05/2018

Earlier this month, Olivier Crête, Nicolas Dufresne, George Kiagiadakis & I attended the GStreamer Spring Hackfest in Lund, Sweden. Hosted…

GPU virtualization update

09/05/2018

A few months ago, Robert Foss wrote a blog post about virtualizing GPU Access. Here's a look at some of the major improvements that have…

GStreamer Spring Hackfest

01/05/2018

Generously hosted by Axis in the beautiful Lund, Sweden, the annual spring hackfest is an occasion for the community to get together to…

Upstream Linux support for new NXP i.MX 8

17/04/2018

The i.MX 6 platform has for the past few years enjoyed a large effort to add upstream support to Linux and surrounding projects. The newly…

A new era for Linux's low-level graphics - Part 2

23/03/2018

Following on from part 1 in the series, part 2 covers more developments in low-level graphics, including support for buffer modifiers in…

A new era for Linux's low-level graphics - Part 1

20/03/2018

The latest enhancements to the DRM subsystem have made mainline Linux much more attractive, making drivers easier to write, applications…

Open Since 2005

We use cookies on this website to ensure that you get the best experience. By continuing to use this website you are consenting to the use of these cookies. To find out more please follow this link.

Collabora Ltd © 2005-2018. All rights reserved. Website sitemap.