We're hiring!
*

GNOME programming guidelines: the rise of gnome-devel-docs

Philip Withnall avatar

Philip Withnall
February 11, 2015

Share this post:

tl;dr: Check out the new GNOME Programming Guidelines and file bugs in Bugzilla.

Now, to some of the results of the hackfest. In the last week or so, I’ve been working on expanding the GNOME programming guidelines, upstreaming various bits of documentation which Collabora have been writing for a customer who is using the GNOME stack in a large project. The guidelines were originally written in the early days of GNOME by Federico, Miguel and Morten; Federico updated them in 2013, and now they’ve been expanded again.

It looks like these guidelines can fill one of the gaps we currently have in documentation, where we need to recommend best practices and give tutorial-style examples, but gtk-doc–generated API manuals are not the right place. For example, the new guidelines include recommendations for making libraries parallel-installable (based off Havoc’s original article, with permission); or recommendations for choosing where to store data (in GSettings, a serialised GVariant store, or a full-on GOM/SQLite database?). The guidelines are intended to be useful to all developers, although inherently need to target newer developers more, so may simplify a few things.

I’ve still got some ideas for things to add. For example, I need to rework some of my blog posts about GMainContext into an article, since we should be documenting before blogging. Other ideas are very welcome, as is criticism, feedback and improvements: please file a bug against gnome-devel-docs. Thanks to the documentation team for their help and reviews!

Original post

Related Posts

Related Posts

Comments (0)


Add a Comment






Allowed tags: <b><i><br>Add a new comment:


Search the newsroom

Latest Blog Posts

Desktop OpenGL 3.1 on Mali GPUs with Panfrost

13/01/2021

The open source Panfrost driver for Arm Mali Midgard and Bifrost GPUs now provides non-conformant OpenGL ES 3.0 on Bifrost and desktop OpenGL…

Empathy first: Driving growth through people leadership

30/11/2020

This year, the global pandemic has put a strain on us all. Motivation can become hard to maintain, worries can cloud our minds. Now more…

Developing Wayland Color Management and High Dynamic Range

19/11/2020

Wayland is still lacking proper consideration for color management & support for high dynamic range (HDR) imagery. However, a group of developers…

A summer sprint: bringing near-native performance to Zink

06/11/2020

This week marks two years since the OpenGL implementation on Vulkan was initially announced. Since then, and especially over the past few…

From Panfrost to production, a tale of Open Source graphics

03/11/2020

Since our previous update on Panfrost, the open source stack for Arm's Mali Midgard and Bifrost GPUs, we've focused on taking our driver…

Engaging in an "Open First" remote internship at Collabora

20/10/2020

The concept of a remote internship may raise some doubts, or even red flags, for many students, as would remote jobs for professionals.…

Open Since 2005 logo

We use cookies on this website to ensure that you get the best experience. By continuing to use this website you are consenting to the use of these cookies. To find out more please follow this link.

Collabora Ltd © 2005-2021. All rights reserved. Privacy Notice. Sitemap.