June 04, 2018 by Enric Balletbò i Serra | News & Events
Linus Torvalds has now released the official Linux 4.17, so it’s time for our traditional blog post summing up our contributions to the latest version of the Linux kernel, which include a number of patches to the DRM subsystem.
May 29, 2018 by Omar Akkila | Blog
At the start of 2018 in January, I joined Collabora, an open source software consultancy, as a Software Engineer Intern with the Multimedia team. Reaching the end of that internship, I would like to take the time to share my experience.
May 18, 2018 by Zeeshan Ali | Blog
Earlier this month, Olivier Crête, Nicolas Dufresne, George Kiagiadakis & I attended the GStreamer Spring Hackfest in Lund, Sweden. Hosted by Axis, it was a great opportunity for the GStreamer community to touch base and work on open bugs and pet projects.
May 09, 2018 by Elie Tournier | Blog
A few months ago, Robert Foss wrote a blog post about virtualizing GPU Access. Here's a look at some of the major improvements that have landed upstream since then, including QEMU using OpenGL ES acceleration, as well as our plans for the future.
May 01, 2018 by Olivier Crête | Blog
Generously hosted by Axis in the beautiful Lund, Sweden, the annual spring hackfest is an occasion for the community to get together to bond, but also to co-ordinate the next half year of development of the GStreamer multimedia framework.
April 20, 2018 by Mark Filion | News & Events
This weekend, we're headed to Gothenburg, Sweden, to meet the Nordic FOSS community at foss-north, a free / open source conference covering both software and hardware from the technical perspective!
April 17, 2018 by Robert Foss | Blog
The i.MX 6 platform has for the past few years enjoyed a large effort to add upstream support to Linux and surrounding projects. The newly introduced i.MX 8 is seeing lots of work being done, despite hardware being still difficult to get access to.
April 06, 2018 by Mark Filion | News & Events
Attending the NAB Show in Las Vegas? Make sure to stop by Collabora's booth, #N2908VR in the North Hall, and get a firsthand look at the latest in Open Source software integration!
April 03, 2018 by Jassie Badion | News & Events
Meet the newest members of our ever-growing engineering and administrative teams! Welcome Arnaud, Omar, Correntin, Lakshmipathi, Rebecca, Ezequiel, Ritesh, Ana and Zeeshan!
April 02, 2018 by Gustavo Padovan | News & Events
Linux Kernel 4.16 was released over the weekend, and with it came 33 patches contributed by 8 different Collabora developers, including the addition of usb3 and extcon support for Rockchip RK3399 devices, and display support for the Nokia N9.
March 23, 2018 by Daniel Stone | Blog
Following on from part 1 in the series, part 2 covers more developments in low-level graphics, including support for buffer modifiers in the kernel, Mesa, Wayland, Weston, Mutter and GNOME Shell, and X.Org.
March 22, 2018 by Olivier Crête | News & Events
After a particularly long cycle of over 10 months, GStreamer accumulated many improvements that are now available in the 1.14 release. Here's a look at some of the contributions from Collabora's engineers that we're particularly proud of.
December 22, 2021 by Alexandros Frantzis | Blog
It has been just over a year since we first announced our effort to implement a Wayland driver for Wine. Here's a recap of what has been done since then to improve both the functionality and stability of the driver.
November 26, 2021 by Antonio Caggiano | Blog
A step-by-step guide on how to enable 3D acceleration of Vulkan applications in QEMU through the new Venus experimental Vulkan driver for VirtIO-GPU with a local development environment.
October 26, 2021 by Xavier Claessens | Blog
Maintaining a non-trivial set of GStreamer patches can be tricky. Thanks to the recent move to a single, unified git repo, you can now easily run a GStreamer continuous integration pipeline on your own GitLab instance. Here's how.
October 08, 2021 by Nícolas F. R. A. Prado | Blog
Earlier this year, I joined Collabora as an intern to work on improving testing in libcamera and automating it through KernelCI. Having recently completed the internship, here's a look back at this experience and what was accomplished.
September 30, 2021 by Adrian Ratiu | Blog
With the LLVM toolchain seeing increasing development and adoption alongside the older, more established GNU toolchain, projects needing to support both, in particular the GNU C library (glibc), are facing challenges and questions.
September 10, 2021 by Lubosz Sarnecki | Blog
This summer, Christoph Haag and I had the pleasure of taking part in Google Summer of Code as mentors for xrdesktop, the Open Source project bringing the Linux desktop to VR on Valve's SteamVR & Monado. Here's what was accomplished.
June 23, 2021 by Daniel Almeida | Blog
Earlier this year, from January to April 2021, I worked on adding support for stateless decoders for GStreamer as part of a multimedia internship at Collabora. Here's a recap of this completed work.
June 17, 2021 by Marcus Edel | Blog
In our previous post, we presented a project backed by INVEST-AI which introduces a multi-stage neural network-based solution. Now let's dive into the machine learning details of our innovative, open source hand-tracking pipeline.
June 15, 2021 by Nícolas F. R. A. Prado | Blog
Initiated as a joint effort by the Google Chrome OS team and Collabora, the recent KernelCI hackfest brought the addition of new tests including the ability to detect regressions on the Linux kernel that can directly affect cameras.
June 14, 2021 by Erik Faye-Lund | Blog
There's a lot that has happened in the world of Zink since my last update, so let's see if I can bring you up to date on the most important stuff, including upstream development, support for OpenGL 4.6 & GLES 3.1, and more.
June 11, 2021 by Alyssa Rosenzweig | Blog
Panfrost, the open source driver for Arm Mali, now supports OpenGL ES 3.1 on both Midgard (Mali T760 and newer) and Bifrost (Mali G31, G52, G72) GPUs, adding a number of features, notably including compute shaders.
May 17, 2021 by Gert Wollny | Blog
Collabora has been investing into Perfetto to enable driver authors & users to get deep insights into driver internals and GPU performance. Here's how we applied this work to study workloads on the virtualized VirGL implementation.
July 20, 2021 by Alyssa Rosenzweig | News & Events
After a month of reverse-engineering the Arm Mali G78, we’re excited to release documentation on the Valhall instruction set, available as a PDF, as well as a Valhall assembler and disassembler to be used as a reverse-engineering aid.
July 08, 2021 by Gabriel Krisman Bertazi | News & Events
Collabora's team working directly on the Linux kernel is growing. Collaborans continue to expand on their efforts to close the gap between hardware support on vendor trees and mainline.
June 21, 2021 by Shreeya Patel | News & Events
Earlier this month, Collabora took part in the very first KernelCI hackfest, initiated as a joint effort with the Google Chrome OS team. Here's a look at what led to our participation and what was accomplished.
June 21, 2021 by Erica Ryoo | News & Events
Despite the many obstacles brought on by the pandemic, Collabora has continued to grow its teams for the road ahead. Join us in welcoming Kiril, Benjamin, Daniel, Shreeya, Ariel, Nicolas and James!
June 07, 2021 by Alexandros Frantzis | News & Events
We first announced our work on the driver last December, and posted an update earlier this year. We are now happy to announce a second update for this driver, adding several major features which increase its scope and utility.
June 02, 2021 by Marius Vlad | News & Events
Simplifying AGL's existing Wayland-based graphical stack and avoiding the use of modules that aren't maintained upstream has lead to the creation of a new compositor based on libweston, bringing more reliable and fine-grained system control.
May 27, 2021 by Rohan Garg | News & Events
Thanks to a new, low overhead extension in Mesa, OpenGL and Vulkan applications can now talk to each other, bringing more flexibility to application developers while easing the transition path between the industry-standard Khronos® APIs.
May 04, 2021 by Ariel D'Alessandro | News & Events
With their latest contributions all around the kernel, notably to the Video4Linux APIs and hardware enablement, Collaborans continue to expand on their efforts to close the gap between hardware support on vendor trees and mainline.
March 25, 2021 by Boris Brezillon | News & Events
The Panfrost project started as a reverse engineering effort to understand Arm Mali Midgard and Bifrost GPU internals. With the driver getting more and more mature, the natural next step was to work on an Open Source Vulkan driver for those GPUs.
March 22, 2021 by Mark Filion | News & Events
Join us this week at the Spring edition of Linaro Virtual Connect, as we discuss bringing stateless video decoding support to Linux, and take a look at where we are, and what's to come, for open drivers for Arm GPUs.
March 10, 2021 by Erik Faye-Lund | News & Events
One year ago, we announced a new partnership with Microsoft to build OpenGL mapping layers to DirectX 12. Today, we're excited to share that the we have passed the OpenGL 3.3 conformance tests, and have now upstreamed the D3D12 driver in Mesa 3D!
February 19, 2021 by Alexandros Frantzis | News & Events
Two months ago we announced a first proposal for a Wayland driver for Wine, the compatibility layer for Windows applications. Here's an update on this effort, which contains more details and instructions for building and running the Wayland driver.
Here are the events we'll be attending in the coming weeks – come say hello!
January 31 - February 2, Helsinki, Finland
February 4-5, Brussels, Belgium
February 13-15, Seattle, Washington