April 18, 2017 by Mark Filion | News and Events
Collaborans are once again hitting the road and will be attending three separate events over the next new two weeks, in London, Las Vegas and Amsterdam
April 10, 2017 by Gabriel Krisman Bertazi | Blog
Like the bug that no one can solve, many issues occur on the interface between the user application and the operating system. But even in the good Open Source world, understanding what is happening at these interfaces is not always easy.
April 05, 2017 by Daniel Stone | Blog
Today we all read the announcement of Ubuntu's decision to refocus on cloud and IoT activities, dropping Unity 8 to move back to a GNOME-based desktop for the 17.04 LTS.
April 03, 2017 by Mark Filion | News and Events
Today, Olivier Crête, libnice maintainer and Collabora Multimedia Lead, announced the availability of libnice 0.1.14, the latest release of the NAT traversal library implementing the RFC for Interactive Connectivity Establishment (ICE).
March 29, 2017 by Robert Foss | Blog
Android uses the HWC API to communicate with graphics hardware. This API is not supported on the mainline Linux graphics stack, but by using drm_hwcomposer as a shim it now is.
March 28, 2017 by Gabriel Krisman Bertazi | Blog
Like starting a car with the hood open, sometimes you need to run your program with certain analysis tools attached to get a full sense of what is going wrong – or right.
March 24, 2017 by Simon McVittie | Blog
At the GTK hackfest in London (which accidentally became mostly a Flatpak hackfest) I've mainly been looking into how to make D-Bus work better for app container technologies like Flatpak and Snap.
March 22, 2017 by Mark Filion | News and Events
Check out the April issue (#222) of Linux Format magazine for our new monthly column on all things Open Source, including graphics, multimedia and more!
March 21, 2017 by Gabriel Krisman Bertazi | Blog
Modern CPUs implement a number of technologies that may affect application performance in unpredictable ways. Figuring out what is going wrong with an application can be a hard task, but it can become much easier with the correct analysis tools.
March 13, 2017 by Frédéric Dalleau | Blog
Once you've setup a virtual machine in QEMU using debootstrap, there are a number of tools available for testing, tracing and debugging, such as Kmemleak for memory leaks, GDB (GNU Debugger), ftrace et dynamic_debug.
March 08, 2017 by Robert Foss | Blog
Before being able to write firmware data to any production Chromebook device, the Write-Protect screw has to be removed.
November 26, 2019 by Aaron Boxer | Blog
With the advent of meson and gst-build, it is now possible to set up a GStreamer Windows development environment that rivals the finest Linux has to offer, with full support for Visual Studio debugging into the library.
October 24, 2019 by Erik Faye-Lund | Blog
I recently went to XDC 2019, where I gave yet another talk about Zink. I kinda forgot to write a blog-post about it, so here’s me trying to make up for it… or something like that. I’ll also go into some more recent developments as well.
October 09, 2019 by Dafna Hirschfeld | Blog
Prior to joining Collabora, I took part in Round 17 of the Outreachy internships, to work on the virtual drivers in the media subsystem of the Linux kernel, or more specifically, on the vicodec driver.
October 03, 2019 by Pekka Paalanen | Blog
What HDCP is, and why supporting HDCP in Weston is justified in both an economical and technical context.
August 28, 2019 by Gert Wollny | Blog
With the release of virglrenderer 0.8.0, getting accelerated OpenGL within a virtual machine (VM) made a big leap forward. Since virglrenderer-0.7.0, the code base has seen ~600 commits, and Collabora provided more than 80% of these contributions.
August 06, 2019 by Rohan Garg | Blog
Ongoing work on the reverse-engineered Panfrost OpenGL ES driver for Arm Mali GPUs has turned the RK3399 SoC into a very attractive platform to try out Wayland on ARM devices.
August 02, 2019 by Ryan Pavlik | Blog
As part of its unwavering commitment to open source and open standards, Collabora is proud to be part of bringing the recently-released OpenXR 1.0 to life, and to be pioneering the Monado open source runtime for OpenXR.
July 25, 2019 by Erik Faye-Lund | Blog
There's been quite a few updates to Zink, an OpenGL implementation on top of Vulkan, since I last wrote about it. Here's an overview of the recent changes, as well as an exciting announcement!
July 18, 2019 by Nicolas Dufresne | Blog
A little over a month and a half ago, Collaborans including Aaron Boxer, George Kiagiadakis, Guillaume Desmottes, Stéphane Cerveau and myself took part in the GStreamer Spring Hackfest in Oslo. This year, the hackfest was kindly hosted by Pexip.
June 26, 2019 by Alyssa Rosenzweig | Blog
In my last Panfrost blog post, I announced my internship goal: improve Panfrost to run GNOME3. GNOME is a popular Linux desktop making heavy use of OpenGL; to use GNOME with only free and open source software on a machine with Mali graphics, Panfrost…
June 24, 2019 by Andrzej Pietrasiewicz | Blog
Dummy_hcd which consists of a software-emulated host controller and a UDC chip. In other words, this means you can play with USB gadgets even if you don't have the appropriate hardware, because your PC can act as both a USB host and a USB device.
June 18, 2019 by Frédéric Danis | Blog
Both the Le Potato and OrangePi Zero Plus2 boards are already supported by Armbian. But how do you get a minimal Debian upstream image with only the packages you want? Debos is the perfect tool to do this.
June 21, 2021 by Shreeya Patel | News & Events
Earlier this month, Collabora took part in the very first KernelCI hackfest, initiated as a joint effort with the Google Chrome OS team. Here's a look at what led to our participation and what was accomplished.
June 21, 2021 by Erica Ryoo | News & Events
Despite the many obstacles brought on by the pandemic, Collabora has continued to grow its teams for the road ahead. Join us in welcoming Kiril, Benjamin, Daniel, Shreeya, Ariel, Nicolas and James!
June 07, 2021 by Alexandros Frantzis | News & Events
We first announced our work on the driver last December, and posted an update earlier this year. We are now happy to announce a second update for this driver, adding several major features which increase its scope and utility.
June 02, 2021 by Marius Vlad | News & Events
Simplifying AGL's existing Wayland-based graphical stack and avoiding the use of modules that aren't maintained upstream has lead to the creation of a new compositor based on libweston, bringing more reliable and fine-grained system control.
May 27, 2021 by Rohan Garg | News & Events
Thanks to a new, low overhead extension in Mesa, OpenGL and Vulkan applications can now talk to each other, bringing more flexibility to application developers while easing the transition path between the industry-standard Khronos® APIs.
May 04, 2021 by Ariel D'Alessandro | News & Events
With their latest contributions all around the kernel, notably to the Video4Linux APIs and hardware enablement, Collaborans continue to expand on their efforts to close the gap between hardware support on vendor trees and mainline.
March 25, 2021 by Boris Brezillon | News & Events
The Panfrost project started as a reverse engineering effort to understand Arm Mali Midgard and Bifrost GPU internals. With the driver getting more and more mature, the natural next step was to work on an Open Source Vulkan driver for those GPUs.
March 22, 2021 by Mark Filion | News & Events
Join us this week at the Spring edition of Linaro Virtual Connect, as we discuss bringing stateless video decoding support to Linux, and take a look at where we are, and what's to come, for open drivers for Arm GPUs.
March 10, 2021 by Erik Faye-Lund | News & Events
One year ago, we announced a new partnership with Microsoft to build OpenGL mapping layers to DirectX 12. Today, we're excited to share that the we have passed the OpenGL 3.3 conformance tests, and have now upstreamed the D3D12 driver in Mesa 3D!
February 19, 2021 by Alexandros Frantzis | News & Events
Two months ago we announced a first proposal for a Wayland driver for Wine, the compatibility layer for Windows applications. Here's an update on this effort, which contains more details and instructions for building and running the Wayland driver.
February 17, 2021 by Ezequiel Garcia | News & Events
The first kernel release of 2021 brings a number of highlights contributed by Collaborans, including the new Syscall User Dispatch mechanism, and the destaging of both the H.264 stateless decoding interface and the Rockchip ISP driver.
February 15, 2021 by Jakob Bornecrantz | News & Events
Monado, the OpenXR runtime for Linux, is now officially conformant! In recognition of this milestone, a first major release version of the OpenXR runtime for Linux is now available, bringing with it a SteamVR driver!
Here are the events we'll be attending in the coming weeks – come say hello!
October 1-7, Barcelona, Spain
October 4-6, Minneapolis, MN, USA
October 11-13, London, UK
August 8-11, Phoenix, AZ, USA