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News & Blog

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Kernel 6.0: Start of a new series and dawn of Rust

October 14, 2022 by Shreeya Patel  |   News & Events

Collabora's contributions include mainlining the HEVC uAPI, adding VirtIO documentation, upstreaming MediaTek smartphones, and adding support for two new Chromebooks and for the Mali-G57 GPU in the Panfrost kernel driver.

Kernel 6.0: Start of a new series and dawn of Rust

Carlafox, an open-source web-based CARLA visualizer

October 11, 2022 by Vineet Suryan  |   Blog

Taking one step towards democratizing the daunting task of dataset generation by making image synthesis and automatic ground truth data generation maintainable, cheaper, and more repeatable.

Carlafox, an open-source web-based CARLA visualizer

HEVC uAPI mainlined

October 06, 2022 by Benjamin Gaignard  |   News & Events

The release of Linux 6.0 earlier this week brought a significant milestone: the H.265/HEVC user-space API was mainlined, the result of more than two years of efforts by our engineering team.

HEVC uAPI mainlined

Introducing NVK

October 04, 2022 by Faith Ekstrand  |   News & Events

Say hello to a brand new, open-source Vulkan driver for NVIDIA hardware in Mesa, written almost entirely from scratch using the new official headers from NVIDIA.

Introducing NVK

Weston 11.0: what's new, what's next

September 29, 2022 by Marius Vlad  |   News & Events

Announced earlier this week, Weston 11.0 brings a number of highlights including optimizations in the DRM-backend, color management infrastructure code and multiple RDP improvements.

Weston 11.0: what's new, what's next

Three conferences for the price of none!

September 29, 2022 by Kara Bembridge  |   News & Events

This year's X. Org Developer's Conference (XDC) is teaming up with WineConf and FOSS XR in Minneapolis at the University of St. Thomas' Opus Hall for a jam-packed three day event.

Three conferences for the price of none!

A team that grows together, builds together

September 27, 2022 by Kara Bembridge  |   News & Events

Adding a variety of expertise from across the globe, the departments of Core, Multimedia, Kernel, XR, People Operations, and DevOps now have more hands on deck. Discover a snapshot of our newest teammates!

A team that grows together, builds together

Open source machine learning for video compression

September 14, 2022 by Marcus Edel  |   Blog

Using open source software, Collabora has developed an efficient compression pipeline that enables a face video broadcasting system that achieves the same visual quality as the H.264 standard while only using one-tenth of the bandwidth.

Open source machine learning for video compression

A busy, open source week in Dublin!

September 12, 2022 by Mark Filion  |   News & Events

Mere weeks after the debut of Open Source Summit Latin America, Dublin continues the collaborative momentum with the 2022 hybrid editions of Linux Plumbers Conference and Open Source Summit Europe!

A busy, open source week in Dublin!

Improving Vulkan graphics state tracking in Mesa

September 07, 2022 by Faith Ekstrand  |   Blog

Introducing new common code for Mesa Vulkan drivers to support a new Vulkan extension, making it easier for app and game authors to manage Vulkan state - and easier for our drivers too.

Improving Vulkan graphics state tracking in Mesa

Open source machine learning at IBC 2022

September 06, 2022 by Kara Bembridge  |   News & Events

Showcasing two new software demonstrations featuring machine learning, including backend video compression that runs on Panfrost, and a data quality assurance tool designed to integrate into the annotation pipeline.

Open source machine learning at IBC 2022

Using a Raspberry Pi as a Bluetooth speaker with PipeWire

September 02, 2022 by Frederic Danis  |   Blog

Using PipeWire, WirePlumber and a Raspberry Pi, you can create an audio bridge between a Bluetooth® device and an analog speaker system, breathing new life into your old speakers.

Using a Raspberry Pi as a Bluetooth speaker with PipeWire

Implementing a performance boosting algorithm in Coccinelle

January 21, 2021 by Jaskaran Singh  |   Blog

Last year, from June to September, I worked on the kernel development tool Coccinelle under Collabora. I implemented a performance boosting algorithm for one of Coccinelle's use cases. Here's a look at this work.

Implementing a performance boosting algorithm in Coccinelle

Desktop OpenGL 3.1 on Mali GPUs with Panfrost

January 13, 2021 by Alyssa Rosenzweig  |   Blog

The open source Panfrost driver for Arm Mali Midgard and Bifrost GPUs now provides non-conformant OpenGL ES 3.0 on Bifrost and desktop OpenGL 3.1 on Midgard (Mali T760 and newer) and Bifrost, in time for Mesa's first release of 2021.

Desktop OpenGL 3.1 on Mali GPUs with Panfrost

Empathy first: Driving growth through people leadership

November 30, 2020 by Eleni Katsoula  |   Blog

This year, the global pandemic has put a strain on us all. Motivation can become hard to maintain, worries can cloud our minds. Now more than ever, it is important to try and connect with our colleagues.

Empathy first: Driving growth through people leadership

Developing Wayland Color Management and High Dynamic Range

November 19, 2020 by Pekka Paalanen  |   Blog

Wayland is still lacking proper consideration for color management & support for high dynamic range (HDR) imagery. However, a group of developers has begun an effort to fix this situation. This is their story.

Developing Wayland Color Management and High Dynamic Range

A summer sprint: bringing near-native performance to Zink

November 06, 2020 by Mike Blumenkrantz  |   Blog

This week marks two years since the OpenGL implementation on Vulkan was initially announced. Since then, and especially over the past few months, much has progressed with many new features being added and performance now close to native (95%!).

A summer sprint: bringing near-native performance to Zink

From Panfrost to production, a tale of Open Source graphics

November 03, 2020 by Alyssa Rosenzweig  |   Blog

Since our previous update on Panfrost, the open source stack for Arm's Mali Midgard and Bifrost GPUs, we've focused on taking our driver from its reverse-engineered origins on Midgard to a mature stack.

From Panfrost to production, a tale of Open Source graphics

Engaging in an "Open First" remote internship at Collabora

October 20, 2020 by Gustavo Noronha  |   Blog

The concept of a remote internship may raise some doubts, or even red flags, for many students, as would remote jobs for professionals. As a result, we pay extra attention to how we onboard and support our interns.

Engaging in an "Open First" remote internship at Collabora

Building GStreamer text rendering and overlays on Windows with gst-build

September 28, 2020 by Aaron Boxer  |   Blog

GStreamer relies on various 2D font rendering and layout libraries such as Pango and Cairo to generate text for the Pango plugin, which contains elements such as textoverlay. Here's how to add the Pango plugin to a gst-build installation on Windows.

Building GStreamer text rendering and overlays on Windows with gst-build

Initcalls, part 2: Digging into implementation

September 25, 2020 by Mylène Josserand  |   Blog

In this second part of this blog post series on Linux kernel initcalls, we'll go deeper into implementation, with a look at the colorful __device_initcall() macro, the rootfs initcall, and how modules can be executed.

Initcalls, part 2: Digging into implementation

Open Source meets Super Resolution, part 1

September 21, 2020 by Marcus Edel  |   Blog

Introducing an accurate and light-weight deep network for video super-resolution upscaling, running on a completely open source software stack using Panfrost, the free and open-source graphics driver for Mali GPUs.

Open Source meets Super Resolution, part 1

Integrating libcamera into PipeWire

September 11, 2020 by Raghavendra Rao  |   Blog

PipeWire continues to evolve with the recent integration of libcamera, a library to support complex cameras. In this blog post, I'll explain why libcamera exists, what it does, and how we integrated it in PipeWire.

Integrating libcamera into PipeWire

Pushing pixels to your Chromebook

August 31, 2020 by Emil Velikov  |   Blog

A high-level introduction of the Linux graphics stack, how it is used within ChromeOS, and the work done to improve software rendering (while simultaneously improving GPU rendering by reducing the boilerplate needed in applications).

Pushing pixels to your Chromebook

Event: GStreamer Conference 2015

September 28, 2015 by Guy Lunardi  |   News and Events

Dublin, Ireland - from 08/10/2015 to 09/10/2015: The GStreamer Conference is a conference for anyone interested in the GStreamer multimedia framework or Open Source and cross-platform multimedia.

Event: GStreamer Conference 2015

Event: IBC 2015

September 05, 2015 by Guy Lunardi  |   News and Events

Amsterdam, The Netherlands - from 10/09/2015 to 15/09/2015: we are thrilled to be joining ARM to demonstrate our latest technology showcases together at their booth at IBC 2015. Booth Hall 4.C61

Event: IBC 2015

Event: LPC 2015

August 14, 2015 by Guy Lunardi  |   News and Events

Seattle, USA - from 19/08/2015 to 21/08/2015: The Linux Plumbers Conference (LPC) is a developer conference for those working on the “plumbing” of Linux.

Event: LPC 2015

Event: DebConf 2015

August 14, 2015 by Guy Lunardi  |   News and Events

Heidelberg, Germany - from 15/08/2015 to 22/08/2015: The 16th annual Debian developers meeting.

Event: DebConf 2015

Event: GStreamer Hackfest 2015

August 14, 2015 by Guy Lunardi  |   News and Events

Montpellier, France - from 14/08/2015 to 16/08/2015: GStreamer developers are meeting up to work on the project.

Event: GStreamer Hackfest 2015

Event: InfoComm 2015

March 20, 2015 by Guy Lunardi  |   News and Events

Orlando, USA - from 17/06/2015 to 19/06/2015: we'll be exhibiting at InfoComm 2015, the largest event for professional AV in the world. Collabora booth 5469

Event: InfoComm 2015

Event: GENIVI AMM Stuttgart 2015

March 18, 2015 by Guy Lunardi  |   News and Events

Stuttgart, Germany - From 22/04/2015 to 22/04/2015: We will be exhibiting at the GENIVI Demonstration Showcase during the All Member Meeting.

Event: GENIVI AMM Stuttgart 2015

Event: ISE 2015

January 15, 2015 by Guy Lunardi  |   News and Events

Amsterdam, The Netherlands February 10-12, 2015: the world’s largest tradeshow dedicated to professional AV and electronic systems integration. Collabora booth #11-E61

Event: ISE 2015

Event: CES 2015

December 17, 2014 by Guy Lunardi  |   News and Events

Las Vegas, USA - January 6th - 9th, 2015: Collabora will be participating with key partners at CES 2015, the world’s gathering place for all who thrive on the business of consumer technologies.

Event: CES 2015

Event: Developer Experience Hackfest 2015

December 16, 2014 by Guy Lunardi  |   News and Events

Cambridge, UK January 25-29, 2015: Hosted at Collabora's UK headquarters, the Event Developer Hackfest 2015 aims to continue the tradition of pushing forward roadmaps for the toolkit and developer experience.

Event: Developer Experience Hackfest 2015

Event: Web Engines Hackfest 2014

November 24, 2014 by Guy Lunardi  |   News and Events

A Coruña, Spain - December 7-10, 2014: Collabora are pleased to be sponsoring and attending the upcoming Web Engines Hackfest, which will bring together members from all parts of the Web Platform community.

Event: Web Engines Hackfest 2014

News: We are hiring!

October 21, 2014 by Guy Lunardi  |   News and Events

Software engineering, quality assurance, project management, and Finance are all looking for great and talented people. Please check us out. https://www.collabora.com/about-us/careers.html

News: We are hiring!

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Upcoming Events

Here are the events we'll be attending in the coming weeks – come say hello!

Embedded World

April 9-11, Nuremberg, Germany

 

ISC West

April 9-11, Las Vegas, USA

 

NAB Show

April 13-17, Las Vegas, USA

 

Open Source Summit North America

April 16-18, Seattle, USA

 

Khronos F2F

April 22-26, Brussels, Belgium

 

 

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