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OpenGL on DirectX: Conformance & upstreaming of the D3D12 driver

March 10, 2021 by Erik Faye-Lund  |   News & Events

One year ago, we announced a new partnership with Microsoft to build OpenGL mapping layers to DirectX 12. Today, we're excited to share that the we have passed the OpenGL 3.3 conformance tests, and have now upstreamed the D3D12 driver in Mesa 3D!

OpenGL on DirectX: Conformance & upstreaming of the D3D12 driver

New features, changes & improvements to KernelCI's UI

March 04, 2021 by Alexandra Pereira  |   Blog

The most complete automated testing and continuous integration tool for the Linux kernel continues to evolve at a rapid pace. Here's a look at the latest improvements to the KernelCI dashboard, the main web interface used by the project.

New features, changes & improvements to KernelCI's UI

Asymmetric Multi Processing with Linux & Zephyr on the STM32MP1

March 03, 2021 by Arnaud Ferraris  |   Blog

In the embedded world, many modern SoCs such as the ST Microelectronics STM32MP1 now include coprocessor cores which can be used for a wide range of tasks and can offload some of the work from the main processor.

Asymmetric Multi Processing with Linux & Zephyr on the STM32MP1

Wine on Wayland: An exciting first update

February 19, 2021 by Alexandros Frantzis  |   News & Events

Two months ago we announced a first proposal for a Wayland driver for Wine, the compatibility layer for Windows applications. Here's an update on this effort, which contains more details and instructions for building and running the Wayland driver.

Wine on Wayland: An exciting first update

New year, new kernel: Collabora's contributions to Linux 5.11

February 17, 2021 by Ezequiel Garcia  |   News & Events

The first kernel release of 2021 brings a number of highlights contributed by Collaborans, including the new Syscall User Dispatch mechanism, and the destaging of both the H.264 stateless decoding interface and the Rockchip ISP driver.

New year, new kernel: Collabora's contributions to Linux 5.11

Adding HEVC/H.265 support for NXP's i.MX 8M

February 17, 2021 by Benjamin Gaignard  |   Blog

Our recent efforts on the Hantro kernel driver have resulted in the addition of H.264 decoding support and multiple performance improvements. We are now introducing High Efficiency Video Coding, also known as H.265, decoding support on NXP's i.MX8 M.

Adding HEVC/H.265 support for NXP's i.MX 8M

Monado 21.0.0, an officially conformant OpenXR implementation!

February 15, 2021 by Jakob Bornecrantz  |   News & Events

Monado, the OpenXR runtime for Linux, is now officially conformant! In recognition of this milestone, a first major release version of the OpenXR runtime for Linux is now available, bringing with it a SteamVR driver!

Monado 21.0.0, an officially conformant OpenXR implementation!

Network adaptive streaming with Hwangsaeul

February 08, 2021 by Jakub Adam  |   Blog

Hwangsaeul, or H8L, a remote surveillance streaming solution, utilizes the capability of libsrt to collect statistics from open SRT sockets and by continuously analyzing the available data tries to detect potential connectivity issues.

Network adaptive streaming with Hwangsaeul

Trimming apitrace workload captures for better Mesa testing

February 01, 2021 by Gert Wollny  |   Blog

Complex, real-world correctness tests and performance analysis are now possible thanks to gltrim, a new tool recently added to apitrace, designed to trim replayable traces to single, user-defined frames.

Trimming apitrace workload captures for better Mesa testing

GStreamer on Windows: adding WebRTC support to a gst-build install

January 28, 2021 by Aaron Boxer  |   Blog

Earlier this week, WebRTC became an official W3C and IETF standard. GStreamer has a powerful and rapidly maturing WebRTC implementation. So, the obvious question is: how do we build this on Windows?

GStreamer on Windows: adding WebRTC support to a gst-build install

Implementing a performance boosting algorithm in Coccinelle

January 21, 2021 by Jaskaran Singh  |   Blog

Last year, from June to September, I worked on the kernel development tool Coccinelle under Collabora. I implemented a performance boosting algorithm for one of Coccinelle's use cases. Here's a look at this work.

Implementing a performance boosting algorithm in Coccinelle

One weekend, two conferences

January 19, 2021 by Mark Filion  |   News & Events

Join us as our 2021 conference schedule gets underway this weekend with the virtual editions of linux.conf.au and MiniDebConf India! Collaborans will be giving talks on recent projects including futex2, and Open Source AI video analytics with Panfrost.

One weekend, two conferences

Panfrost update: A new kernel driver

March 04, 2019 by Tomeu Vizoso  |   Blog

Following two months of work to develop a new kernel driver for Midgard and Bifrost GPUs, the kernel side of Panfrost is now in a form close to be acceptable in the mainline Linux kernel.

Panfrost update: A new kernel driver

Modern USB gadget on Linux & how to integrate it with systemd (Part 1)

February 18, 2019 by Andrzej Pietrasiewicz  |   Blog

A look at how to implement USB gadget devices on Linux machines which have the necessary UDC hardware, automate the manual configfs process via declarative gadget "schemes", and use systemd for gadget composition at boot time.

Modern USB gadget on Linux & how to integrate it with systemd (Part 1)

FOSDEM 2019 - Recorded presentations (videos)

February 15, 2019 by Mark Filion  |   Blog

From the latest on Open Source projects Zink (OpenGL on Vulkan) and VirGL (virtual 3D GPU for QEMU), to a state of the union on GStreamer embedded, and a look at how the KernelCI project is getting a second breath, Collaborans presented in five devrooms.

FOSDEM 2019 - Recorded presentations (videos)

A Panfrost milestone

January 07, 2019 by Tomeu Vizoso  |   Blog

Panfrost, a project that delivers an open source implementation of a driver for the newest versions of the Mali family of GPUs, now includes support for running Wayland compositors and zero-copy GPU-accelerated clients.

A Panfrost milestone

A dream come true: Android is finally using DRM/KMS

December 17, 2018 by Gustavo Padovan  |   Blog

Released a few months ago, the Google Pixel 3 is the first Android phone running with the mainline graphics stack. A feat that was deemed impossible 10 years ago is now a reality thanks to a lot of hard work from the entire community.

A dream come true: Android is finally using DRM/KMS

Convincing your manager that upstreaming is in their best interest

November 28, 2018 by Martyn Welch  |   Blog

In an ideal world, everyone would implicitly understand that it just makes good business sense to upstream some of the modifications made when creating your Linux powered devices. Unfortunately, this is a long way from being common knowledge.

Convincing your manager that upstreaming is in their best interest

Metrics for test suite comprehensiveness

November 23, 2018 by Alexandros Frantzis  |   Blog

How can we measure the comprehensiveness of a test suite? Code coverage is the standard metric used in the industry and makes intuitive sense. However, it can often present some difficulties for large scale surveys.

Metrics for test suite comprehensiveness

Gaining eBPF vision: A new way to trace Linux filesystem disk requests

November 21, 2018 by Gabriel Krisman Bertazi  |   Blog

A real-world use case of eBPF tracing to understand file access patterns in the Linux kernel and optimize large applications.

Gaining eBPF vision: A new way to trace Linux filesystem disk requests

Quick hack: Speed up your GitLab CI

November 06, 2018 by Xavier Claessens  |   Blog

Did you know you could register your own PC, or a spare laptop collecting dust in a drawer, to get instant CI going on GitLab? Not only will you get faster CI, but you'll also reduce the queue on the shared runner for others!

Quick hack: Speed up your GitLab CI

Introducing Zink, an OpenGL implementation on top of Vulkan

October 31, 2018 by Erik Faye-Lund  |   Blog

For the last month or so, I've been playing with a new project during my work at Collabora, and as I've already briefly talked about at XDC 2018, it's about time to talk about it to a wider audience.

Introducing Zink, an OpenGL implementation on top of Vulkan

On the low adoption of automated testing in FOSS

October 18, 2018 by Alexandros Frantzis  |   Blog

For projects of any value and significance, having a comprehensive automated test suite is nowadays considered a standard software engineering practice. Why, then, don't we see more prominent FOSS projects employing this practice?

On the low adoption of automated testing in FOSS

Recently in Geoclue

October 12, 2018 by Zeeshan Ali  |   Blog

After I started working for Collabora in April, I've finally been able to put some time on maintenance and development of Geoclue again. While I've fixed quite a few issues on the backlog, there has been some significant changes as of late.

Recently in Geoclue

A very successful first KernelCI hackfest

June 21, 2021 by Shreeya Patel  |   News & Events

Earlier this month, Collabora took part in the very first KernelCI hackfest, initiated as a joint effort with the Google Chrome OS team. Here's a look at what led to our participation and what was accomplished.

A very successful first KernelCI hackfest

Growing for the road ahead

June 21, 2021 by Erica Ryoo  |   News & Events

Despite the many obstacles brought on by the pandemic, Collabora has continued to grow its teams for the road ahead. Join us in welcoming Kiril, Benjamin, Daniel, Shreeya, Ariel, Nicolas and James!

Growing for the road ahead

Wine on Wayland meets Vulkan, multi-monitor support & more

June 07, 2021 by Alexandros Frantzis  |   News & Events

We first announced our work on the driver last December, and posted an update earlier this year. We are now happy to announce a second update for this driver, adding several major features which increase its scope and utility.

Wine on Wayland meets Vulkan, multi-monitor support & more

A libweston-based compositor for Automotive Grade Linux

June 02, 2021 by Marius Vlad  |   News & Events

Simplifying AGL's existing Wayland-based graphical stack and avoiding the use of modules that aren't maintained upstream has lead to the creation of a new compositor based on libweston, bringing more reliable and fine-grained system control.

A libweston-based compositor for Automotive Grade Linux

Bridging the OpenGL and Vulkan divide

May 27, 2021 by Rohan Garg  |   News & Events

Thanks to a new, low overhead extension in Mesa, OpenGL and Vulkan applications can now talk to each other, bringing more flexibility to application developers while easing the transition path between the industry-standard Khronos® APIs.

Bridging the OpenGL and Vulkan divide

Kernel 5.12: Working to close the gap

May 04, 2021 by Ariel D'Alessandro  |   News & Events

With their latest contributions all around the kernel, notably to the Video4Linux APIs and hardware enablement, Collaborans continue to expand on their efforts to close the gap between hardware support on vendor trees and mainline.

Kernel 5.12: Working to close the gap

PanVk: An Open Source Vulkan driver for Arm Mali Midgard and Bifrost GPUs

March 25, 2021 by Boris Brezillon  |   News & Events

The Panfrost project started as a reverse engineering effort to understand Arm Mali Midgard and Bifrost GPU internals. With the driver getting more and more mature, the natural next step was to work on an Open Source Vulkan driver for those GPUs.

PanVk: An Open Source Vulkan driver for Arm Mali Midgard and Bifrost GPUs

Linaro Virtual Connect - Spring 2021

March 22, 2021 by Mark Filion  |   News & Events

Join us this week at the Spring edition of Linaro Virtual Connect, as we discuss bringing stateless video decoding support to Linux, and take a look at where we are, and what's to come, for open drivers for Arm GPUs.

Linaro Virtual Connect - Spring 2021

OpenGL on DirectX: Conformance & upstreaming of the D3D12 driver

March 10, 2021 by Erik Faye-Lund  |   News & Events

One year ago, we announced a new partnership with Microsoft to build OpenGL mapping layers to DirectX 12. Today, we're excited to share that the we have passed the OpenGL 3.3 conformance tests, and have now upstreamed the D3D12 driver in Mesa 3D!

OpenGL on DirectX: Conformance & upstreaming of the D3D12 driver

Wine on Wayland: An exciting first update

February 19, 2021 by Alexandros Frantzis  |   News & Events

Two months ago we announced a first proposal for a Wayland driver for Wine, the compatibility layer for Windows applications. Here's an update on this effort, which contains more details and instructions for building and running the Wayland driver.

Wine on Wayland: An exciting first update

New year, new kernel: Collabora's contributions to Linux 5.11

February 17, 2021 by Ezequiel Garcia  |   News & Events

The first kernel release of 2021 brings a number of highlights contributed by Collaborans, including the new Syscall User Dispatch mechanism, and the destaging of both the H.264 stateless decoding interface and the Rockchip ISP driver.

New year, new kernel: Collabora's contributions to Linux 5.11

Monado 21.0.0, an officially conformant OpenXR implementation!

February 15, 2021 by Jakob Bornecrantz  |   News & Events

Monado, the OpenXR runtime for Linux, is now officially conformant! In recognition of this milestone, a first major release version of the OpenXR runtime for Linux is now available, bringing with it a SteamVR driver!

Monado 21.0.0, an officially conformant OpenXR implementation!

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Upcoming Events

Here are the events we'll be attending in the coming weeks – come say hello!

Linux Foundation Member Summit

November 19-21, Napa, CA, USA

NeurIPS

December 10-15, Vancouver, Canada

FOSDEM

February 1-2, Brussels, Belgium

 

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