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Carlafox: Towards reliable open-source 3D perception

April 05, 2023 by Vineet Suryan  |   Blog

Labeling errors are common in present open-source 3D perception datasets, which could have impactful consequences. To tackle this issue, we used Carlafox to automatically generate an error-free synthetic dataset for 3D perception.

Carlafox: Towards reliable open-source 3D perception

Moving forward with more hands on deck

March 27, 2023 by Kara Bembridge  |   News & Events

It’s no secret that Tech has faced some setbacks lately, namely on the headcount front. Despite these uncertainties, Collabora has had the privilege of increasing our roster with new teammates.

Moving forward with more hands on deck

Monado accepted for XROS 2023!

March 14, 2023 by Frédéric Plourde  |   News & Events

We're proud to announce that Monado, the free and open source XR platform, has been accepted as a mentoring organization for XROS, the XR Open Source Fellowship Program.

Monado accepted for XROS 2023!

Showcasing the STM32MP1 at Embedded World

March 13, 2023 by Mark Filion  |   News & Events

As a recent new member of STMicroelectronics' Partner Program, we're excited to be showcasing the STM32MP1 at Embedded World this week, our first demo featuring the STM32 platform.

Showcasing the STM32MP1 at Embedded World

Implementing Vulkan extensions for NVK

March 10, 2023 by Rebecca McKeever  |   Blog

Since joining the graphics team at Collabora as a Software Engineering Intern last November, I have implemented several Vulkan API extensions for NVK, an open-source Vulkan driver for NVIDIA hardware in Mesa.

Implementing Vulkan extensions for NVK

Connecting at Embedded World 2023

March 09, 2023 by Kara Bembridge  |   News & Events

Nestled in the historic city of Nuremberg, the annual Embedded World conference will be taking place from March 14 to 16. Collabora will be set up in Hall 4, Booth 4-404, with plenty of space to connect and multiple demos to showcase

Connecting at Embedded World 2023

Oxidizing bmap-tools: rewriting a Python project in Rust

March 03, 2023 by Rafael Garcia Ruiz  |   Blog

Rewriting bmaptool in Rust to remove Python dependencies, create statically linked binary, and allow the bmap sparse file format to be used in other Rust projects.

Oxidizing bmap-tools: rewriting a Python project in Rust

Monado's "Mercury" hand tracking now ready for use!

February 24, 2023 by Moses Turner  |   News & Events

Work on this new tracking method started around January 2022. Now, after a little over a year of development, Monado's "Mercury" hand tracking is finally ready for the public to use!

Monado's "Mercury" hand tracking now ready for use!

PanCSF: A new DRM driver for Mali CSF-based GPUs

February 23, 2023 by Boris Brezillon  |   News & Events

A look into the new job-scheduling model with Mali GPUs, their support in the new PanCSF DRM driver, and what it means as the rest of the ecosystem also moves to firmware-assisted scheduling.

PanCSF: A new DRM driver for Mali CSF-based GPUs

Kernel 6.2: More Rust support for drivers

February 21, 2023 by Daniel Almeida  |   News & Events

With more SoC support, a new V4L2 driver and a new dma-buf locking convention among its contributions, Collabora was one of the most active employers for this latest kernel development cycle.

Kernel 6.2: More Rust support for drivers

The futex_waitv() syscall and gaming on Linux

February 17, 2023 by Muhammad Usama Anjum  |   Blog

Just over a year has passed since the futex_waitv() syscall, part of the new futex2 systems calls, landed in Linux 5.16. But why are both needed? What role do they play in the context of gaming on Linux? Let's find out.

The futex_waitv() syscall and gaming on Linux

GStreamer 1.22: Bigger and better!

February 08, 2023 by Olivier Crête  |   News & Events

Improved support for hardware accelerated video decoders, new GTK+ integration for Wayland rendering, and further Meson enhancements to make GStreamer shine on embedded, Collabora's multimedia team made a number of key contributions for this latest release.

GStreamer 1.22: Bigger and better!

A look at Vulkan extensions in Venus

October 19, 2022 by Igor Torrente  |   Blog

Venus is a virtual Vulkan driver based on the Virtio-GPU protocol, which defines the serialization of Vulkan commands between guest and host. Here's a closer look at Venus, its components, and their relations in the context of extensions.

A look at Vulkan extensions in Venus

Carlafox, an open-source web-based CARLA visualizer

October 11, 2022 by Vineet Suryan  |   Blog

Taking one step towards democratizing the daunting task of dataset generation by making image synthesis and automatic ground truth data generation maintainable, cheaper, and more repeatable.

Carlafox, an open-source web-based CARLA visualizer

Open source machine learning for video compression

September 14, 2022 by Marcus Edel  |   Blog

Using open source software, Collabora has developed an efficient compression pipeline that enables a face video broadcasting system that achieves the same visual quality as the H.264 standard while only using one-tenth of the bandwidth.

Open source machine learning for video compression

Improving Vulkan graphics state tracking in Mesa

September 07, 2022 by Faith Ekstrand  |   Blog

Introducing new common code for Mesa Vulkan drivers to support a new Vulkan extension, making it easier for app and game authors to manage Vulkan state - and easier for our drivers too.

Improving Vulkan graphics state tracking in Mesa

Using a Raspberry Pi as a Bluetooth speaker with PipeWire

September 02, 2022 by Frederic Danis  |   Blog

Using PipeWire, WirePlumber and a Raspberry Pi, you can create an audio bridge between a Bluetooth® device and an analog speaker system, breathing new life into your old speakers.

Using a Raspberry Pi as a Bluetooth speaker with PipeWire

Introducing the r600/NIR back-end

July 07, 2022 by Gert Wollny  |   Blog

Adventures in NIR-land: the past, the present, and what's lies ahead for the native NIR back-end for Mesa's R600 driver.

Introducing the r600/NIR back-end

Adding secondary command buffers to PanVk

June 15, 2022 by Manas Chaudhary  |   Blog

Getting PanVk, an open source driver for Arm Mali Midgard and Bifrost GPUs, closer to conformancy by implementing one of the core Vulkan features: support for secondary command buffers.

Adding secondary command buffers to PanVk

Bridging the synchronization gap on Linux

June 09, 2022 by Faith Ekstrand  |   Blog

After fighting with the divide between implicit and explicit synchronization with Vulkan on Linux for over seven years, we may finally have some closure. We're not to synchronization nirvana quite yet, but this is an important step along the way.

Bridging the synchronization gap on Linux

Monado's hand tracking: hand-waving our way towards a first attempt

May 31, 2022 by Moses Turner  |   Blog

Optical hand tracking for XR has a bit of a reputation - getting training data, training neural nets, and deploying them in real-time, low-latency environments such as XR is every bit as hard as they say it is.

Monado's hand tracking: hand-waving our way towards a first attempt

Visual-inertial tracking for Monado

April 05, 2022 by Mateo de Mayo  |   Blog

Monado now has initial support for 6DoF ("inside-out") tracking for devices with cameras and an IMU! Three free and open source SLAM/VIO solutions were integrated and adapted to work on XR: Kimera-VIO, ORB-SLAM3, and Basalt.

Visual-inertial tracking for Monado

Spotlight on Meson's full-featured developer environment

March 30, 2022 by Xavier Claessens  |   Blog

When developing an application or a library, it is very common to want to run it without installing it, or to install it into a custom prefix rather than on the system. Here's how Meson can help with that.

Spotlight on Meson's full-featured developer environment

How to write a Vulkan driver in 2022

March 23, 2022 by Faith Ekstrand  |   Blog

An incredible amount has changed in Mesa and in the Vulkan ecosystems since we wrote the first Vulkan driver in Mesa for Intel hardware back in 2015. Not only has Vulkan grown, but Mesa has as well.

How to write a Vulkan driver in 2022

Wine on Wayland meets Vulkan, multi-monitor support & more

June 07, 2021 by Alexandros Frantzis  |   News & Events

We first announced our work on the driver last December, and posted an update earlier this year. We are now happy to announce a second update for this driver, adding several major features which increase its scope and utility.

Wine on Wayland meets Vulkan, multi-monitor support & more

A libweston-based compositor for Automotive Grade Linux

June 02, 2021 by Marius Vlad  |   News & Events

Simplifying AGL's existing Wayland-based graphical stack and avoiding the use of modules that aren't maintained upstream has lead to the creation of a new compositor based on libweston, bringing more reliable and fine-grained system control.

A libweston-based compositor for Automotive Grade Linux

Bridging the OpenGL and Vulkan divide

May 27, 2021 by Rohan Garg  |   News & Events

Thanks to a new, low overhead extension in Mesa, OpenGL and Vulkan applications can now talk to each other, bringing more flexibility to application developers while easing the transition path between the industry-standard Khronos® APIs.

Bridging the OpenGL and Vulkan divide

Kernel 5.12: Working to close the gap

May 04, 2021 by Ariel D'Alessandro  |   News & Events

With their latest contributions all around the kernel, notably to the Video4Linux APIs and hardware enablement, Collaborans continue to expand on their efforts to close the gap between hardware support on vendor trees and mainline.

Kernel 5.12: Working to close the gap

PanVk: An Open Source Vulkan driver for Arm Mali Midgard and Bifrost GPUs

March 25, 2021 by Boris Brezillon  |   News & Events

The Panfrost project started as a reverse engineering effort to understand Arm Mali Midgard and Bifrost GPU internals. With the driver getting more and more mature, the natural next step was to work on an Open Source Vulkan driver for those GPUs.

PanVk: An Open Source Vulkan driver for Arm Mali Midgard and Bifrost GPUs

Linaro Virtual Connect - Spring 2021

March 22, 2021 by Mark Filion  |   News & Events

Join us this week at the Spring edition of Linaro Virtual Connect, as we discuss bringing stateless video decoding support to Linux, and take a look at where we are, and what's to come, for open drivers for Arm GPUs.

Linaro Virtual Connect - Spring 2021

OpenGL on DirectX: Conformance & upstreaming of the D3D12 driver

March 10, 2021 by Erik Faye-Lund  |   News & Events

One year ago, we announced a new partnership with Microsoft to build OpenGL mapping layers to DirectX 12. Today, we're excited to share that the we have passed the OpenGL 3.3 conformance tests, and have now upstreamed the D3D12 driver in Mesa 3D!

OpenGL on DirectX: Conformance & upstreaming of the D3D12 driver

Wine on Wayland: An exciting first update

February 19, 2021 by Alexandros Frantzis  |   News & Events

Two months ago we announced a first proposal for a Wayland driver for Wine, the compatibility layer for Windows applications. Here's an update on this effort, which contains more details and instructions for building and running the Wayland driver.

Wine on Wayland: An exciting first update

New year, new kernel: Collabora's contributions to Linux 5.11

February 17, 2021 by Ezequiel Garcia  |   News & Events

The first kernel release of 2021 brings a number of highlights contributed by Collaborans, including the new Syscall User Dispatch mechanism, and the destaging of both the H.264 stateless decoding interface and the Rockchip ISP driver.

New year, new kernel: Collabora's contributions to Linux 5.11

Monado 21.0.0, an officially conformant OpenXR implementation!

February 15, 2021 by Jakob Bornecrantz  |   News & Events

Monado, the OpenXR runtime for Linux, is now officially conformant! In recognition of this milestone, a first major release version of the OpenXR runtime for Linux is now available, bringing with it a SteamVR driver!

Monado 21.0.0, an officially conformant OpenXR implementation!

One weekend, two conferences

January 19, 2021 by Mark Filion  |   News & Events

Join us as our 2021 conference schedule gets underway this weekend with the virtual editions of linux.conf.au and MiniDebConf India! Collaborans will be giving talks on recent projects including futex2, and Open Source AI video analytics with Panfrost.

One weekend, two conferences

A Wayland driver for Wine

December 15, 2020 by Alexandros Frantzis  |   News & Events

After several months of work, we are excited to announce a first proposal for a Wayland driver for Wine. The proposal is in the form of an RFC, in order to explore how to best move forward with the upstreaming and further development of the driver.

A Wayland driver for Wine

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