August 10, 2023 by Paweł Wieczorek | Blog
Collabora's main testing laboratory has grown to automate testing on over 150 devices of about 30 different types. The lab receives job submissions from several CI systems, e.g. KernelCI, MesaCI, and Apertis QA.
August 09, 2023 by Edmund Smith | Blog
Rust is a modern language known for its memory safety, efficiency, and wide range of high-level features. But many beginners also run into something else in Rust: how surprisingly difficult it is to represent some common designs.
August 04, 2023 by Faith Ekstrand | News & Events
As of today, NVK, the new Vulkan driver for Nvidia GPUs, has landed in the main Mesa branch and will be included as an experimental driver in the 23.3 release of Mesa.
August 03, 2023 by Marcus Edel | Blog
At Collabora, we're committed to bringing people together. That's why we're pushing state-of-the-art machine-learning techniques like Large Language Models, Speech Recognition, and Speech-Synthesis techniques.
July 31, 2023 by Eugen Hristev | Blog
I have been working on getting U-boot upstream up to speed for the Radxa Rock-5B Rockchip RK3588 board. One of the cool features that I recently published upstream is the ability to boot the board without any kind of non-volatile media (NVM) used.
July 27, 2023 by Mark Filion | News & Events
If you weren't able to attend Embedded Open Source Summit in Prague last month, you're in luck as all presentations were recorded and are now available on YouTube.
July 26, 2023 by Kara Bembridge | News & Events
After months of work, led by Collabora's own Faith Ekstrand, Red Hat's Karol Herbst, and numerous open source contributors, NVK is now considered ready to be merged into the main Mesa project.
July 20, 2023 by Daniel Stone | News & Events
Collabora continues to relentlessly shift the needle to make high-quality open-source software not just an aspiration, but an expectation. We're pleased to announce an extension of our collaboration with Arm, providing more surety and capability for Panfrost.
July 18, 2023 by Eugen Hristev | Blog
I previously talked about getting the bigger brother Rock 5B into mainline U-boot; this time I worked on the Rock 5A, an even tinier SBC based on Rockchip's RK3588S SoC that is one step closer to getting accepted.
July 13, 2023 by Kara Bembridge | News & Events
With Black Valley in Norway, and Akademy in Greece, this weekend's plans are all set or computer enthusiasts! Collabora is proud to sponsor both of these events as a chance for communities to come together and strengthen their bonds.
July 06, 2023 by Erik Faye-Lund | News & Events
Today, Imagination Technologies announced they are now using Zink for full OpenGL 4.6 support. This is the first time we've seen a hardware vendor trust Zink enough to completely side-step a native OpenGL driver and use it in a shipping product.
July 05, 2023 by Rogerio Alves Cardoso | News & Events
Released last week, Linux kernel 6.4 brings new features such as support for Intel LAM, user events for tracing, and the ability for the machine keyrings used for Machine Owner Keys to store only CA-enforced keys.
December 20, 2019 by Alyssa Rosenzweig | Blog
If you have a device with a Mali T720 or T820 GPU, you’re in luck – your device is now supported in upstream Mesa at feature parity with other GPUs. Get out your Allwinner H6 or Amlogic S912 board, grab the latest Mesa, and enjoy a match of SuperTuxKart!
December 09, 2019 by Julian Bouzas | Blog
PipeWire, the new and emerging open source framework that aims to greatly improve the exchange and management of audio and video streams inside a Linux system, has seen a number of improvements and bug fixes over the past year.
November 26, 2019 by Aaron Boxer | Blog
With the advent of meson and gst-build, it is now possible to set up a GStreamer Windows development environment that rivals the finest Linux has to offer, with full support for Visual Studio debugging into the library.
October 24, 2019 by Erik Faye-Lund | Blog
I recently went to XDC 2019, where I gave yet another talk about Zink. I kinda forgot to write a blog-post about it, so here’s me trying to make up for it… or something like that. I’ll also go into some more recent developments as well.
October 09, 2019 by Dafna Hirschfeld | Blog
Prior to joining Collabora, I took part in Round 17 of the Outreachy internships, to work on the virtual drivers in the media subsystem of the Linux kernel, or more specifically, on the vicodec driver.
October 03, 2019 by Pekka Paalanen | Blog
What HDCP is, and why supporting HDCP in Weston is justified in both an economical and technical context.
August 28, 2019 by Gert Wollny | Blog
With the release of virglrenderer 0.8.0, getting accelerated OpenGL within a virtual machine (VM) made a big leap forward. Since virglrenderer-0.7.0, the code base has seen ~600 commits, and Collabora provided more than 80% of these contributions.
August 06, 2019 by Rohan Garg | Blog
Ongoing work on the reverse-engineered Panfrost OpenGL ES driver for Arm Mali GPUs has turned the RK3399 SoC into a very attractive platform to try out Wayland on ARM devices.
August 02, 2019 by Ryan Pavlik | Blog
As part of its unwavering commitment to open source and open standards, Collabora is proud to be part of bringing the recently-released OpenXR 1.0 to life, and to be pioneering the Monado open source runtime for OpenXR.
July 25, 2019 by Erik Faye-Lund | Blog
There's been quite a few updates to Zink, an OpenGL implementation on top of Vulkan, since I last wrote about it. Here's an overview of the recent changes, as well as an exciting announcement!
July 18, 2019 by Nicolas Dufresne | Blog
A little over a month and a half ago, Collaborans including Aaron Boxer, George Kiagiadakis, Guillaume Desmottes, Stéphane Cerveau and myself took part in the GStreamer Spring Hackfest in Oslo. This year, the hackfest was kindly hosted by Pexip.
June 26, 2019 by Alyssa Rosenzweig | Blog
In my last Panfrost blog post, I announced my internship goal: improve Panfrost to run GNOME3. GNOME is a popular Linux desktop making heavy use of OpenGL; to use GNOME with only free and open source software on a machine with Mali graphics, Panfrost…
June 21, 2021 by Shreeya Patel | News & Events
Earlier this month, Collabora took part in the very first KernelCI hackfest, initiated as a joint effort with the Google Chrome OS team. Here's a look at what led to our participation and what was accomplished.
June 21, 2021 by Erica Ryoo | News & Events
Despite the many obstacles brought on by the pandemic, Collabora has continued to grow its teams for the road ahead. Join us in welcoming Kiril, Benjamin, Daniel, Shreeya, Ariel, Nicolas and James!
June 07, 2021 by Alexandros Frantzis | News & Events
We first announced our work on the driver last December, and posted an update earlier this year. We are now happy to announce a second update for this driver, adding several major features which increase its scope and utility.
June 02, 2021 by Marius Vlad | News & Events
Simplifying AGL's existing Wayland-based graphical stack and avoiding the use of modules that aren't maintained upstream has lead to the creation of a new compositor based on libweston, bringing more reliable and fine-grained system control.
May 27, 2021 by Rohan Garg | News & Events
Thanks to a new, low overhead extension in Mesa, OpenGL and Vulkan applications can now talk to each other, bringing more flexibility to application developers while easing the transition path between the industry-standard Khronos® APIs.
May 04, 2021 by Ariel D'Alessandro | News & Events
With their latest contributions all around the kernel, notably to the Video4Linux APIs and hardware enablement, Collaborans continue to expand on their efforts to close the gap between hardware support on vendor trees and mainline.
March 25, 2021 by Boris Brezillon | News & Events
The Panfrost project started as a reverse engineering effort to understand Arm Mali Midgard and Bifrost GPU internals. With the driver getting more and more mature, the natural next step was to work on an Open Source Vulkan driver for those GPUs.
March 22, 2021 by Mark Filion | News & Events
Join us this week at the Spring edition of Linaro Virtual Connect, as we discuss bringing stateless video decoding support to Linux, and take a look at where we are, and what's to come, for open drivers for Arm GPUs.
March 10, 2021 by Erik Faye-Lund | News & Events
One year ago, we announced a new partnership with Microsoft to build OpenGL mapping layers to DirectX 12. Today, we're excited to share that the we have passed the OpenGL 3.3 conformance tests, and have now upstreamed the D3D12 driver in Mesa 3D!
February 19, 2021 by Alexandros Frantzis | News & Events
Two months ago we announced a first proposal for a Wayland driver for Wine, the compatibility layer for Windows applications. Here's an update on this effort, which contains more details and instructions for building and running the Wayland driver.
February 17, 2021 by Ezequiel Garcia | News & Events
The first kernel release of 2021 brings a number of highlights contributed by Collaborans, including the new Syscall User Dispatch mechanism, and the destaging of both the H.264 stateless decoding interface and the Rockchip ISP driver.
February 15, 2021 by Jakob Bornecrantz | News & Events
Monado, the OpenXR runtime for Linux, is now officially conformant! In recognition of this milestone, a first major release version of the OpenXR runtime for Linux is now available, bringing with it a SteamVR driver!
Here are the events we'll be attending in the coming weeks – come say hello!
July 17-18, Berlin, Germany