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A roadmap for VirtIO Video on ChromeOS: part 3

June 06, 2024 by Daniel Almeida  |   Blog

The final installment of a series explaining how Collabora is helping shape the video virtualization story for Chromebooks with a focus on the future plans for cros-libva and cros-codecs.

A roadmap for VirtIO Video on ChromeOS: part 3

Hacking on the PipeWire GStreamer elements

June 05, 2024 by George Kiagiadakis  |   Blog

Last week I attended the GStreamer spring hackfest in Thessaloniki to work on the PipeWire GStreamer elements and connect with the community.

Hacking on the PipeWire GStreamer elements

Making a spatial impact at AWE 2024

May 30, 2024 by Kara Bembridge  |   News & Events

Join us at Augmented World Expo for a first-hand look at our recent XR work including ElectricMaple remote rendering, and xrdesktop showcasing a fully open-source 3-window desktop configuration with gaze-driven window selection.

Making a spatial impact at AWE 2024

Transforming speech technology with WhisperLive

May 28, 2024 by Kara Bembridge  |   Blog

The world of AI has made leaps and bounds from what It once was, but there are still some adjustments required for the optimal outcome. With the help of WhisperLive, VoxAI was able to improve its response time and oratory abilities.

Transforming speech technology with WhisperLive

Mesa 24.1 brings new hardware support for Arm and NVIDIA GPUs

May 22, 2024 by Faith Ekstrand  |   News & Events

Mesa 24.1 is out, and the graphics team at Collabora has been working hard to bring a slew of new features and bug fixes to Panfrost, Zink, NVK, and Mesa in general. Here's a look at their contributions for this release cycle.

Mesa 24.1 brings new hardware support for Arm and NVIDIA GPUs

Implementing DRM format modifiers in NVK

May 16, 2024 by Faith Ekstrand  |   News & Events

This week we merged support for the VK_EXT_image_drm_format_modifier extension in NVK, the new open-source Vulkan driver for NVIDIA hardware. We've also back-ported the code to the Mesa 24.1 staging branch, part of the upcoming Mesa 24.1 release.

Implementing DRM format modifiers in NVK

Kernel 6.9: Enable, test, repeat

May 14, 2024 by Nícolas Prado  |   News & Events

Collabora's engineers continue to be involved in the hardware enablement for a few different system-on-chips (SoCs) and platforms, and have also contributed significant improvements to kernel testing.

Kernel 6.9: Enable, test, repeat

SteamOS 3.6: How the Steam Deck atomic updates are improving

May 10, 2024 by Ludovico de Nittis  |   News & Events

Highlighting some of the key changes Collabora worked on with Valve to improve the system update tooling on SteamOS, including the move to Desync, making applying system updates significantly faster and more reliable.

SteamOS 3.6: How the Steam Deck atomic updates are improving

Debuting at IOT Solutions World Congress

May 09, 2024 by Kara Bembridge  |   News & Events

This year will be Collabora's first time exhibiting at IOTSWC, in partnership with STMicroelectronics. Collabora will be showcasing how the STM32MP2 is an ideal chip to enable edge AI solution in industrial environments.

Debuting at IOT Solutions World Congress

Effortless GStreamer Analytics Cross-Platform Support via ONNX Runtime

April 29, 2024 by Aaron Boxer  |   News & Events

GStreamer's support for diverse hardware and software platforms extends to its upstream Machine Learning capabilities, exemplified by its cross-platform ONNX Runtime implementation.

Effortless GStreamer Analytics Cross-Platform Support via ONNX Runtime

Re-converging control flow on NVIDIA GPUs - What went wrong, and how we fixed it

April 25, 2024 by Faith Ekstrand  |   Blog

While I managed to land support for two extensions, implementing control flow re-convergence in NVK did not go as planned. This is the story of what went wrong and how we fixed it.

Re-converging control flow on NVIDIA GPUs - What went wrong, and how we fixed it

Collabora, not just Earth Day. Every day.

April 22, 2024 by Kara Bembridge  |   News & Events

As part of our commitment to social responsibility, we've been part of the 1% for the Planet Network since 2022. The environmental partners we support help to better the planet.

Collabora, not just Earth Day. Every day.

High bitrate video streaming with GStreamer's RTP elements

August 20, 2020 by Antonio Ospite  |   Blog

Key performance improvements and fixes to GStreamer's RTP stack have landed in GStreamer 1.18, due in the coming months. The latest enhancements provide an important boost in throughput, opening the gate to high bitrate video streaming.

High bitrate video streaming with GStreamer's RTP elements

Understanding computer vision & AI, part 1

August 13, 2020 by Marcus Edel  |   Blog

Following our recent presentation at OSSummit, many showed interest in learning more about solving real-world problems with computer vision. Here is a new blog series, on computer vision, object detection, and building a system on the edge.

Understanding computer vision & AI, part 1

Testing Weston DRM/KMS backends with virtme and VKMS

August 07, 2020 by Leandro Ribeiro  |   Blog

Recent work in Weston, the industry-standard Wayland compositor, has enabled DRM/KMS backends to be tested in the absence of real hardware, enabling more battle testing of corner-case and error conditions within automated testing frameworks.

Testing Weston DRM/KMS backends with virtme and VKMS

An introduction to Linux kernel initcalls

July 14, 2020 by Mylène Josserand  |   Blog

Initcalls, which serve to call functions during boot, were implemented early on in the development of the Linux Kernel. Read on as we take a closer look, including their purpose, their usage, ways to debug them (using initcall_debug or FTrace), and more.

An introduction to Linux kernel initcalls

Deep dive into OpenGL over DirectX layering

July 09, 2020 by Louis-Francis Ratté-Boulianne  |   Blog

Earlier this year, we announced a new project with Microsoft: the implementation of OpenCL & OpenGL to DirectX translation layers. Here's the latest on this work, including the steps taken to improve the performance of the OpenGL-On-D3D12 driver.

Deep dive into OpenGL over DirectX layering

Using syzkaller, part 4: Driver fuzzing

June 26, 2020 by Ricardo Cañuelo Navarro  |   Blog

Syzkaller is much needed tool for Linux kernel testing and debugging. With some work, it can also be enhanced to find bugs in specific drivers, such as V4L2. Here's how.

Using syzkaller, part 4: Driver fuzzing

Cross building Rust GStreamer plugins for the Raspberry Pi

June 23, 2020 by Guillaume Desmottes  |   Blog

Previously, we discussed about how Rust can be a great language for embedded programming. In this article, we'll explain an easy setup to cross build Rust code depending on system libraries, a common requirement when working on embedded systems.

Cross building Rust GStreamer plugins for the Raspberry Pi

Generating MPEG-DASH streams for Open Source adaptive streaming with GStreamer

June 12, 2020 by Stéphane Cerveau  |   Blog

Adaptive streaming is a technique to provide flexibility and scalability by offering variable bit-rate streams to the client. Here's a quick guide on how to generate a MPEG-DASH stream (the most completely adaptive streaming technique) using GStreamer.

Generating MPEG-DASH streams for Open Source adaptive streaming with GStreamer

Bifrost meets GNOME: Onward & upward to zero graphics blobs

June 05, 2020 by Alyssa Rosenzweig  |   Blog

With only free software, a Mali G31 chip can now run Wayland compositors with zero-copy graphics, including GNOME 3. We can run every scene in glmark2-es2, 3D games like Neverball can be played, and video players mpv and Kodi are now supported.

Bifrost meets GNOME: Onward & upward to zero graphics blobs

Using regmaps to make Linux drivers more generic

May 27, 2020 by Adrian Ratiu  |   Blog

Device drivers can support more revisions and SoC platforms by abstracting away specific hardware interface layouts. Let's examine a specific instance of this process, namely the effort to make the MIPI DSI host controller driver more generic.

Using regmaps to make Linux drivers more generic

Cross-compiling with gst-build and GStreamer

May 15, 2020 by Stéphane Cerveau  |   Blog

gst-build is one of the main build systems used by the community to develop the GStreamer platform. In my last blog post, I presented gst-build and explained how to get started with it. Now, let's get straight to the point regarding cross-compilation.

Cross-compiling with gst-build and GStreamer

Using syzkaller, part 3: Fuzzing your changes

May 12, 2020 by Andre Almeida  |   Blog

In part 2 of this series on syzkaller, we looked at how to install the tool and use it to improve our code base. Now, how does syzkaller report a bug it finds in the execution path of a system call? Let's add a new syscall description and see how it goes.

Using syzkaller, part 3: Fuzzing your changes

Reverse-engineering the Mali G78

July 20, 2021 by Alyssa Rosenzweig  |   News & Events

After a month of reverse-engineering the Arm Mali G78, we’re excited to release documentation on the Valhall instruction set, available as a PDF, as well as a Valhall assembler and disassembler to be used as a reverse-engineering aid.

Reverse-engineering the Mali G78

Kernel 5.13: Growing team and KernelCI hackfest

July 08, 2021 by Gabriel Krisman Bertazi  |   News & Events

Collabora's team working directly on the Linux kernel is growing. Collaborans continue to expand on their efforts to close the gap between hardware support on vendor trees and mainline.

Kernel 5.13: Growing team and KernelCI hackfest

A very successful first KernelCI hackfest

June 21, 2021 by Shreeya Patel  |   News & Events

Earlier this month, Collabora took part in the very first KernelCI hackfest, initiated as a joint effort with the Google Chrome OS team. Here's a look at what led to our participation and what was accomplished.

A very successful first KernelCI hackfest

Growing for the road ahead

June 21, 2021 by Erica Ryoo  |   News & Events

Despite the many obstacles brought on by the pandemic, Collabora has continued to grow its teams for the road ahead. Join us in welcoming Kiril, Benjamin, Daniel, Shreeya, Ariel, Nicolas and James!

Growing for the road ahead

Wine on Wayland meets Vulkan, multi-monitor support & more

June 07, 2021 by Alexandros Frantzis  |   News & Events

We first announced our work on the driver last December, and posted an update earlier this year. We are now happy to announce a second update for this driver, adding several major features which increase its scope and utility.

Wine on Wayland meets Vulkan, multi-monitor support & more

A libweston-based compositor for Automotive Grade Linux

June 02, 2021 by Marius Vlad  |   News & Events

Simplifying AGL's existing Wayland-based graphical stack and avoiding the use of modules that aren't maintained upstream has lead to the creation of a new compositor based on libweston, bringing more reliable and fine-grained system control.

A libweston-based compositor for Automotive Grade Linux

Bridging the OpenGL and Vulkan divide

May 27, 2021 by Rohan Garg  |   News & Events

Thanks to a new, low overhead extension in Mesa, OpenGL and Vulkan applications can now talk to each other, bringing more flexibility to application developers while easing the transition path between the industry-standard Khronos® APIs.

Bridging the OpenGL and Vulkan divide

Kernel 5.12: Working to close the gap

May 04, 2021 by Ariel D'Alessandro  |   News & Events

With their latest contributions all around the kernel, notably to the Video4Linux APIs and hardware enablement, Collaborans continue to expand on their efforts to close the gap between hardware support on vendor trees and mainline.

Kernel 5.12: Working to close the gap

PanVk: An Open Source Vulkan driver for Arm Mali Midgard and Bifrost GPUs

March 25, 2021 by Boris Brezillon  |   News & Events

The Panfrost project started as a reverse engineering effort to understand Arm Mali Midgard and Bifrost GPU internals. With the driver getting more and more mature, the natural next step was to work on an Open Source Vulkan driver for those GPUs.

PanVk: An Open Source Vulkan driver for Arm Mali Midgard and Bifrost GPUs

Linaro Virtual Connect - Spring 2021

March 22, 2021 by Mark Filion  |   News & Events

Join us this week at the Spring edition of Linaro Virtual Connect, as we discuss bringing stateless video decoding support to Linux, and take a look at where we are, and what's to come, for open drivers for Arm GPUs.

Linaro Virtual Connect - Spring 2021

OpenGL on DirectX: Conformance & upstreaming of the D3D12 driver

March 10, 2021 by Erik Faye-Lund  |   News & Events

One year ago, we announced a new partnership with Microsoft to build OpenGL mapping layers to DirectX 12. Today, we're excited to share that the we have passed the OpenGL 3.3 conformance tests, and have now upstreamed the D3D12 driver in Mesa 3D!

OpenGL on DirectX: Conformance & upstreaming of the D3D12 driver

Wine on Wayland: An exciting first update

February 19, 2021 by Alexandros Frantzis  |   News & Events

Two months ago we announced a first proposal for a Wayland driver for Wine, the compatibility layer for Windows applications. Here's an update on this effort, which contains more details and instructions for building and running the Wayland driver.

Wine on Wayland: An exciting first update

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