July 14, 2020 by Mylène Josserand | Blog
Initcalls, which serve to call functions during boot, were implemented early on in the development of the Linux Kernel. Read on as we take a closer look, including their purpose, their usage, ways to debug them (using initcall_debug or FTrace), and more.
July 09, 2020 by Louis-Francis Ratté-Boulianne | Blog
Earlier this year, we announced a new project with Microsoft: the implementation of OpenCL & OpenGL to DirectX translation layers. Here's the latest on this work, including the steps taken to improve the performance of the OpenGL-On-D3D12 driver.
July 09, 2020 by Erica Ryoo | News & Events
Despite the many obstacles brought on by the pandemic, Collabora continues to build and strengthen its engineering and administration teams for the road ahead. Join us in welcoming Angelica, Raghavendra, Doug, Italo and Theodotos!
June 30, 2020 by Lubosz Sarnecki | News & Events
The recent improvements in Monado like out of process compositing and multi-layer rendering released with v0.2 prepared the requirements to implement OpenXR's XR_EXTX_overlay extension.
June 26, 2020 by Ricardo Cañuelo Navarro | Blog
Syzkaller is much needed tool for Linux kernel testing and debugging. With some work, it can also be enhanced to find bugs in specific drivers, such as V4L2. Here's how.
June 23, 2020 by Guillaume Desmottes | Blog
Previously, we discussed about how Rust can be a great language for embedded programming. In this article, we'll explain an easy setup to cross build Rust code depending on system libraries, a common requirement when working on embedded systems.
June 18, 2020 by Mark Filion | News & Events
Collabora will be presenting on five separate occasions during the virtual editions of Embedded Linux Conference North America and Open Source Summit North America, taking place later this month.
June 12, 2020 by Stéphane Cerveau | Blog
Adaptive streaming is a technique to provide flexibility and scalability by offering variable bit-rate streams to the client. Here's a quick guide on how to generate a MPEG-DASH stream (the most completely adaptive streaming technique) using GStreamer.
June 05, 2020 by Alyssa Rosenzweig | Blog
With only free software, a Mali G31 chip can now run Wayland compositors with zero-copy graphics, including GNOME 3. We can run every scene in glmark2-es2, 3D games like Neverball can be played, and video players mpv and Kodi are now supported.
June 04, 2020 by Andrzej Pietrasiewicz | News & Events
This latest release is the first to contain development work accomplished amid the lockdown measures. Despite these significant changes, Collaborans have also been steadfast in their contributions, with multiple projects progressing.
June 01, 2020 by Mark Filion | News & Events
Coding hss begun for this year's Google Summer of Code (GSoC) projects, announced earlier last month. The 2020 edition selected 1,199 students from 66 countries, to work with 199 mentoring organizations over the course of the summer.
May 29, 2020 by Jakob Bornecrantz | News & Events
With the excellent (online) edition of Augmented World Expo 2020 in full swing this week, what better time to announce version 0.2 of the Monado OpenXR runtime for Linux. It's been a very busy three months since the last Monado developer update!
October 31, 2025 by Frederic Plourde | Blog
Collabora has advanced Monado's accessibility by making the OpenXR runtime supported by Google Cardboard and similar mobile VR viewers so that even more can benefit from OpenXR.
October 27, 2025 by Faith Ekstrand | Blog
By resolving critical synchronization bugs in Zink’s Vulkan–OpenGL interop, Faith Ekstrand paved the way for Zink+NVK to become the default OpenGL implementation for Nouveau.
September 25, 2025 by Martyn Welch | Blog
Abandoned vendor-provided BSP roadblocks can be overcome when mainline Open Source projects like the Linux kernel are integrated directly. Get your upstreamed BSPs from day one.
August 06, 2025 by Daniel Almeida | Blog
This second post in the Tyr series dives deeper into GPU driver internals by using the Vulkan-based VkCube application to explain how User Mode Drivers (UMDs) and Kernel Mode Drivers (KMDs) work together to execute GPU workloads.
July 22, 2025 by Olivier Crête | Blog
Getting into kernel development can be daunting. There are layers upon layers of knowledge to master, but no clear roadmap, especially when it comes to debugging drivers or navigating userspace-kernel issues.
July 15, 2025 by Olivier Crête | Blog
This past May, we met with the community at the GStreamer Spring Hackfest in Nice, France, and were able to make great strides, including the integration of AI/ML workflows in GStreamer.
July 03, 2025 by George Kiagiadakis | Blog
As part of the activities Embedded Recipes in Nice, France, Collabora hosted a PipeWire workshop/hackfest, an opportunity for attendees to meet face-to-face with PipeWire developers and participate in direct discussions about the future of PipeWire.
June 25, 2025 by Tathagata Roy | Blog
In collaboration with Inria, the French Institute for Research in Computer Science and Automation, Tathagata Roy shares the progress made over the past year on the CoccinelleForRust project, co-sponsored by Collabora
June 23, 2025 by Nicolas Dufresne | Blog
Last month in Nice, active media developers came together for the annual Linux Media Summit to exchange insights and tackle ongoing challenges in the media subsystem. Here’s a brief summary of the key discussions and upcoming areas of focus.
June 09, 2025 by Gustavo Noronha | Blog
In this final article based on Matt Godbolt's talk on making APIs easy to use and hard to misuse, I will discuss locking, an area where C++ has produced some interesting ideas, most notably something called RAII — Resource Acquisition Is Initialization.
May 21, 2025 by Gustavo Noronha | Blog
In this second article of a three-part series, I look at how Matt Godbolt uses modern C++ features to try to protect against misusing an API that deals with destructive state transition based on a talk he gave on making code easy to use and hard to misuse.
May 12, 2025 by Aaron Boxer | Blog
Powerful video analytics pipelines are easy to make when you're well-equipped. Combining GStreamer and Machine Learning frameworks are the perfect duo to run complex models across multiple streams.
September 13, 2024 by Kara Bembridge | News & Events
As guests at the STMicroelectronics booth, Collabora will be demonstrating how the STM32MP2 chip is perfectly suited for enabling edge AI solutions in industrial environments.
August 29, 2024 by Kara Bembridge | News & Events
Collabora is headed to Amsterdam for IBC! Drop by to see our work on the DAB protocol, our integration of LCEVC, and our latest XR project, ElectricMaple.
July 24, 2024 by Deborah Brouwer | News & Events
OpenQA is a tool for functional, end-to-end testing of operating system distributions. Earlier this year, Collabora undertook a project, sponsored by Meta, to reproduce Fedora’s openQA deployment in the AWS cloud.
July 18, 2024 by Sebastian Reichel | News & Events
The latest kernel 6.10 release brings multiple core changes and updates to BH workqueues. Let's examine the developments implemented by Collabora's engineers.
July 15, 2024 by Eric Smith | News & Events
The Panthor kernel driver and Mesa Panfrost driver combination has achieved official conformance for OpenGL ES 3.1 on the Mali-G610 chip, ensuring reliable performance for users on Mesa version 24.1.1.
June 19, 2024 by Mark Filion | News & Events
Making its debut this week at Augmented World Expo (AWE) in Long Beach, ElectricMaple is an innovative, open source project by Collabora and PlutoVR designed to enhance standalone XR experiences through remote-rendering.
May 30, 2024 by Kara Bembridge | News & Events
Join us at Augmented World Expo for a first-hand look at our recent XR work including ElectricMaple remote rendering, and xrdesktop showcasing a fully open-source 3-window desktop configuration with gaze-driven window selection.
May 22, 2024 by Faith Ekstrand | News & Events
Mesa 24.1 is out, and the graphics team at Collabora has been working hard to bring a slew of new features and bug fixes to Panfrost, Zink, NVK, and Mesa in general. Here's a look at their contributions for this release cycle.
May 16, 2024 by Faith Ekstrand | News & Events
This week we merged support for the VK_EXT_image_drm_format_modifier extension in NVK, the new open-source Vulkan driver for NVIDIA hardware. We've also back-ported the code to the Mesa 24.1 staging branch, part of the upcoming Mesa 24.1 release.
May 14, 2024 by Nícolas Prado | News & Events
Collabora's engineers continue to be involved in the hardware enablement for a few different system-on-chips (SoCs) and platforms, and have also contributed significant improvements to kernel testing.
May 10, 2024 by Ludovico de Nittis | News & Events
Highlighting some of the key changes Collabora worked on with Valve to improve the system update tooling on SteamOS, including the move to Desync, making applying system updates significantly faster and more reliable.
May 09, 2024 by Kara Bembridge | News & Events
This year will be Collabora's first time exhibiting at IOTSWC, in partnership with STMicroelectronics. Collabora will be showcasing how the STM32MP2 is an ideal chip to enable edge AI solution in industrial environments.
Here are the events we'll be attending in the coming weeks – come say hello!
October 31- November 2, London, UK
November 9-15, Hanover, Germany