October 22, 2020 by Mylène Josserand | News & Events
Collaborans continue to be very active in the Linux kernel, authoring over 150 commits in this release. Here's a look at the improvements, and new features, contributed by our team, notably in hardware support, multimedia, graphics and testing.
October 20, 2020 by Gustavo Noronha | Blog
The concept of a remote internship may raise some doubts, or even red flags, for many students, as would remote jobs for professionals. As a result, we pay extra attention to how we onboard and support our interns.
October 06, 2020 by Stéphane Cerveau | News & Events
A move to GitLab. A switch to the powerful Meson build system. A fast and reliable CI system implemented. The GStreamer community has been busy, bringing a bevy of enhancements to 1.18. Here's a look at the key contributions by Collaborans.
September 28, 2020 by Aaron Boxer | Blog
GStreamer relies on various 2D font rendering and layout libraries such as Pango and Cairo to generate text for the Pango plugin, which contains elements such as textoverlay. Here's how to add the Pango plugin to a gst-build installation on Windows.
September 25, 2020 by Mylène Josserand | Blog
In this second part of this blog post series on Linux kernel initcalls, we'll go deeper into implementation, with a look at the colorful __device_initcall() macro, the rootfs initcall, and how modules can be executed.
September 21, 2020 by Marcus Edel | Blog
Introducing an accurate and light-weight deep network for video super-resolution upscaling, running on a completely open source software stack using Panfrost, the free and open-source graphics driver for Mali GPUs.
September 15, 2020 by Mark Filion | News & Events
The lineup of great virtual conferences continues this week with the 2020 edition of X.Org Developer's Conference (XDC), the leading event for developers working on all things Open graphics, including the Linux kernel, Mesa, DRM, Wayland and X11.
September 11, 2020 by Raghavendra Rao | Blog
PipeWire continues to evolve with the recent integration of libcamera, a library to support complex cameras. In this blog post, I'll explain why libcamera exists, what it does, and how we integrated it in PipeWire.
August 31, 2020 by Emil Velikov | Blog
A high-level introduction of the Linux graphics stack, how it is used within ChromeOS, and the work done to improve software rendering (while simultaneously improving GPU rendering by reducing the boilerplate needed in applications).
August 27, 2020 by Gabriel Krisman Bertazi | Blog
Last year, a (controversial) feature was added to the Linux kernel to support optimized case-insensitive file name lookups in the Ext4 filesystem. Here's a look at why this was merged, what improvements have been made since, and how to put it to work.
August 24, 2020 by Mark Filion | News & Events
August ends on a high note with two virtual events this week: DebConf20, Debian's annual conference, and Linux Plumbers Conference, the premier event for developers working at all levels of the Linux kernel's plumbing layer and beyond.
August 21, 2020 by Antonio Caggiano | Blog
We have now integrated Mali GPU hardware counters supported by Panfrost with Perfetto's tracing SDK, unlocking all-in-one graphics-aware profiling on Panfrost systems!
August 20, 2020 by Antonio Ospite | Blog
Key performance improvements and fixes to GStreamer's RTP stack have landed in GStreamer 1.18, due in the coming months. The latest enhancements provide an important boost in throughput, opening the gate to high bitrate video streaming.
August 13, 2020 by Marcus Edel | Blog
Following our recent presentation at OSSummit, many showed interest in learning more about solving real-world problems with computer vision. Here is a new blog series, on computer vision, object detection, and building a system on the edge.
August 07, 2020 by Leandro Ribeiro | Blog
Recent work in Weston, the industry-standard Wayland compositor, has enabled DRM/KMS backends to be tested in the absence of real hardware, enabling more battle testing of corner-case and error conditions within automated testing frameworks.
July 14, 2020 by Mylène Josserand | Blog
Initcalls, which serve to call functions during boot, were implemented early on in the development of the Linux Kernel. Read on as we take a closer look, including their purpose, their usage, ways to debug them (using initcall_debug or FTrace), and more.
July 09, 2020 by Louis-Francis Ratté-Boulianne | Blog
Earlier this year, we announced a new project with Microsoft: the implementation of OpenCL & OpenGL to DirectX translation layers. Here's the latest on this work, including the steps taken to improve the performance of the OpenGL-On-D3D12 driver.
June 26, 2020 by Ricardo Cañuelo Navarro | Blog
Syzkaller is much needed tool for Linux kernel testing and debugging. With some work, it can also be enhanced to find bugs in specific drivers, such as V4L2. Here's how.
June 23, 2020 by Guillaume Desmottes | Blog
Previously, we discussed about how Rust can be a great language for embedded programming. In this article, we'll explain an easy setup to cross build Rust code depending on system libraries, a common requirement when working on embedded systems.
June 12, 2020 by Stéphane Cerveau | Blog
Adaptive streaming is a technique to provide flexibility and scalability by offering variable bit-rate streams to the client. Here's a quick guide on how to generate a MPEG-DASH stream (the most completely adaptive streaming technique) using GStreamer.
June 05, 2020 by Alyssa Rosenzweig | Blog
With only free software, a Mali G31 chip can now run Wayland compositors with zero-copy graphics, including GNOME 3. We can run every scene in glmark2-es2, 3D games like Neverball can be played, and video players mpv and Kodi are now supported.
May 27, 2020 by Adrian Ratiu | Blog
Device drivers can support more revisions and SoC platforms by abstracting away specific hardware interface layouts. Let's examine a specific instance of this process, namely the effort to make the MIPI DSI host controller driver more generic.
May 15, 2020 by Stéphane Cerveau | Blog
gst-build is one of the main build systems used by the community to develop the GStreamer platform. In my last blog post, I presented gst-build and explained how to get started with it. Now, let's get straight to the point regarding cross-compilation.
May 12, 2020 by Andre Almeida | Blog
In part 2 of this series on syzkaller, we looked at how to install the tool and use it to improve our code base. Now, how does syzkaller report a bug it finds in the execution path of a system call? Let's add a new syscall description and see how it goes.
May 29, 2023 by Kara Bembridge | News & Events
Set in the heart of Silicon Valley, XR enthusiasts are eagerly awaiting to see the latest advancements on display at Augmented World Expo (AWE) 2023.
May 25, 2023 by Marius Vlad | News & Events
Released last week, Weston 12.0 brings a number of highlights including two new backends, support for multiple scanout devices, and the addition of new protocol implementations. Here's a look at some of the changes that have landed in this new version.
April 25, 2023 by Muhammad Usama Anjum | News & Events
Released earlier this week, Linux Kernel 6.3 brings thousands of new lines of code to improve the core kernel, architectural support, networking and filesystems.
April 20, 2023 by Kara Bembridge | News & Events
Spring is in bloom in the northern hemisphere, and with it comes three tech events we'll be attending - PyCon US, Shell & Display Next Hackfest, and Linaro Connect!
March 27, 2023 by Kara Bembridge | News & Events
It’s no secret that Tech has faced some setbacks lately, namely on the headcount front. Despite these uncertainties, Collabora has had the privilege of increasing our roster with new teammates.
March 14, 2023 by Frédéric Plourde | News & Events
We're proud to announce that Monado, the free and open source XR platform, has been accepted as a mentoring organization for XROS, the XR Open Source Fellowship Program.
March 13, 2023 by Mark Filion | News & Events
As a recent new member of STMicroelectronics' Partner Program, we're excited to be showcasing the STM32MP1 at Embedded World this week, our first demo featuring the STM32 platform.
March 09, 2023 by Kara Bembridge | News & Events
Nestled in the historic city of Nuremberg, the annual Embedded World conference will be taking place from March 14 to 16. Collabora will be set up in Hall 4, Booth 4-404, with plenty of space to connect and multiple demos to showcase
February 24, 2023 by Moses Turner | News & Events
Work on this new tracking method started around January 2022. Now, after a little over a year of development, Monado's "Mercury" hand tracking is finally ready for the public to use!
February 23, 2023 by Boris Brezillon | News & Events
A look into the new job-scheduling model with Mali GPUs, their support in the new PanCSF DRM driver, and what it means as the rest of the ecosystem also moves to firmware-assisted scheduling.
February 21, 2023 by Daniel Almeida | News & Events
With more SoC support, a new V4L2 driver and a new dma-buf locking convention among its contributions, Collabora was one of the most active employers for this latest kernel development cycle.
February 08, 2023 by Olivier Crête | News & Events
Improved support for hardware accelerated video decoders, new GTK+ integration for Wayland rendering, and further Meson enhancements to make GStreamer shine on embedded, Collabora's multimedia team made a number of key contributions for this latest release.
Here are the events we'll be attending in the coming weeks – come say hello!
December 10-15, Vancouver, Canada
February 1-2, Brussels, Belgium