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Kernel 5.17: Solid & steady

March 31, 2022 by Sebastian Fricke  |   News & Events

While eastern Europe has experienced ghastly events that have shaken the world, the latest Linux kernel release could aptly be named "Solid & Steady." Here's a look at some of the contributions made by Collabora's kernel team.

Kernel 5.17: Solid & steady

Spotlight on Meson's full-featured developer environment

March 30, 2022 by Xavier Claessens  |   Blog

When developing an application or a library, it is very common to want to run it without installing it, or to install it into a custom prefix rather than on the system. Here's how Meson can help with that.

Spotlight on Meson's full-featured developer environment

School's back in session at Open Source 101

March 24, 2022 by Kara Bembridge  |   News & Events

Join us next week for Open Source 101, a one-day conference where we'll dive into the latest around FOSS virtual & augmented reality, and look at the implications of enabling automated testing upstream.

School's back in session at Open Source 101

How to write a Vulkan driver in 2022

March 23, 2022 by Faith Ekstrand  |   Blog

An incredible amount has changed in Mesa and in the Vulkan ecosystems since we wrote the first Vulkan driver in Mesa for Intel hardware back in 2015. Not only has Vulkan grown, but Mesa has as well.

How to write a Vulkan driver in 2022

Improving the reliability of file system monitoring tools

March 14, 2022 by Gabriel Krisman Bertazi  |   Blog

Every file system used in production has tools to try to recover from system crashes. To provide a better infrastructure for those tools, our kernel team developed FAN_FS_ERROR, a new fanotify event which monitors error notifications.

Improving the reliability of file system monitoring tools

PipeWire: A year in review & a look ahead

March 08, 2022 by George Kiagiadakis  |   Blog

The PipeWire project made major strides over the past few years, bringing shiny new features, and paving the way for new possibilities in the Linux multimedia scene. A look what was accomplished in 2021, and what lies ahead for 2022.

PipeWire: A year in review & a look ahead

Portable Linux gaming with the Steam Deck

March 01, 2022 by Simon McVittie  |   News & Events

Congratulations to Valve on the release of the Steam Deck, their new handheld gaming PC! With it comes a new release of SteamOS, complete with a brand new A/B design for seamless system updates.

Portable Linux gaming with the Steam Deck

New faces for new challenges

February 28, 2022 by Kara Bembrirdge  |   News & Events

As the globe still navigates the twists and turns of the times, Collabora can confidently say we've been steadily on the rise. We've added brand new members to our crew who are more than equipped to keep pace.

New faces for new challenges

GStreamer 1.20: Embedded & WebRTC lead the way

February 18, 2022 by Olivier Crête  |   News & Events

At the forefront of contributors for this latest release, our team's work focused on two areas in which we believe GStreamer shines the brightest: embedded systems, and network streaming, in particular WebRTC.

GStreamer 1.20: Embedded & WebRTC lead the way

Landing a new syscall: What is futex?

February 08, 2022 by André Almeida  |   Blog

Over the past 18 months, we have been on a roller-coaster ride developing futex2, a new set of system calls. As part of this effort, the futex_waitv() syscall has now landed in Linux 5.16. But what exactly is futex?

Landing a new syscall: What is futex?

FOSDEM 2022

February 01, 2022 by Kara Bembridge  |   News & Events

Kicking off in a matter of days, this jam-packed weekend will host over 50 devrooms and nearly 700 talks including an in-depth look at Mobian: an open-source project aimed at bringing Debian GNU/Linux to mobile devices.

FOSDEM 2022

Writing an open source GPU driver - without the hardware

January 27, 2022 by Alyssa Rosenzweig  |   Blog

Until now, no Valhall devices (Mali-G57, Mali-G78) ran mainline Linux - whilst this made driver development obviously difficult, there’s no better time to write drivers than before the devices even get into the hands of end users.

Writing an open source GPU driver - without the hardware

Writing a Rust GPU kernel driver: a brief introduction on how GPU drivers work

August 06, 2025 by Daniel Almeida  |   Blog

This second post in the Tyr series dives deeper into GPU driver internals by using the Vulkan-based VkCube application to explain how User Mode Drivers (UMDs) and Kernel Mode Drivers (KMDs) work together to execute GPU workloads.

Writing a Rust GPU kernel driver: a brief introduction on how GPU drivers work

A practical debugging guide for media driver developers

July 22, 2025 by Olivier Crête  |   Blog

Getting into kernel development can be daunting. There are layers upon layers of knowledge to master, but no clear roadmap, especially when it comes to debugging drivers or navigating userspace-kernel issues.

A practical debugging guide for media driver developers

Quick notes from the GStreamer Spring Hackfest 2025

July 15, 2025 by Olivier Crête  |   Blog

This past May, we met with the community at the GStreamer Spring Hackfest in Nice, France, and were able to make great strides, including the integration of AI/ML workflows in GStreamer.

Quick notes from the GStreamer Spring Hackfest 2025

PipeWire workshop 2025: Updates on video transport, Rust efforts, TSN networking, and Bluetooth support

July 03, 2025 by George Kiagiadakis  |   Blog

As part of the activities Embedded Recipes in Nice, France, Collabora hosted a PipeWire workshop/hackfest, an opportunity for attendees to meet face-to-face with PipeWire developers and participate in direct discussions about the future of PipeWire.

PipeWire workshop 2025: Updates on video transport, Rust efforts, TSN networking, and Bluetooth support

Coccinelle for Rust progress report

June 25, 2025 by Tathagata Roy  |   Blog

In collaboration with Inria, the French Institute for Research in Computer Science and Automation, Tathagata Roy shares the progress made over the past year on the CoccinelleForRust project, co-sponsored by Collabora

Coccinelle for Rust progress report

Linux Media Summit 2025 recap

June 23, 2025 by Nicolas Dufresne  |   Blog

Last month in Nice, active media developers came together for the annual Linux Media Summit to exchange insights and tackle ongoing challenges in the media subsystem. Here’s a brief summary of the key discussions and upcoming areas of focus.

Linux Media Summit 2025 recap

Constructor acquires, destructor releases

June 09, 2025 by Gustavo Noronha  |   Blog

In this final article based on Matt Godbolt's talk on making APIs easy to use and hard to misuse, I will discuss locking, an area where C++ has produced some interesting ideas, most notably something called RAII — Resource Acquisition Is Initialization.

Constructor acquires, destructor releases

What if C++ had decades to learn?

May 21, 2025 by Gustavo Noronha  |   Blog

In this second article of a three-part series, I look at how Matt Godbolt uses modern C++ features to try to protect against misusing an API that deals with destructive state transition based on a talk he gave on making code easy to use and hard to misuse.

What if C++ had decades to learn?

Unleashing gst-python-ml: Python-powered ML analytics for GStreamer pipelines

May 12, 2025 by Aaron Boxer  |   Blog

Powerful video analytics pipelines are easy to make when you're well-equipped. Combining GStreamer and Machine Learning frameworks are the perfect duo to run complex models across multiple streams.

Unleashing gst-python-ml: Python-powered ML analytics for GStreamer pipelines

Matt Godbolt sold me on Rust (by showing me C++)

May 06, 2025 by Gustavo Noronha  |   Blog

Gustavo Noronha helps break down C++ and shows how that knowledge can open up new possibilities with Rust.

Matt Godbolt sold me on Rust (by showing me C++)

Customizing WirePlumber's configuration for embedded systems

April 29, 2025 by George Kiagiadakis  |   Blog

Configuring WirePlumber on embedded Linux systems can be somewhat confusing. We take a moment to demystify this process for a particular use case.

Customizing WirePlumber's configuration for embedded systems

Evolving hardware, evolving demo: Collabora's Embedded World Board Farm

April 24, 2025 by Martyn Welch  |   Blog

Collabora's Board Farm demo, showcasing our recent hardware enablement and continuous integration efforts, has undergone serious development over the years. Here's a look at notable changes and improvements made for Embedded World 2025.

Evolving hardware, evolving demo: Collabora's Embedded World Board Farm

X.Org Developer's Conference 2020

September 15, 2020 by Mark Filion  |   News & Events

The lineup of great virtual conferences continues this week with the 2020 edition of X.Org Developer's Conference (XDC), the leading event for developers working on all things Open graphics, including the Linux kernel, Mesa, DRM, Wayland and X11.

X.Org Developer's Conference 2020

One week, two events: DebConf20 & Linux Plumbers Conference

August 24, 2020 by Mark Filion  |   News & Events

August ends on a high note with two virtual events this week: DebConf20, Debian's annual conference, and Linux Plumbers Conference, the premier event for developers working at all levels of the Linux kernel's plumbing layer and beyond.

One week, two events: DebConf20 & Linux Plumbers Conference

Kernel 5.8: Collabora's biggest & most significant contributions yet!

August 05, 2020 by Dafna Hirschfeld  |   News & Events

The ability for a relatively small software consultancy to contribute at this level demonstrates a fantastic improvement in vendors' mindset when it comes to working Open First and providing mainline support out-of-box as early as possible.

Kernel 5.8: Collabora's biggest & most significant contributions yet!

Lighthouse positional tracking in Monado with libsurvive

July 17, 2020 by Christoph Haag  |   News & Events

HTC Vive (Pro) and Valve Index hardware users can now experiment with positional tracking in Monado, thanks to the implementation of a libsurvive driver using the libsurvive library developed by Charles Lohr, David Berger and many contributors.

Lighthouse positional tracking in Monado with libsurvive

WirePlumber 0.3 released, now ready for the desktop

July 16, 2020 by George Kiagiadakis  |   News & Events

It is with great pleasure that we announce the availability of WirePlumber (the PipeWire session manager) version 0.3.0. This release brings support for desktop use cases and is a working drop-in replacement for PipeWire's example session manager.

WirePlumber 0.3 released, now ready for the desktop

Welcoming five new Collaborans!

July 09, 2020 by Erica Ryoo  |   News & Events

Despite the many obstacles brought on by the pandemic, Collabora continues to build and strengthen its engineering and administration teams for the road ahead. Join us in welcoming Angelica, Raghavendra, Doug, Italo and Theodotos!

Welcoming five new Collaborans!

Monado: Multi-application support with XR_EXTX_overlay

June 30, 2020 by Lubosz Sarnecki  |   News & Events

The recent improvements in Monado like out of process compositing and multi-layer rendering released with v0.2 prepared the requirements to implement OpenXR's XR_EXTX_overlay extension.

Monado: Multi-application support with XR_EXTX_overlay

Embedded Linux & Open Source take the virtual stage

June 18, 2020 by Mark Filion  |   News & Events

Collabora will be presenting on five separate occasions during the virtual editions of Embedded Linux Conference North America and Open Source Summit North America, taking place later this month.

Embedded Linux & Open Source take the virtual stage

Kernel 5.7: Forging ahead, despite COVID-19

June 04, 2020 by Andrzej Pietrasiewicz  |   News & Events

This latest release is the first to contain development work accomplished amid the lockdown measures. Despite these significant changes, Collaborans have also been steadfast in their contributions, with multiple projects progressing.

Kernel 5.7: Forging ahead, despite COVID-19

Google Summer of Code 2020

June 01, 2020 by Mark Filion  |   News & Events

Coding hss begun for this year's Google Summer of Code (GSoC) projects, announced earlier last month. The 2020 edition selected 1,199 students from 66 countries, to work with 199 mentoring organizations over the course of the summer.

Google Summer of Code 2020

Monado OpenXR runtime development gaining momentum: version 0.2, multi-layer support & more!

May 29, 2020 by Jakob Bornecrantz  |   News & Events

With the excellent (online) edition of Augmented World Expo 2020 in full swing this week, what better time to announce version 0.2 of the Monado OpenXR runtime for Linux. It's been a very busy three months since the last Monado developer update!

Monado OpenXR runtime development gaining momentum: version 0.2, multi-layer support & more!

Laval Virtual: OpenXR master class in VR!

May 18, 2020 by Mark Filion  |   News & Events

A few weeks ago, Ryan Pavlik presented "Unifying Reality: Building Experiences with OpenXR", a master class on OpenXR, the open standard API for building VR and AR experiences that work across devices, now and into the future.

Laval Virtual: OpenXR master class in VR!

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