May 23, 2019 by Ezequiel Garcia | Blog
With virtme, you can run a custom built kernel on top of our running root filesystem. In this post, we explore another example of virtme in action, and see how to test Video4Linux2 drivers on bleeding edge GStreamer builds.
May 16, 2019 by Andrzej Pietrasiewicz | Blog
Introducing cmtp-responder - a permissively licensed Media Transfer Protocol (MTP) responder implementation which allows embedded devices to provide MTP services and supports a core set of MTP operations.
May 14, 2019 by Adrian Ratiu | Blog
Up until now, talking in-depth about userspace tracing was deliberately avoided because it merits special treatment, hence this part devoted to it. We'll now look at the why of it, and we'll examine eBPF user tracing in two categories: static and dynamic.
May 09, 2019 by André Almeida | News & Events
Earlier this week, Linux Kernel 5.1 was released, and with it came over 13,000 commits from developers all around the world, including Collaborans. This time around, no less than 12 different developers contributed commits (64), sign-offs (111) & more.
May 08, 2019 by Santosh Mahto | Blog
After a successful team effort, the patch enabling the Chromium Embedded Framework (CEF) Ozone builds to run with different platform backends, such as Wayland, has finally landed upstream.
May 06, 2019 by Aaron Boxer | News & Events
After a year-long development cycle, the much anticipated release was made available recently. With it came a number of exciting new features we're especially proud of, including per-element latency tracer and support for planar or non-interleaved audio.
May 06, 2019 by Adrian Ratiu | Blog
Now that we've studied the mainstream way of developing and using eBPF programs on top of the low-level VM mechanisms, we'll look at projects taking different approaches, attempting solutions to some of the unique problems faced by embedded Linux.
May 02, 2019 by Robert Foss | Blog
A previous post introduced the SPURV Android compatibility layer for Wayland based Linux environment. In this post, we're going to dig into how you can run an Android application on the very common i.MX6 based Nitrogen6_MAX board.
April 26, 2019 by Adrian Ratiu | Blog
In part 1 and 2 of this series, we took a condensed in-depth look at the eBPF VM. In part 3, we define the high-level components of an eBPF program, including the backend, loader, frontend and data structures.
April 25, 2019 by Guillaume Desmottes | Blog
GStreamer's logging system is an incredibly powerful ally when debugging but it can sometimes be a bit daunting to dig through the massive amount of generated logs. I often find myself writing small scripts processing gst logs when debugging.
April 24, 2019 by Marius Vlad | Blog
The recent release of version 6 of the Weston compositor has brought with it the weston-debug protocol, a new feature that allows developers and users alike to display on-the-fly various debugging (logging) information generated by the compositor.
April 18, 2019 by Ezequiel Garcia | Blog
A well-known Linux kernel developer once said, a poor craftsman famously complains about his tools, but a good craftsman knows how to choose excellent tools. Here's a python-based tool that integrates git and patchwork, and can greatly improve your toolbox.
April 23, 2020 by Alyssa Rosenzweig | Blog
The Panfrost project building a free, Open Source graphics driver for modern Mali GPUs has reached a new milestone: the first 3D render, including basic texture support, on a Bifrost chip (Mali G31)!
April 20, 2020 by Mark Filion | Blog
Google Open Source has announced their 2020 first quarter Google Open Source Peer Bonus winners, and Alyssa Rosenzweig, Software Engineer at Collabora, is among the recipients!
April 17, 2020 by Andre Almeida | Blog
In my previous blog post, we discussed the importance of testing, what is fuzzing, and how the syzkaller fuzzes the kernel in order to find bugs. Now, let’s install the tool and starting using it to improve our code base.
April 14, 2020 by Mark Filion | Blog
Open Source software development thrives on remote collaboration, and continues to do so in 2020, with multiple projects announcing releases in the first quarter.
April 10, 2020 by Pekka Paalanen | Blog
When you work on a piece of software, you usually want to be able to build and test it manually on your local system, but without compromising your system or destabilizing the distribution provided software.
April 08, 2020 by Andrzej Pietrasiewicz | Blog
Rockchip SoCs, notably the RK3399, are popular in devices such as Chromebooks and single-board computers. Indeed, they bring some interesting features, one of them being the Arm Frame Buffer Compression (AFBC).
March 26, 2020 by Andre Almeida | Blog
With the code base of the Linux kernel constantly changing and deployed in devices around the world, performing proper testing is crucial. Here's a look at syzkaller, a valuable tool widely adopted by the kernel community to detect bugs in the kernel.
March 19, 2020 by Stéphane Cerveau | Blog
GStreamer relies on multiple repositories such as base and good to build its ecosystem, and now owns more than 30 projects in Gitlab. So, a unified tool/build system has always been necessary to build a specified version.
March 10, 2020 by Olivier Potin | Blog
Here at Collabora, we trust our people to work remotely, we give them full responsibility for their output, and we believe it helps creating an even stronger internal culture and comes with some other positives.
March 05, 2020 by Julian Bouzas | Blog
PipeWire 0.3 was released a few days ago, marking a big step forward in the effort of making this emerging media service the core layer of all multimedia on Linux.
February 27, 2020 by Alyssa Rosenzweig | Blog
Panfrost's ES 3.0 support has landed in upstream Mesa and works with a mainline Linux kernel. The support is still early, but if you're feeling adventurous, feel free to give it a try on your favourite ES 3.0 applications and games.
June 04, 2020 by Andrzej Pietrasiewicz | News & Events
This latest release is the first to contain development work accomplished amid the lockdown measures. Despite these significant changes, Collaborans have also been steadfast in their contributions, with multiple projects progressing.
June 01, 2020 by Mark Filion | News & Events
Coding hss begun for this year's Google Summer of Code (GSoC) projects, announced earlier last month. The 2020 edition selected 1,199 students from 66 countries, to work with 199 mentoring organizations over the course of the summer.
May 29, 2020 by Jakob Bornecrantz | News & Events
With the excellent (online) edition of Augmented World Expo 2020 in full swing this week, what better time to announce version 0.2 of the Monado OpenXR runtime for Linux. It's been a very busy three months since the last Monado developer update!
May 18, 2020 by Mark Filion | News & Events
A few weeks ago, Ryan Pavlik presented "Unifying Reality: Building Experiences with OpenXR", a master class on OpenXR, the open standard API for building VR and AR experiences that work across devices, now and into the future.
May 08, 2020 by Lubosz Sarnecki | News & Events
Sponsored by Valve, this latest release of the Open Source project which enables interaction with traditional desktop environments, such as GNOME and KDE, in VR, brings the largest amount of changes yet, with many new features and architectural improvements.
April 30, 2020 by Lubosz Sarnecki | News & Events
A new monado-service binary and out of process compositor has landed in Monado, the fully Open Source OpenXR runtime for Linux! Here's a demo of the compositor's new abilities running with the new Blender OpenXR VR Session.
April 21, 2020 by Erica Ryoo | News & Events
In these times of disruption and uncertainty, how about some positive news for a change? Let's take a moment to celebrate the newest members of our engineering and administration teams: Mylène, Christopher, Melissa, Ricardo and Leandro!
March 31, 2020 by Helen Koike | News & Events
Despite the challenges presented by COVID-19, Linux kernel development continues. Here's a look at the various projects Collaborans have been involved in, and the progress made in kernel 5.6, which was released over the weekend.
March 30, 2020 by Mark Filion | News & Events
This week, Daniel Stone and Tomeu Vizoso will be taking part in Linaro Tech Days, a series of technical sessions presented live online via Zoom webinar and streamed on YouTube. These sessions are free to attend and open to the public!
March 24, 2020 by Erik Faye-Lund | News & Events
Today, Collabora is excited to announce a partnership with Microsoft to build OpenCL and OpenGL mapping layers on DirectX, in order to bring OpenCL 1.2 and OpenGL 3.3 support to all Windows and DirectX 12 enabled devices.
February 25, 2020 by Jakob Bornecrantz | News & Events
Ever since announcing the project at GDC 2019, we have been working on improving the full open source XR stack to a usable state. Today, we are very happy to tag version 0.1 of the Monado OpenXR runtime for Linux!
February 12, 2020 by Jakub Adam | News & Events
With the advent of 5G networks, it's now possible to stream high quality video in real-time with a very low latency that wasn't possible with the past generations of mobile networks.
Here are the events we'll be attending in the coming weeks – come say hello!
November 7-9, Prague, Czech Republic
November 15-18, Munich, Germany
November 19-20, Toulouse, France
November 29 - December 1, New Orleans, USA