November 12, 2020 by Mark Filion | News & Events
Starting today, and running until Saturday, join us at Linux App Summit for a look at Linux graphics, PipeWire, our work with Valve, and a virtual office hour with our Engineering Manager!
November 06, 2020 by Mike Blumenkrantz | Blog
This week marks two years since the OpenGL implementation on Vulkan was initially announced. Since then, and especially over the past few months, much has progressed with many new features being added and performance now close to native (95%!).
November 03, 2020 by Alyssa Rosenzweig | Blog
Since our previous update on Panfrost, the open source stack for Arm's Mali Midgard and Bifrost GPUs, we've focused on taking our driver from its reverse-engineered origins on Midgard to a mature stack.
November 02, 2020 by Jakob Bornecrantz | News & Events
Monado 0.4 OpenXR runtime introduces initial support for Android and passes all of the OpenXR conformance tests with both OpenGL and Vulkan on desktop with a simulated device.
October 22, 2020 by Mark Filion | News & Events
The 4-day event is dedicated to everything open source and will showcase a program of 250+ talks. Collaborans will once again be actively participating in the week's activities, with no less than eight presentations, a BoF on KernelCI, and two panel discussions!
October 22, 2020 by Mylène Josserand | News & Events
Collaborans continue to be very active in the Linux kernel, authoring over 150 commits in this release. Here's a look at the improvements, and new features, contributed by our team, notably in hardware support, multimedia, graphics and testing.
October 20, 2020 by Gustavo Noronha | Blog
The concept of a remote internship may raise some doubts, or even red flags, for many students, as would remote jobs for professionals. As a result, we pay extra attention to how we onboard and support our interns.
October 06, 2020 by Stéphane Cerveau | News & Events
A move to GitLab. A switch to the powerful Meson build system. A fast and reliable CI system implemented. The GStreamer community has been busy, bringing a bevy of enhancements to 1.18. Here's a look at the key contributions by Collaborans.
September 28, 2020 by Aaron Boxer | Blog
GStreamer relies on various 2D font rendering and layout libraries such as Pango and Cairo to generate text for the Pango plugin, which contains elements such as textoverlay. Here's how to add the Pango plugin to a gst-build installation on Windows.
September 25, 2020 by Mylène Josserand | Blog
In this second part of this blog post series on Linux kernel initcalls, we'll go deeper into implementation, with a look at the colorful __device_initcall() macro, the rootfs initcall, and how modules can be executed.
September 21, 2020 by Marcus Edel | Blog
Introducing an accurate and light-weight deep network for video super-resolution upscaling, running on a completely open source software stack using Panfrost, the free and open-source graphics driver for Mali GPUs.
September 15, 2020 by Mark Filion | News & Events
The lineup of great virtual conferences continues this week with the 2020 edition of X.Org Developer's Conference (XDC), the leading event for developers working on all things Open graphics, including the Linux kernel, Mesa, DRM, Wayland and X11.
June 12, 2020 by Stéphane Cerveau | Blog
Adaptive streaming is a technique to provide flexibility and scalability by offering variable bit-rate streams to the client. Here's a quick guide on how to generate a MPEG-DASH stream (the most completely adaptive streaming technique) using GStreamer.
June 05, 2020 by Alyssa Rosenzweig | Blog
With only free software, a Mali G31 chip can now run Wayland compositors with zero-copy graphics, including GNOME 3. We can run every scene in glmark2-es2, 3D games like Neverball can be played, and video players mpv and Kodi are now supported.
May 27, 2020 by Adrian Ratiu | Blog
Device drivers can support more revisions and SoC platforms by abstracting away specific hardware interface layouts. Let's examine a specific instance of this process, namely the effort to make the MIPI DSI host controller driver more generic.
May 15, 2020 by Stéphane Cerveau | Blog
gst-build is one of the main build systems used by the community to develop the GStreamer platform. In my last blog post, I presented gst-build and explained how to get started with it. Now, let's get straight to the point regarding cross-compilation.
May 12, 2020 by Andre Almeida | Blog
In part 2 of this series on syzkaller, we looked at how to install the tool and use it to improve our code base. Now, how does syzkaller report a bug it finds in the execution path of a system call? Let's add a new syscall description and see how it goes.
May 07, 2020 by George Kiagiadakis | Blog
An in-depth look at WirePlumber, the modular and extensible session manager for PipeWire that brings advanced device management, policy control and security enforcement capabilities.
April 28, 2020 by Guillaume Desmottes | Blog
With Rust gaining traction among the GStreamer community as an alternative to C to write applications and plugins, we began wondering, could the size of such Rust plugins be a problem for embedded systems?
April 23, 2020 by Alyssa Rosenzweig | Blog
The Panfrost project building a free, Open Source graphics driver for modern Mali GPUs has reached a new milestone: the first 3D render, including basic texture support, on a Bifrost chip (Mali G31)!
April 20, 2020 by Mark Filion | Blog
Google Open Source has announced their 2020 first quarter Google Open Source Peer Bonus winners, and Alyssa Rosenzweig, Software Engineer at Collabora, is among the recipients!
April 17, 2020 by Andre Almeida | Blog
In my previous blog post, we discussed the importance of testing, what is fuzzing, and how the syzkaller fuzzes the kernel in order to find bugs. Now, let’s install the tool and starting using it to improve our code base.
April 14, 2020 by Mark Filion | Blog
Open Source software development thrives on remote collaboration, and continues to do so in 2020, with multiple projects announcing releases in the first quarter.
June 02, 2022 by Dmitry Osipenko | News & Events
Released by Linus Torvalds on May 22 after a busy two-month development cycle, Linux kernel 5.18 brings new features and lights up new hardware. Let's take a look at the contributions made by our engineering team.
May 26, 2022 by Kara Bembridge | News & Events
After a two-year hiatus, the City of Lights is shinning brightly again to welcome the community for a full week of engaging talks at Embedded Recipes and Kernel Recipes conferences.
May 17, 2022 by Kara Bembridge | News & Events
Less than a day away, May 18th looks to be a very busy time. With Live Embedded Event and Embedded Vision Summit taking place almost simultaneously, Collabora will be presenting four different talks!
April 29, 2022 by Frederic Danis | News & Events
Over the last two years, Bluetooth® audio support has steadily grown in PipeWire and has become a featureful, stable, conformant, open source Bluetooth® audio stack implementation. Here's a look at where things stand.
April 27, 2022 by Jakub Piotr Cłapa | News & Events
Looking to use hardware-backed and virtual SocketCAN interfaces inside your Kubernetes Pods? A new device plugin now allows processes inside a pod to communicate with each other using the full Linux SocketCAN API.
April 06, 2022 by Frédéric Plourde | News & Events
Monado has been accepted for the first time as a mentoring organization for the 2022 Google Summer of Code (GSoC)! Collabora will be providing three mentors to support contributors who want to work on Monado-related projects.
March 31, 2022 by Sebastian Fricke | News & Events
While eastern Europe has experienced ghastly events that have shaken the world, the latest Linux kernel release could aptly be named "Solid & Steady." Here's a look at some of the contributions made by Collabora's kernel team.
March 24, 2022 by Kara Bembridge | News & Events
Join us next week for Open Source 101, a one-day conference where we'll dive into the latest around FOSS virtual & augmented reality, and look at the implications of enabling automated testing upstream.
March 01, 2022 by Simon McVittie | News & Events
Congratulations to Valve on the release of the Steam Deck, their new handheld gaming PC! With it comes a new release of SteamOS, complete with a brand new A/B design for seamless system updates.
February 28, 2022 by Kara Bembrirdge | News & Events
As the globe still navigates the twists and turns of the times, Collabora can confidently say we've been steadily on the rise. We've added brand new members to our crew who are more than equipped to keep pace.
February 18, 2022 by Olivier Crête | News & Events
At the forefront of contributors for this latest release, our team's work focused on two areas in which we believe GStreamer shines the brightest: embedded systems, and network streaming, in particular WebRTC.
Here are the events we'll be attending in the coming weeks – come say hello!
January 31 - February 2, Helsinki, Finland
February 4-5, Brussels, Belgium
February 13-15, Seattle, Washington