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MicroDebConf Brasilia

October 02, 2018 by Lucas Kanashiro  |   Blog

Last month, the first "MicroDebConf" took place at the Gama campus of the University of Brasilia. Here's a look at how this one day event came to be, and what was accomplished during that day.

MicroDebConf Brasilia

Paris, A Coruna & Berlin

September 20, 2018 by Mark Filion  |   News & Events

Next week, Collaborans will be heading to Paris, A Coruña & Berlin, to sponsor and speak at four different conferences: Embedded Recipes, Kernel Recipes, All Systems Go and XDC 2018. See you there?

Paris, A Coruna & Berlin

Virtme: The kernel developers' best friend

September 18, 2018 by Ezequiel Garcia  |   Blog

When working on the Linux Kernel, testing via QEMU is pretty common. Here's a look at virtme, a QEMU wrapper that uses the host instead of a virtual disk, making working with QEMU extremely easy.

Virtme: The kernel developers' best friend

Open Source at IBC

September 10, 2018 by Mark Filion  |   News & Events

From September 14 to 18, Collabora will be exhibiting at the IBC Show 2018, the "world's most influential media, entertainment and technology show"! If you are planning on attending, please make sure to stop by our booth, D-15 in Hall 14!

Open Source at IBC

Cambridge XMPP Sprint

August 30, 2018 by Maxime Buquet  |   Blog

Earlier this month, Collabora sponsored & hosted the XMMP Sprint, the first developer event in the XMPP community in a long time. Here's a look at what was accomplished over the weekend, and what's next for this open standard.

Cambridge XMPP Sprint

Testing Chromebooks with LAVA on kernelci.org

August 29, 2018 by Guillaume Tucker  |   Blog

In addition to Collabora's work to add support in mainline Linux kernel for several Chromebooks, these platforms are now being continuously tested as part of kernelci.org. Here's how to set them up for kernel development & automated testing with LAVA.

Testing Chromebooks with LAVA on kernelci.org

Open Source Summit

August 28, 2018 by Mark Filion  |   News & Events

Starting tomorrow, Collaborans will be in beautiful British Columbia to take part, and speak, in this year's Open Source Summit North America! If you are planning on attending, come say hello or catch one of our presentations!

Open Source Summit

Quick hack: git reset upstream

August 27, 2018 by Robert Foss  |   Blog

Working with a git based project that has a defacto upstream repository means that you perioducally want to fetch the canonical master branch. This can be simplified with a .gitconfig alias.

Quick hack: git reset upstream

En route to a robust GPU device selection in GL

August 21, 2018 by Emil Velikov  |   Blog

A look at the work and motivation behind implementing the Khronos EGLDevice extensions in Mesa. These extensions allow users of open source graphics drivers to cleanly describe & select which device to use in heterogeneous systems.

En route to a robust GPU device selection in GL

Linux Kernel 4.18

August 13, 2018 by Ezequiel Garcia  |   News & Events

Another two months and a half have passed, Linux Kernel v4.18 has been released, which means it's time to stop along the way and make a little retrospective. This time around, seven Collaborans have contributed to the kernel, authoring 61 commits.

Linux Kernel 4.18

Cross-compilation made easy for GNOME Builder

August 03, 2018 by Corentin Noël  |   Blog

GNOME Builder is an Integrated Development Environment designed for the GNOME ecosystem. It most notably features a deep integration to the Git version control system, allow to debug applications quickly and allow in-line documentation viewing.

Cross-compilation made easy for GNOME Builder

kms_swrast: A hardware-backed graphics driver

August 01, 2018 by Robert Foss  |   Blog

Presenting a new, hardware-backed, software graphics driver, built upon the Mesa gallium driver framework, which uses kernel kms drm nodes for memory allocation.

kms_swrast: A hardware-backed graphics driver

GStreamer on Windows: adding WebRTC support to a gst-build install

January 28, 2021 by Aaron Boxer  |   Blog

Earlier this week, WebRTC became an official W3C and IETF standard. GStreamer has a powerful and rapidly maturing WebRTC implementation. So, the obvious question is: how do we build this on Windows?

GStreamer on Windows: adding WebRTC support to a gst-build install

Implementing a performance boosting algorithm in Coccinelle

January 21, 2021 by Jaskaran Singh  |   Blog

Last year, from June to September, I worked on the kernel development tool Coccinelle under Collabora. I implemented a performance boosting algorithm for one of Coccinelle's use cases. Here's a look at this work.

Implementing a performance boosting algorithm in Coccinelle

Desktop OpenGL 3.1 on Mali GPUs with Panfrost

January 13, 2021 by Alyssa Rosenzweig  |   Blog

The open source Panfrost driver for Arm Mali Midgard and Bifrost GPUs now provides non-conformant OpenGL ES 3.0 on Bifrost and desktop OpenGL 3.1 on Midgard (Mali T760 and newer) and Bifrost, in time for Mesa's first release of 2021.

Desktop OpenGL 3.1 on Mali GPUs with Panfrost

Empathy first: Driving growth through people leadership

November 30, 2020 by Eleni Katsoula  |   Blog

This year, the global pandemic has put a strain on us all. Motivation can become hard to maintain, worries can cloud our minds. Now more than ever, it is important to try and connect with our colleagues.

Empathy first: Driving growth through people leadership

Developing Wayland Color Management and High Dynamic Range

November 19, 2020 by Pekka Paalanen  |   Blog

Wayland is still lacking proper consideration for color management & support for high dynamic range (HDR) imagery. However, a group of developers has begun an effort to fix this situation. This is their story.

Developing Wayland Color Management and High Dynamic Range

A summer sprint: bringing near-native performance to Zink

November 06, 2020 by Mike Blumenkrantz  |   Blog

This week marks two years since the OpenGL implementation on Vulkan was initially announced. Since then, and especially over the past few months, much has progressed with many new features being added and performance now close to native (95%!).

A summer sprint: bringing near-native performance to Zink

From Panfrost to production, a tale of Open Source graphics

November 03, 2020 by Alyssa Rosenzweig  |   Blog

Since our previous update on Panfrost, the open source stack for Arm's Mali Midgard and Bifrost GPUs, we've focused on taking our driver from its reverse-engineered origins on Midgard to a mature stack.

From Panfrost to production, a tale of Open Source graphics

Engaging in an "Open First" remote internship at Collabora

October 20, 2020 by Gustavo Noronha  |   Blog

The concept of a remote internship may raise some doubts, or even red flags, for many students, as would remote jobs for professionals. As a result, we pay extra attention to how we onboard and support our interns.

Engaging in an "Open First" remote internship at Collabora

Building GStreamer text rendering and overlays on Windows with gst-build

September 28, 2020 by Aaron Boxer  |   Blog

GStreamer relies on various 2D font rendering and layout libraries such as Pango and Cairo to generate text for the Pango plugin, which contains elements such as textoverlay. Here's how to add the Pango plugin to a gst-build installation on Windows.

Building GStreamer text rendering and overlays on Windows with gst-build

Initcalls, part 2: Digging into implementation

September 25, 2020 by Mylène Josserand  |   Blog

In this second part of this blog post series on Linux kernel initcalls, we'll go deeper into implementation, with a look at the colorful __device_initcall() macro, the rootfs initcall, and how modules can be executed.

Initcalls, part 2: Digging into implementation

Open Source meets Super Resolution, part 1

September 21, 2020 by Marcus Edel  |   Blog

Introducing an accurate and light-weight deep network for video super-resolution upscaling, running on a completely open source software stack using Panfrost, the free and open-source graphics driver for Mali GPUs.

Open Source meets Super Resolution, part 1

Integrating libcamera into PipeWire

September 11, 2020 by Raghavendra Rao  |   Blog

PipeWire continues to evolve with the recent integration of libcamera, a library to support complex cameras. In this blog post, I'll explain why libcamera exists, what it does, and how we integrated it in PipeWire.

Integrating libcamera into PipeWire

Kernel 6.10: Keep the updates coming

July 18, 2024 by Sebastian Reichel  |   News & Events

The latest kernel 6.10 release brings multiple core changes and updates to BH workqueues. Let's examine the developments implemented by Collabora's engineers.

Kernel 6.10: Keep the updates coming

Taming the Panthor: OpenGL ES 3.1 conformance achieved on Mali-G610

July 15, 2024 by Eric Smith  |   News & Events

The Panthor kernel driver and Mesa Panfrost driver combination has achieved official conformance for OpenGL ES 3.1 on the Mali-G610 chip, ensuring reliable performance for users on Mesa version 24.1.1.

Taming the Panthor: OpenGL ES 3.1 conformance achieved on Mali-G610

ElectricMaple: Open Source remote-rendering debuts at AWE 2024

June 19, 2024 by Mark Filion  |   News & Events

Making its debut this week at Augmented World Expo (AWE) in Long Beach, ElectricMaple is an innovative, open source project by Collabora and PlutoVR designed to enhance standalone XR experiences through remote-rendering.

ElectricMaple: Open Source remote-rendering debuts at AWE 2024

Making a spatial impact at AWE 2024

May 30, 2024 by Kara Bembridge  |   News & Events

Join us at Augmented World Expo for a first-hand look at our recent XR work including ElectricMaple remote rendering, and xrdesktop showcasing a fully open-source 3-window desktop configuration with gaze-driven window selection.

Making a spatial impact at AWE 2024

Mesa 24.1 brings new hardware support for Arm and NVIDIA GPUs

May 22, 2024 by Faith Ekstrand  |   News & Events

Mesa 24.1 is out, and the graphics team at Collabora has been working hard to bring a slew of new features and bug fixes to Panfrost, Zink, NVK, and Mesa in general. Here's a look at their contributions for this release cycle.

Mesa 24.1 brings new hardware support for Arm and NVIDIA GPUs

Implementing DRM format modifiers in NVK

May 16, 2024 by Faith Ekstrand  |   News & Events

This week we merged support for the VK_EXT_image_drm_format_modifier extension in NVK, the new open-source Vulkan driver for NVIDIA hardware. We've also back-ported the code to the Mesa 24.1 staging branch, part of the upcoming Mesa 24.1 release.

Implementing DRM format modifiers in NVK

Kernel 6.9: Enable, test, repeat

May 14, 2024 by Nícolas Prado  |   News & Events

Collabora's engineers continue to be involved in the hardware enablement for a few different system-on-chips (SoCs) and platforms, and have also contributed significant improvements to kernel testing.

Kernel 6.9: Enable, test, repeat

SteamOS 3.6: How the Steam Deck atomic updates are improving

May 10, 2024 by Ludovico de Nittis  |   News & Events

Highlighting some of the key changes Collabora worked on with Valve to improve the system update tooling on SteamOS, including the move to Desync, making applying system updates significantly faster and more reliable.

SteamOS 3.6: How the Steam Deck atomic updates are improving

Debuting at IOT Solutions World Congress

May 09, 2024 by Kara Bembridge  |   News & Events

This year will be Collabora's first time exhibiting at IOTSWC, in partnership with STMicroelectronics. Collabora will be showcasing how the STM32MP2 is an ideal chip to enable edge AI solution in industrial environments.

Debuting at IOT Solutions World Congress

Effortless GStreamer Analytics Cross-Platform Support via ONNX Runtime

April 29, 2024 by Aaron Boxer  |   News & Events

GStreamer's support for diverse hardware and software platforms extends to its upstream Machine Learning capabilities, exemplified by its cross-platform ONNX Runtime implementation.

Effortless GStreamer Analytics Cross-Platform Support via ONNX Runtime

Collabora, not just Earth Day. Every day.

April 22, 2024 by Kara Bembridge  |   News & Events

As part of our commitment to social responsibility, we've been part of the 1% for the Planet Network since 2022. The environmental partners we support help to better the planet.

Collabora, not just Earth Day. Every day.

Monado stays ahead: Keeping pace with OpenXR 1.1 for cross-platform, open source XR

April 17, 2024 by Frederic Plourde  |   News & Events

Monado, the cross-platform open source XR runtime, has recently received significant updates to align with the features and specifications of OpenXR 1.1, ensuring compatibility and optimal performance for developers and users alike.

Monado stays ahead: Keeping pace with OpenXR 1.1 for cross-platform, open source XR

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