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Collabora at FOSDEM 2017

January 31, 2017 by Mark Filion  |   News and Events

We're headed to Brussels, Belgium for FOSDEM 2017, the two-day event organized by volunteers to promote the widespread use of free and open source software.

Collabora at FOSDEM 2017

Mainline Explicit Fencing - Part 3

January 26, 2017 by Gustavo Padovan  |   Blog

In the last two articles we talked about how Explicit Fencing can help the graphics pipeline in general and what happened on the effort to upstream the Android Sync Framework. Now on the third and final post of this series we will go through the Explicit…

Mainline Explicit Fencing - Part 3

A look at the Chamelium board

January 24, 2017 by Tomeu Vizoso  |   Blog

Last month I gave a short talk about the Chamelium board from the ChromeOS team, a board that is getting more and more usage outside of Google as it can help you automate the testing of your display (and not only!) code and hardware.

A look at the Chamelium board

Setting up QEMU-KVM for kernel development

January 16, 2017 by Frédéric Dalleau  |   Blog

A look at the fundamentals of building and booting a kernel in QEMU using debootstrap, so you have the needed infrastructure to test your kernel changes in QEMU.

Setting up QEMU-KVM for kernel development

Collabora Contributions to Linux Kernel 4.9

December 14, 2016 by Gustavo Padovan  |   Blog

Linux Kernel 4.9 was released this week and once more Collabora developers took part on the kernel development cycle. This time we contributed 36 patches by 11 different developers, our highest number of single contributors in a kernel release ever. Remember…

Collabora Contributions to Linux Kernel 4.9

GStreamer meets HotDoc

November 29, 2016 by Mark Filion  |   News and Events

Some exciting news today as GStreamer launches its redesigned documentation site, complete with dynamic navigation, search function and new tutorials. This new iteration is powered by HotDoc, a tool created by Collabora's Mathieu Duponchelle!

GStreamer meets HotDoc

A tale of cylinders and shadows

November 22, 2016 by Gustavo Noronha  |   Blog

Our ongoing work on improving WebKitGTK+ performance brought us to take a closer look as to why GTK+ was experiencing significant speed issues when used with Wayland and HiDPI screens, revealing the root cause to be within the lower level toolkit.

A tale of cylinders and shadows

How continuous integration can help you keep pace with the Linux kernel

November 08, 2016 by Tomeu Vizoso  |   Blog

Almost all of Collabora's customers use the Linux kernel on their products. Often they will use the exact code as delivered by the SBC vendors and we'll work with them in other parts of their software stack. But it's becoming increasingly common for our…

How continuous integration can help you keep pace with the Linux kernel

Collabora contributions to GStreamer 1.10 - Part 2

November 03, 2016 by Olivier Crête  |   Blog

In the first part of my review of Collabora's participation in GStreamer 1.10, I discussed the work done by Guillaume & Nicolas around leak tracing, acoustic echo cancellation, Wayland, V4L, etc. Today, I'll go over the contributions from the rest of…

Collabora contributions to GStreamer 1.10 - Part 2

Collabora contributions to GStreamer 1.10

November 02, 2016 by Olivier Crête  |   Blog

Yesterday, we celebrated the release of GStreamer 1.10, the culmination of 7 months of very hard work from the GStreamer community. Collabora's multimedia team is extremely proud of our contributions to this new major feature release.

Collabora contributions to GStreamer 1.10

Linux Plumbers Conference 2016

October 26, 2016 by Mark Filion  |   News and Events

Collabora is proud to be once again sponsoring the annual Linux Plumbers Conference, the developer conference that brings together the top developers working on the “plumbing” of Linux: kernel subsystems, core libraries, windowing systems, etc.

Linux Plumbers Conference 2016

Open Build Service in Debian - Part 2

October 25, 2016 by Héctor Orón Martínez  |   Blog

In the previous post, I gave an overview of the Open Build Service software architecture. In this second part, a tutorial on setting up a package build with OBS from Debian packages is presented.

Open Build Service in Debian - Part 2

FOSDEM 2019 - Recorded presentations (videos)

February 15, 2019 by Mark Filion  |   Blog

From the latest on Open Source projects Zink (OpenGL on Vulkan) and VirGL (virtual 3D GPU for QEMU), to a state of the union on GStreamer embedded, and a look at how the KernelCI project is getting a second breath, Collaborans presented in five devrooms.

FOSDEM 2019 - Recorded presentations (videos)

A Panfrost milestone

January 07, 2019 by Tomeu Vizoso  |   Blog

Panfrost, a project that delivers an open source implementation of a driver for the newest versions of the Mali family of GPUs, now includes support for running Wayland compositors and zero-copy GPU-accelerated clients.

A Panfrost milestone

A dream come true: Android is finally using DRM/KMS

December 17, 2018 by Gustavo Padovan  |   Blog

Released a few months ago, the Google Pixel 3 is the first Android phone running with the mainline graphics stack. A feat that was deemed impossible 10 years ago is now a reality thanks to a lot of hard work from the entire community.

A dream come true: Android is finally using DRM/KMS

Convincing your manager that upstreaming is in their best interest

November 28, 2018 by Martyn Welch  |   Blog

In an ideal world, everyone would implicitly understand that it just makes good business sense to upstream some of the modifications made when creating your Linux powered devices. Unfortunately, this is a long way from being common knowledge.

Convincing your manager that upstreaming is in their best interest

Metrics for test suite comprehensiveness

November 23, 2018 by Alexandros Frantzis  |   Blog

How can we measure the comprehensiveness of a test suite? Code coverage is the standard metric used in the industry and makes intuitive sense. However, it can often present some difficulties for large scale surveys.

Metrics for test suite comprehensiveness

Gaining eBPF vision: A new way to trace Linux filesystem disk requests

November 21, 2018 by Gabriel Krisman Bertazi  |   Blog

A real-world use case of eBPF tracing to understand file access patterns in the Linux kernel and optimize large applications.

Gaining eBPF vision: A new way to trace Linux filesystem disk requests

Quick hack: Speed up your GitLab CI

November 06, 2018 by Xavier Claessens  |   Blog

Did you know you could register your own PC, or a spare laptop collecting dust in a drawer, to get instant CI going on GitLab? Not only will you get faster CI, but you'll also reduce the queue on the shared runner for others!

Quick hack: Speed up your GitLab CI

Introducing Zink, an OpenGL implementation on top of Vulkan

October 31, 2018 by Erik Faye-Lund  |   Blog

For the last month or so, I've been playing with a new project during my work at Collabora, and as I've already briefly talked about at XDC 2018, it's about time to talk about it to a wider audience.

Introducing Zink, an OpenGL implementation on top of Vulkan

On the low adoption of automated testing in FOSS

October 18, 2018 by Alexandros Frantzis  |   Blog

For projects of any value and significance, having a comprehensive automated test suite is nowadays considered a standard software engineering practice. Why, then, don't we see more prominent FOSS projects employing this practice?

On the low adoption of automated testing in FOSS

Recently in Geoclue

October 12, 2018 by Zeeshan Ali  |   Blog

After I started working for Collabora in April, I've finally been able to put some time on maintenance and development of Geoclue again. While I've fixed quite a few issues on the backlog, there has been some significant changes as of late.

Recently in Geoclue

The beauty of Open Source

October 10, 2018 by Martyn Welch  |   Blog

Like all software, Open Source software isn't without it's bugs and issues. However, thanks to the nature of Open Source, resolving or mitigating the issue you encountered can be quite the satisfying adventure when it comes to scratching the itch.

The beauty of Open Source

MicroDebConf Brasilia

October 02, 2018 by Lucas Kanashiro  |   Blog

Last month, the first "MicroDebConf" took place at the Gama campus of the University of Brasilia. Here's a look at how this one day event came to be, and what was accomplished during that day.

MicroDebConf Brasilia

Reverse-engineering the Mali G78

July 20, 2021 by Alyssa Rosenzweig  |   News & Events

Collabora reverse-engineers Mali G78 instruction set and releases documentation, disassembler, and assembler for its "Valhall" architecture.

Reverse-engineering the Mali G78

Kernel 5.13: Growing team and KernelCI hackfest

July 08, 2021 by Gabriel Krisman Bertazi  |   News & Events

Collabora's team working directly on the Linux kernel is growing. Collaborans continue to expand on their efforts to close the gap between hardware support on vendor trees and mainline.

Kernel 5.13: Growing team and KernelCI hackfest

A very successful first KernelCI hackfest

June 21, 2021 by Shreeya Patel  |   News & Events

Earlier this month, Collabora took part in the very first KernelCI hackfest, initiated as a joint effort with the Google Chrome OS team. Here's a look at what led to our participation and what was accomplished.

A very successful first KernelCI hackfest

Growing for the road ahead

June 21, 2021 by Erica Ryoo  |   News & Events

Despite the many obstacles brought on by the pandemic, Collabora has continued to grow its teams for the road ahead. Join us in welcoming Kiril, Benjamin, Daniel, Shreeya, Ariel, Nicolas and James!

Growing for the road ahead

Wine on Wayland meets Vulkan, multi-monitor support & more

June 07, 2021 by Alexandros Frantzis  |   News & Events

We first announced our work on the driver last December, and posted an update earlier this year. We are now happy to announce a second update for this driver, adding several major features which increase its scope and utility.

Wine on Wayland meets Vulkan, multi-monitor support & more

A libweston-based compositor for Automotive Grade Linux

June 02, 2021 by Marius Vlad  |   News & Events

Simplifying AGL's existing Wayland-based graphical stack and avoiding the use of modules that aren't maintained upstream has lead to the creation of a new compositor based on libweston, bringing more reliable and fine-grained system control.

A libweston-based compositor for Automotive Grade Linux

Bridging the OpenGL and Vulkan divide

May 27, 2021 by Rohan Garg  |   News & Events

Thanks to a new, low overhead extension in Mesa, OpenGL and Vulkan applications can now talk to each other, bringing more flexibility to application developers while easing the transition path between the industry-standard Khronos® APIs.

Bridging the OpenGL and Vulkan divide

Kernel 5.12: Working to close the gap

May 04, 2021 by Ariel D'Alessandro  |   News & Events

With their latest contributions all around the kernel, notably to the Video4Linux APIs and hardware enablement, Collaborans continue to expand on their efforts to close the gap between hardware support on vendor trees and mainline.

Kernel 5.12: Working to close the gap

PanVk: An Open Source Vulkan driver for Arm Mali Midgard and Bifrost GPUs

March 25, 2021 by Boris Brezillon  |   News & Events

The Panfrost project started as a reverse engineering effort to understand Arm Mali Midgard and Bifrost GPU internals. With the driver getting more and more mature, the natural next step was to work on an Open Source Vulkan driver for those GPUs.

PanVk: An Open Source Vulkan driver for Arm Mali Midgard and Bifrost GPUs

Linaro Virtual Connect - Spring 2021

March 22, 2021 by Mark Filion  |   News & Events

Join us this week at the Spring edition of Linaro Virtual Connect, as we discuss bringing stateless video decoding support to Linux, and take a look at where we are, and what's to come, for open drivers for Arm GPUs.

Linaro Virtual Connect - Spring 2021

OpenGL on DirectX: Conformance & upstreaming of the D3D12 driver

March 10, 2021 by Erik Faye-Lund  |   News & Events

One year ago, we announced a new partnership with Microsoft to build OpenGL mapping layers to DirectX 12. Today, we're excited to share that the we have passed the OpenGL 3.3 conformance tests, and have now upstreamed the D3D12 driver in Mesa 3D!

OpenGL on DirectX: Conformance & upstreaming of the D3D12 driver

Wine on Wayland: An exciting first update

February 19, 2021 by Alexandros Frantzis  |   News & Events

Two months ago we announced a first proposal for a Wayland driver for Wine, the compatibility layer for Windows applications. Here's an update on this effort, which contains more details and instructions for building and running the Wayland driver.

Wine on Wayland: An exciting first update

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Upcoming Events

Here are the online events we'll be attending in the coming weeks – join us!

GitLab Commit

3-4 August, Online

DebConf21

22-29 August, Online

XDC 2021

15-17 September, Online

Linux Plumbers Conference

20-24 September, Online

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