June 27, 2016 by Frédéric Plourde | Blog
I’ve been fortunate enough lately to attend the largest virtual reality professional event/conference : SVVR. This virtual reality conference’s been held each year in the Silicon Valley for 3 years now. This year, it showcased more than 100 VR companies…
June 22, 2016 by Simon McVittie | Blog
I'm back from the GTK hackfest in Toronto, Canada and mostly recovered from jetlag, so it's time to write up my notes on what we discussed there.
June 22, 2016 by Mark Filion | News and Events
At Collabora, our multimedia team is always looking to improve QA tools in GStreamer. This week, we're introducing a new QA tool: a GStreamer tracer to track leaked objects.
June 20, 2016 by Guillaume Desmottes | Blog
At Collabora, our multimedia team is always looking to improve QA tools in GStreamer. This blog introduces a new QA tool: a GStreamer tracer to track leaked objects.
June 10, 2016 by Helen Fornazier | Blog
When the kernel crashes, it's good to know how to analyze the log and to discover exactly where the error occurred. This blog post shows a simple technique to retrieve the buggy line from the addresses shown in the log and also enabling specifics logs…
June 07, 2016 by Mark Filion | News and Events
Collabora will be exhibiting at InfoComm 2016, the largest, most exciting event in the United States focused on the pro-AV industry, in Last Vegas on June 8-10, 2016.
June 06, 2016 by Simon McVittie | Blog
Quite a lot has happened in xdg-app since last time I blogged about it. Most noticeably, it isn't called xdg-app any more, having been renamed to Flatpak. It is now available in Debian experimental under that name, and the xdg-app package that was briefly…
June 03, 2016 by Robert Foss | Blog
Progress in they VC4 graphics camp and the Wayland camp now enables us to run Weston on top of the drm backend for VC4 platforms. Previously software acceleration using pixman was needed, but this is no longer the case. Let's explore running hardware…
May 25, 2016 by Olivier Crête | Blog
After missing the last few GStreamer hackfests I finally managed to attend this time. It was held in Thessaloniki, Greece’s second largest city. The city is located by the sea side and the entire hackfest and related activities were either directly by…
May 18, 2016 by Mark Filion | News and Events
Linux Kernel 4.6 was released this week, with a total of 9 Collabora engineers taking part in its development, Collabora’s highest number of engineers contributing to a single Linux Kernel release yet!
May 17, 2016 by Gustavo Padovan | Blog
Linux Kernel 4.6 was released this week, with a total of 9 Collabora engineers taking part in its development, Collabora’s highest number of engineers contributing to a single Linux Kernel release yet. In total Collabora contributed 42 patches.
February 05, 2020 by Mark Filion | Blog
From KernelCI's new home, the latest on Zink (OpenGL on Vulkan), OpenXR & Monado, PipeWire in the automotive industry, JPEG2000, and GStreamer on the Magic Leap One, Collaborans gave talks in 6 different devrooms, as well on the main track.
December 20, 2019 by Alyssa Rosenzweig | Blog
If you have a device with a Mali T720 or T820 GPU, you’re in luck – your device is now supported in upstream Mesa at feature parity with other GPUs. Get out your Allwinner H6 or Amlogic S912 board, grab the latest Mesa, and enjoy a match of SuperTuxKart!
December 09, 2019 by Julian Bouzas | Blog
PipeWire, the new and emerging open source framework that aims to greatly improve the exchange and management of audio and video streams inside a Linux system, has seen a number of improvements and bug fixes over the past year.
November 26, 2019 by Aaron Boxer | Blog
With the advent of meson and gst-build, it is now possible to set up a GStreamer Windows development environment that rivals the finest Linux has to offer, with full support for Visual Studio debugging into the library.
October 24, 2019 by Erik Faye-Lund | Blog
I recently went to XDC 2019, where I gave yet another talk about Zink. I kinda forgot to write a blog-post about it, so here’s me trying to make up for it… or something like that. I’ll also go into some more recent developments as well.
October 09, 2019 by Dafna Hirschfeld | Blog
Prior to joining Collabora, I took part in Round 17 of the Outreachy internships, to work on the virtual drivers in the media subsystem of the Linux kernel, or more specifically, on the vicodec driver.
October 03, 2019 by Pekka Paalanen | Blog
What HDCP is, and why supporting HDCP in Weston is justified in both an economical and technical context.
August 28, 2019 by Gert Wollny | Blog
With the release of virglrenderer 0.8.0, getting accelerated OpenGL within a virtual machine (VM) made a big leap forward. Since virglrenderer-0.7.0, the code base has seen ~600 commits, and Collabora provided more than 80% of these contributions.
August 06, 2019 by Rohan Garg | Blog
Ongoing work on the reverse-engineered Panfrost OpenGL ES driver for Arm Mali GPUs has turned the RK3399 SoC into a very attractive platform to try out Wayland on ARM devices.
August 02, 2019 by Ryan Pavlik | Blog
As part of its unwavering commitment to open source and open standards, Collabora is proud to be part of bringing the recently-released OpenXR 1.0 to life, and to be pioneering the Monado open source runtime for OpenXR.
July 25, 2019 by Erik Faye-Lund | Blog
There's been quite a few updates to Zink, an OpenGL implementation on top of Vulkan, since I last wrote about it. Here's an overview of the recent changes, as well as an exciting announcement!
July 18, 2019 by Nicolas Dufresne | Blog
A little over a month and a half ago, Collaborans including Aaron Boxer, George Kiagiadakis, Guillaume Desmottes, Stéphane Cerveau and myself took part in the GStreamer Spring Hackfest in Oslo. This year, the hackfest was kindly hosted by Pexip.
June 04, 2020 by Andrzej Pietrasiewicz | News & Events
This latest release is the first to contain development work accomplished amid the lockdown measures. Despite these significant changes, Collaborans have also been steadfast in their contributions, with multiple projects progressing.
June 01, 2020 by Mark Filion | News & Events
Coding hss begun for this year's Google Summer of Code (GSoC) projects, announced earlier last month. The 2020 edition selected 1,199 students from 66 countries, to work with 199 mentoring organizations over the course of the summer.
May 29, 2020 by Jakob Bornecrantz | News & Events
With the excellent (online) edition of Augmented World Expo 2020 in full swing this week, what better time to announce version 0.2 of the Monado OpenXR runtime for Linux. It's been a very busy three months since the last Monado developer update!
May 18, 2020 by Mark Filion | News & Events
A few weeks ago, Ryan Pavlik presented "Unifying Reality: Building Experiences with OpenXR", a master class on OpenXR, the open standard API for building VR and AR experiences that work across devices, now and into the future.
May 08, 2020 by Lubosz Sarnecki | News & Events
Sponsored by Valve, this latest release of the Open Source project which enables interaction with traditional desktop environments, such as GNOME and KDE, in VR, brings the largest amount of changes yet, with many new features and architectural improvements.
April 30, 2020 by Lubosz Sarnecki | News & Events
A new monado-service binary and out of process compositor has landed in Monado, the fully Open Source OpenXR runtime for Linux! Here's a demo of the compositor's new abilities running with the new Blender OpenXR VR Session.
April 21, 2020 by Erica Ryoo | News & Events
In these times of disruption and uncertainty, how about some positive news for a change? Let's take a moment to celebrate the newest members of our engineering and administration teams: Mylène, Christopher, Melissa, Ricardo and Leandro!
March 31, 2020 by Helen Koike | News & Events
Despite the challenges presented by COVID-19, Linux kernel development continues. Here's a look at the various projects Collaborans have been involved in, and the progress made in kernel 5.6, which was released over the weekend.
March 30, 2020 by Mark Filion | News & Events
This week, Daniel Stone and Tomeu Vizoso will be taking part in Linaro Tech Days, a series of technical sessions presented live online via Zoom webinar and streamed on YouTube. These sessions are free to attend and open to the public!
March 24, 2020 by Erik Faye-Lund | News & Events
Today, Collabora is excited to announce a partnership with Microsoft to build OpenCL and OpenGL mapping layers on DirectX, in order to bring OpenCL 1.2 and OpenGL 3.3 support to all Windows and DirectX 12 enabled devices.
February 25, 2020 by Jakob Bornecrantz | News & Events
Ever since announcing the project at GDC 2019, we have been working on improving the full open source XR stack to a usable state. Today, we are very happy to tag version 0.1 of the Monado OpenXR runtime for Linux!
February 12, 2020 by Jakub Adam | News & Events
With the advent of 5G networks, it's now possible to stream high quality video in real-time with a very low latency that wasn't possible with the past generations of mobile networks.
Here are the events we'll be attending in the coming weeks – come say hello!
November 7-9, Prague, Czech Republic
November 15-18, Munich, Germany
November 19-20, Toulouse, France
November 29 - December 1, New Orleans, USA