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Zink: Summer 2021 update

June 14, 2021 by Erik Faye-Lund  |   Blog

There's a lot that has happened in the world of Zink since my last update, so let's see if I can bring you up to date on the most important stuff, including upstream development, support for OpenGL 4.6 & GLES 3.1, and more.

Zink: Summer 2021 update

Open Source OpenGL ES 3.1 on Mali GPUs with Panfrost

June 11, 2021 by Alyssa Rosenzweig  |   Blog

Panfrost, the open source driver for Arm Mali, now supports OpenGL ES 3.1 on both Midgard (Mali T760 and newer) and Bifrost (Mali G31, G52, G72) GPUs, adding a number of features, notably including compute shaders.

Open Source OpenGL ES 3.1 on Mali GPUs with Panfrost

Wine on Wayland meets Vulkan, multi-monitor support & more

June 07, 2021 by Alexandros Frantzis  |   News & Events

We first announced our work on the driver last December, and posted an update earlier this year. We are now happy to announce a second update for this driver, adding several major features which increase its scope and utility.

Wine on Wayland meets Vulkan, multi-monitor support & more

A libweston-based compositor for Automotive Grade Linux

June 02, 2021 by Marius Vlad  |   News & Events

Simplifying AGL's existing Wayland-based graphical stack and avoiding the use of modules that aren't maintained upstream has lead to the creation of a new compositor based on libweston, bringing more reliable and fine-grained system control.

A libweston-based compositor for Automotive Grade Linux

Bridging the OpenGL and Vulkan divide

May 27, 2021 by Rohan Garg  |   News & Events

Thanks to a new, low overhead extension in Mesa, OpenGL and Vulkan applications can now talk to each other, bringing more flexibility to application developers while easing the transition path between the industry-standard Khronos® APIs.

Bridging the OpenGL and Vulkan divide

Optimizing 3D performance with virglrenderer

May 17, 2021 by Gert Wollny  |   Blog

Collabora has been investing into Perfetto to enable driver authors & users to get deep insights into driver internals and GPU performance. Here's how we applied this work to study workloads on the virtualized VirGL implementation.

Optimizing 3D performance with virglrenderer

Mainline Linux gains accelerated video decoding for Microchip's SAMA5D4

May 11, 2021 by Emil Velikov  |   Blog

The Hantro Video4Linux2 (V4L2) kernel module has gained support for another SoC! The Microchip SAMA5D4 features a single decode unit supporting MPEG2, VP8 and H.264 streams, alongside the built-in post-processing unit.

Mainline Linux gains accelerated video decoding for Microchip's SAMA5D4

Quick hack: Patching kernel modules using DKMS

May 05, 2021 by Frederic Danis  |   Blog

DKMS is a framework that is mostly used to build and install external kernel modules. It can also be used to install a specific patch to the modules of the current kernel, such as applying a specific fix to the Bluetooth USB subsystem.

Quick hack: Patching kernel modules using DKMS

Kernel 5.12: Working to close the gap

May 04, 2021 by Ariel D'Alessandro  |   News & Events

With their latest contributions all around the kernel, notably to the Video4Linux APIs and hardware enablement, Collaborans continue to expand on their efforts to close the gap between hardware support on vendor trees and mainline.

Kernel 5.12: Working to close the gap

Build your own application with GTK 4 as a Meson subproject!

April 29, 2021 by Xavier Claessens  |   Blog

Building GTK 4 as a Meson subproject for your own application is not only useful for Windows builds, but also for many Linux distributions that do not yet package a recent enough version of GTK 4 and/or its dependencies.

Build your own application with GTK 4 as a Meson subproject!

Profiling virtualized GPU acceleration with Perfetto

April 22, 2021 by Antonio Caggiano  |   Blog

Recently, we have been using Perfetto to successfully profile Apitrace traces in crosvm through VirGL renderer. We have now added perfetto instrumentation to VirGL renderer, Mesa, and Apitrace to see what happens precisely in a frame.

Profiling virtualized GPU acceleration with Perfetto

Continuous 3D Hand Pose Tracking using Machine Learning & Monado

April 20, 2021 by Marcus Edel  |   Blog

As part of a project backed by INVEST-AI, a program managed by IVADO Labs, we have developed a multi-stage neural network-based solution that accurately locates and tracks the hands despite complex background noise and occlusion between hands.

Continuous 3D Hand Pose Tracking using Machine Learning & Monado

Adding bootloader support for USB 2.0 Host for Radxa ROCK 5B RK3588

April 27, 2023 by Eugen Hristev  |   Blog

The beauty of Open Source is that we can reuse code written by many other people, keep their authorship, and credit them for their work, without needing to reinvent anything!

Adding bootloader support for USB 2.0 Host for Radxa ROCK 5B RK3588

Meson & VSCode: Develop your project in a modern IDE

April 18, 2023 by Xavier Claessens  |   Blog

Want to develop your Meson project in a modern IDE? Make sure to install Meson VSCode extension which is now fully functional with the recent release of Meson 1.1.0!

Meson & VSCode: Develop your project in a modern IDE

Carlafox: Towards reliable open-source 3D perception

April 05, 2023 by Vineet Suryan  |   Blog

Labeling errors are common in present open-source 3D perception datasets, which could have impactful consequences. To tackle this issue, we used Carlafox to automatically generate an error-free synthetic dataset for 3D perception.

Carlafox: Towards reliable open-source 3D perception

Implementing Vulkan extensions for NVK

March 10, 2023 by Rebecca McKeever  |   Blog

Since joining the graphics team at Collabora as a Software Engineering Intern last November, I have implemented several Vulkan API extensions for NVK, an open-source Vulkan driver for NVIDIA hardware in Mesa.

Implementing Vulkan extensions for NVK

Oxidizing bmap-tools: rewriting a Python project in Rust

March 03, 2023 by Rafael Garcia Ruiz  |   Blog

Rewriting bmaptool in Rust to remove Python dependencies, create statically linked binary, and allow the bmap sparse file format to be used in other Rust projects.

Oxidizing bmap-tools: rewriting a Python project in Rust

The futex_waitv() syscall and gaming on Linux

February 17, 2023 by Muhammad Usama Anjum  |   Blog

Just over a year has passed since the futex_waitv() syscall, part of the new futex2 systems calls, landed in Linux 5.16. But why are both needed? What role do they play in the context of gaming on Linux? Let's find out.

The futex_waitv() syscall and gaming on Linux

Exploring Rust for Vulkan drivers, part 1

February 02, 2023 by Faith Ekstrand  |   Blog

Over the course of the last decade, Rust has emerged as a new programming language for writing safe low-level code. This blog post is the first in a series exploring the area of using Rust to write Mesa Vulkan drivers.

Exploring Rust for Vulkan drivers, part 1

Labeling tools are great, but what about quality checks?

January 17, 2023 by Jakub Piotr Cłapa  |   Blog

MLfix is an open-source tool that combines novel unsupervised machine-learning pipelines with a new user interface concept that, together, help annotators and machine-learning engineers identify and filter out label errors.

Labeling tools are great, but what about quality checks?

A brave new world: building glibc with LLVM

January 17, 2023 by Adrian Ratiu  |   Blog

Times are changing: LLVM has become more than a spare to GCC, such that glibc - the last big GCC bastion, is now working towards supporting LLVM as a first-class citizen.

A brave new world: building glibc with LLVM

Kicking off 2023 with the MIT Reality Hack!

January 11, 2023 by Jakob Bornecrantz  |   Blog

It's with excitement and nervousness that I'm writing this post, sitting on a plane heading to Boston where I will attend the MIT Reality Hack as a mentor.

Kicking off 2023 with the MIT Reality Hack!

State of Monado's visual-inertial tracking

December 20, 2022 by Mateo de Mayo  |   Blog

The development of Monado's inside-out tracking solution keeps improving and more devices are now supported. Here's an overview of where things stand, as presented at the FOSS XR conference in October.

State of Monado's visual-inertial tracking

Machine Learning with Etnaviv and OpenCL

December 15, 2022 by Italo Nicola  |   Blog

Machine learning is increasingly seeing more applications and it's important to have FOSS options to accelerate such workloads. With that in mind, we began an effort earlier this year to get a TFLite model running on a VIM3 NPU using Etnaviv and OpenCL.

Machine Learning with Etnaviv and OpenCL

Tested on real silicon: Automating RISC-V Hardware-in-the-Loop

September 08, 2025 by Ariel D'Alessandro  |   News & Events

Addressing the need for reliable hardware testing for RISC-V adoption, the RISE Project and Collabora added two RISC-V boards to Collabora's LAVA testing lab.

Tested on real silicon: Automating RISC-V Hardware-in-the-Loop

GStreamer Analytics, ElectricMaple & more for IBC 2025

September 03, 2025 by Kara Bembridge  |   News & Events

Collabora is headed to Amsterdam. Meet us at Booth A63 in Hall 14 as we showcase GStreamer Analytics combined with ML, hardware-accelerated video decoding in Dante Studio using GStreamer, remote rendering for standalone XR, and more!

GStreamer Analytics, ElectricMaple & more for IBC 2025

Collabora at OSS Europe 2025: Five talks, hands-on demos, and workshops!

August 19, 2025 by Kara Bembridge  |   News & Events

Collabora is heading to Amsterdam with talks, demos, and workshops covering Embedded Linux, KernelCI, Bluetooth & Auracast, mainline video capture for Rockchip, and more. Join us to see our latest open source work in action!

Collabora at OSS Europe 2025: Five talks, hands-on demos, and workshops!

Improvements to Mesa video decoding for Panfrost

August 13, 2025 by Eric Smith  |   News & Events

The Mesa 25.2 release introduces support for AFBC compressed YUV textures in the Panfrost driver for ARM Mali GPUs, enabling more efficient memory bandwidth and power usage in video playback and real-time texture processing.

Improvements to Mesa video decoding for Panfrost

Mesa 25.2 brings new hardware support for Nouveau users

August 04, 2025 by Faith Ekstrand  |   News & Events

Starting with Mesa 25.2, NVK will now advertise support for Blackwell (RTX 50xx series) and Kepler (most GT and GTX 600 series, most GTX 700 series, and some GTX 800 series) GPUs.

Mesa 25.2 brings new hardware support for Nouveau users

Kernel 6.16: Fine-tuning the details

July 31, 2025 by Julien Massot  |   News & Events

The latest Linux kernel brings enhanced MediaTek Platform enablement, Rockchip performance, and more. Collabora contributed to this release with no less than 22 authored contributors!

Kernel 6.16: Fine-tuning the details

PanVK now supports Vulkan 1.4

July 29, 2025 by Erik Faye-Lund  |   News & Events

PanVK has reached another milestone and will be officially supporting Vulkan 1.4 on V10! We're up-to-date with the latest version and are well caught up for this release.

PanVK now supports Vulkan 1.4

All roads lead to Brest: Collabora at DebConf25

July 09, 2025 by Kara Bembridge  |   News & Events

Collabora is proud to sponsor this year's annual Debian conference, taking place in Brest, France. Join us as we showcase the latest with Apertis, discuss Debian running on mobile devices, and more.

All roads lead to Brest: Collabora at DebConf25

Introducing Tyr, a new Rust DRM driver

July 07, 2025 by Daniel Almeida  |   News & Events

The last year has seen substantial progress on the DRM infrastructure required to write GPU drivers in Rust. Developed in collaboration with Arm and Google, Tyr is a new Rust-based DRM driver targeting CSF-based Arm Mali GPUs.

Introducing Tyr, a new Rust DRM driver

Build with confidence, sustain for the future: Collabora joins the Toradex Proven Partner Network

July 02, 2025 by Mark Filion  |   News & Events

This partnership ensures customers can build embedded products with long-term maintenance viability that will meet the challenges of tomorrow, such as compliance with the CRA, all built on proven Toradex platforms and upstream-first software.

Build with confidence, sustain for the future: Collabora joins the Toradex Proven Partner Network

Collabora takes first place at ICME 2025 Grand Challenge

June 19, 2025 by Kara Bembridge  |   News & Events

Building on our Open Source strengths in AI and data-driven solutions, Collabora's ML team, led by Marcus Edel, Vineet Suryan, & Aaron Boxer, has taken first place in Track 3 of the ICME 2025 Grand Challenge on Video Super-Resolution for Video Conferencing.

Collabora takes first place at ICME 2025 Grand Challenge

Meet Boardswarm, a new Open Source tool for board management and distributed development

June 17, 2025 by Martyn Welch  |   News & Events

Improving access, flexibility, and CI integration for development boards, making it easier for developers to work with embedded hardware, no matter where they are.

Meet Boardswarm, a new Open Source tool for board management and distributed development

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