June 25, 2026 by Faith Ekstrand | News & Events
Kraid is a new Rust-based compiler for Panfrost that replaces the aging Bifrost-rooted compiler stack with a cleaner, more flexible design for modern Mali GPUs, improving IR structure, register allocation, hardware testing, and long-term maintainability.
June 17, 2026 by Kara Bembridge | News & Events
Join us on June 18 for our low-latency ML video analytics demo on the Ryzen AI Max 300 Series at the AMD Embedded Computing Summit!
June 17, 2026 by Vignesh Raman | News & Events
Linux kernel 7.1 brings improvements across filesystems, networking, scheduling, graphics, Rust, and hardware enablement, with Collabora contributing 65 patches from 16 engineers across Panthor, DRM, Rockchip, MediaTek, and driver fixes across the kernel.
June 12, 2026 by Kara Bembridge | News & Events
Next week we'll be in Long Beach, California for AWE USA 2026. Catch our talk exploring OpenXR, from its practical foundation for cross-platform XR interoperability, to its extension support across devices, and more!
May 26, 2026 by Frederic Danis | Blog
New upstream BlueZ documentation helps simplify Bluetooth qualification for Linux-based products by mapping supported profiles, test requirements, software versions, and manual steps in one place.
May 21, 2026 by Mark Filion | News & Events
Embedded Recipes returns to Nice for its second standalone edition, along with Linux Media Summit, PipeWire, libcamera, GStreamer Spring Hackfest, and new Display Next Hackfest & BlueZ F2F. Visit our table for Tyr, ML video analytics & Flipper One prototype!
May 21, 2026 by Sjoerd Simons | News & Events
Collabora is proud to share that we've partnered with Flipper Devices to work together on building an open Linux platform for hardware hackers. The long-awaited Flipper One will be built on the Rockchip RK3576!
May 14, 2026 by Daniel Almeida | Blog
See how Tyr moves beyond MCU firmware boot to build the group, queue, VM, submission, and completion paths needed to run real Vulkan workloads on Mali CSF GPUs.
May 13, 2026 by Kara Bembridge | News & Events
Join us next week in Utrecht for RustWeek! We'll be running a SuperTuxKart tournament to showcase Tyr, the Rust driver for Arm Mali GPUs. Come and see if you've got what it takes!
May 07, 2026 by Faith Ekstrand | Blog
A complete breakdown of Mesa’s NIR compiler detailing how it optimizes shader memory access with SSA promotion, deref analysis, copy propagation, and store elimination to reduce memory traffic and improve GPU performance.
May 05, 2026 by George Kiagiadakis | Blog
Collabora brought Bluetooth Auracast broadcasting to MediaTek Genio 700 for Embedded World 2026. Here's the complete, fully Open Source setup featuring Debian, BlueZ, PipeWire, with all the code and configs from our live booth demo.
April 27, 2026 by Adrian Ratiu | News & Events
Collabora's contributions to Git 2.54 and the upcoming 2.55 add powerful config-based hooks with better visibility, opt-in parallel hook execution, and safer submodule handling via path-collision fixes.
December 06, 2023 by George Kiagiadakis | Blog
We can now confidently say that PipeWire is here to stay. But of course it is not the end of the journey. There are many new areas to explore going forward, especially in WirePlumber and the ecosystem that builds around PipeWire.
December 05, 2023 by Edmund Smith | Blog
Our look at the Rust crate for interconnected objects continues, as we examine how persian-rug really does tie the room together by providing a convenient container solution with a safety net to go along with it.
December 01, 2023 by Gustavo Padovan | Blog
The testing ecosystem in the Linux kernel has been steadily growing, but are efforts sufficiently coordinated? How can we help developers and maintainers integrate code more efficiently? How can we mitigate maintainer burnout?
October 30, 2023 by Ashok Sidipotu | Blog
With the upcoming 0.5 release, WirePlumber's Lua scripts will be transformed with the new Event Dispatcher. More modular and extensible with very little redundant processing, they will look and feel completely different.
October 02, 2023 by Daniel Almeida | Blog
This second installment explores the Rust libraries Collabora developed to decode video and how these libraries are used within ARCVM to eventually remove CrosVM's dependency on the Chrome codec stack.
September 27, 2023 by Edmund Smith | Blog
Why is creating object graphs hard in Rust? In part 1, we looked at a basic pattern, where two types of objects refer to one another. In this part we'll follow up in more detail and examine the different approaches that can be applied.
September 13, 2023 by Jakub Piotr Clapa | Blog
Text-to-speech (TTS) models are playing a transformative role, from enriching audiobooks to enhancing podcasts and even improving interactions with chatbots. Meet WhisperSpeech, an Open Source text-to-speech model developed by Collabora.
August 21, 2023 by Eugen Hristev | Blog
In Linux, the Industrial Input/Output subsystem manages devices like Analog to Digital Converters, Light sensors, accelerometers, etc. On the other hand, the Input subsystem handles keyboards, mice, touchscreens, and any device that has a human interface.
August 10, 2023 by Paweł Wieczorek | Blog
Collabora's main testing laboratory has grown to automate testing on over 150 devices of about 30 different types. The lab receives job submissions from several CI systems, e.g. KernelCI, MesaCI, and Apertis QA.
August 09, 2023 by Edmund Smith | Blog
Rust is a modern language known for its memory safety, efficiency, and wide range of high-level features. But many beginners also run into something else in Rust: how surprisingly difficult it is to represent some common designs.
August 03, 2023 by Marcus Edel | Blog
At Collabora, we're committed to bringing people together. That's why we're pushing state-of-the-art machine-learning techniques like Large Language Models, Speech Recognition, and Speech-Synthesis techniques.
July 31, 2023 by Eugen Hristev | Blog
I have been working on getting U-boot upstream up to speed for the Radxa Rock-5B Rockchip RK3588 board. One of the cool features that I recently published upstream is the ability to boot the board without any kind of non-volatile media (NVM) used.
June 21, 2021 by Erica Ryoo | News & Events
Despite the many obstacles brought on by the pandemic, Collabora has continued to grow its teams for the road ahead. Join us in welcoming Kiril, Benjamin, Daniel, Shreeya, Ariel, Nicolas and James!
June 07, 2021 by Alexandros Frantzis | News & Events
We first announced our work on the driver last December, and posted an update earlier this year. We are now happy to announce a second update for this driver, adding several major features which increase its scope and utility.
June 02, 2021 by Marius Vlad | News & Events
Simplifying AGL's existing Wayland-based graphical stack and avoiding the use of modules that aren't maintained upstream has lead to the creation of a new compositor based on libweston, bringing more reliable and fine-grained system control.
May 27, 2021 by Rohan Garg | News & Events
Thanks to a new, low overhead extension in Mesa, OpenGL and Vulkan applications can now talk to each other, bringing more flexibility to application developers while easing the transition path between the industry-standard Khronos® APIs.
May 04, 2021 by Ariel D'Alessandro | News & Events
With their latest contributions all around the kernel, notably to the Video4Linux APIs and hardware enablement, Collaborans continue to expand on their efforts to close the gap between hardware support on vendor trees and mainline.
March 25, 2021 by Boris Brezillon | News & Events
The Panfrost project started as a reverse engineering effort to understand Arm Mali Midgard and Bifrost GPU internals. With the driver getting more and more mature, the natural next step was to work on an Open Source Vulkan driver for those GPUs.
March 22, 2021 by Mark Filion | News & Events
Join us this week at the Spring edition of Linaro Virtual Connect, as we discuss bringing stateless video decoding support to Linux, and take a look at where we are, and what's to come, for open drivers for Arm GPUs.
March 10, 2021 by Erik Faye-Lund | News & Events
One year ago, we announced a new partnership with Microsoft to build OpenGL mapping layers to DirectX 12. Today, we're excited to share that the we have passed the OpenGL 3.3 conformance tests, and have now upstreamed the D3D12 driver in Mesa 3D!
February 19, 2021 by Alexandros Frantzis | News & Events
Two months ago we announced a first proposal for a Wayland driver for Wine, the compatibility layer for Windows applications. Here's an update on this effort, which contains more details and instructions for building and running the Wayland driver.
February 17, 2021 by Ezequiel Garcia | News & Events
The first kernel release of 2021 brings a number of highlights contributed by Collaborans, including the new Syscall User Dispatch mechanism, and the destaging of both the H.264 stateless decoding interface and the Rockchip ISP driver.
February 15, 2021 by Jakob Bornecrantz | News & Events
Monado, the OpenXR runtime for Linux, is now officially conformant! In recognition of this milestone, a first major release version of the OpenXR runtime for Linux is now available, bringing with it a SteamVR driver!
January 19, 2021 by Mark Filion | News & Events
Join us as our 2021 conference schedule gets underway this weekend with the virtual editions of linux.conf.au and MiniDebConf India! Collaborans will be giving talks on recent projects including futex2, and Open Source AI video analytics with Panfrost.
Here are the events we'll be attending in the coming weeks – come say hello!
July 20 - 25, Santa Fe, Argentina