November 03, 2020 by Alyssa Rosenzweig | Blog
Since our previous update on Panfrost, the open source stack for Arm's Mali Midgard and Bifrost GPUs, we've focused on taking our driver from its reverse-engineered origins on Midgard to a mature stack.
November 02, 2020 by Jakob Bornecrantz | News & Events
Monado 0.4 OpenXR runtime introduces initial support for Android and passes all of the OpenXR conformance tests with both OpenGL and Vulkan on desktop with a simulated device.
October 22, 2020 by Mark Filion | News & Events
The 4-day event is dedicated to everything open source and will showcase a program of 250+ talks. Collaborans will once again be actively participating in the week's activities, with no less than eight presentations, a BoF on KernelCI, and two panel discussions!
October 22, 2020 by Mylène Josserand | News & Events
Collaborans continue to be very active in the Linux kernel, authoring over 150 commits in this release. Here's a look at the improvements, and new features, contributed by our team, notably in hardware support, multimedia, graphics and testing.
October 20, 2020 by Gustavo Noronha | Blog
The concept of a remote internship may raise some doubts, or even red flags, for many students, as would remote jobs for professionals. As a result, we pay extra attention to how we onboard and support our interns.
October 06, 2020 by Stéphane Cerveau | News & Events
A move to GitLab. A switch to the powerful Meson build system. A fast and reliable CI system implemented. The GStreamer community has been busy, bringing a bevy of enhancements to 1.18. Here's a look at the key contributions by Collaborans.
September 28, 2020 by Aaron Boxer | Blog
GStreamer relies on various 2D font rendering and layout libraries such as Pango and Cairo to generate text for the Pango plugin, which contains elements such as textoverlay. Here's how to add the Pango plugin to a gst-build installation on Windows.
September 25, 2020 by Mylène Josserand | Blog
In this second part of this blog post series on Linux kernel initcalls, we'll go deeper into implementation, with a look at the colorful __device_initcall() macro, the rootfs initcall, and how modules can be executed.
September 21, 2020 by Marcus Edel | Blog
Introducing an accurate and light-weight deep network for video super-resolution upscaling, running on a completely open source software stack using Panfrost, the free and open-source graphics driver for Mali GPUs.
September 15, 2020 by Mark Filion | News & Events
The lineup of great virtual conferences continues this week with the 2020 edition of X.Org Developer's Conference (XDC), the leading event for developers working on all things Open graphics, including the Linux kernel, Mesa, DRM, Wayland and X11.
September 11, 2020 by Raghavendra Rao | Blog
PipeWire continues to evolve with the recent integration of libcamera, a library to support complex cameras. In this blog post, I'll explain why libcamera exists, what it does, and how we integrated it in PipeWire.
August 31, 2020 by Emil Velikov | Blog
A high-level introduction of the Linux graphics stack, how it is used within ChromeOS, and the work done to improve software rendering (while simultaneously improving GPU rendering by reducing the boilerplate needed in applications).
December 05, 2023 by Edmund Smith | Blog
Our look at the Rust crate for interconnected objects continues, as we examine how persian-rug really does tie the room together by providing a convenient container solution with a safety net to go along with it.
December 01, 2023 by Gustavo Padovan | Blog
The testing ecosystem in the Linux kernel has been steadily growing, but are efforts sufficiently coordinated? How can we help developers and maintainers integrate code more efficiently? How can we mitigate maintainer burnout?
October 30, 2023 by Ashok Sidipotu | Blog
With the upcoming 0.5 release, WirePlumber's Lua scripts will be transformed with the new Event Dispatcher. More modular and extensible with very little redundant processing, they will look and feel completely different.
October 02, 2023 by Daniel Almeida | Blog
This second installment explores the Rust libraries Collabora developed to decode video and how these libraries are used within ARCVM to eventually remove CrosVM's dependency on the Chrome codec stack.
September 27, 2023 by Edmund Smith | Blog
Why is creating object graphs hard in Rust? In part 1, we looked at a basic pattern, where two types of objects refer to one another. In this part we'll follow up in more detail and examine the different approaches that can be applied.
September 13, 2023 by Jakub Piotr Clapa | Blog
Text-to-speech (TTS) models are playing a transformative role, from enriching audiobooks to enhancing podcasts and even improving interactions with chatbots. Meet WhisperSpeech, an Open Source text-to-speech model developed by Collabora.
August 21, 2023 by Eugen Hristev | Blog
In Linux, the Industrial Input/Output subsystem manages devices like Analog to Digital Converters, Light sensors, accelerometers, etc. On the other hand, the Input subsystem handles keyboards, mice, touchscreens, and any device that has a human interface.
August 10, 2023 by Paweł Wieczorek | Blog
Collabora's main testing laboratory has grown to automate testing on over 150 devices of about 30 different types. The lab receives job submissions from several CI systems, e.g. KernelCI, MesaCI, and Apertis QA.
August 09, 2023 by Edmund Smith | Blog
Rust is a modern language known for its memory safety, efficiency, and wide range of high-level features. But many beginners also run into something else in Rust: how surprisingly difficult it is to represent some common designs.
August 03, 2023 by Marcus Edel | Blog
At Collabora, we're committed to bringing people together. That's why we're pushing state-of-the-art machine-learning techniques like Large Language Models, Speech Recognition, and Speech-Synthesis techniques.
July 31, 2023 by Eugen Hristev | Blog
I have been working on getting U-boot upstream up to speed for the Radxa Rock-5B Rockchip RK3588 board. One of the cool features that I recently published upstream is the ability to boot the board without any kind of non-volatile media (NVM) used.
July 18, 2023 by Eugen Hristev | Blog
I previously talked about getting the bigger brother Rock 5B into mainline U-boot; this time I worked on the Rock 5A, an even tinier SBC based on Rockchip's RK3588S SoC that is one step closer to getting accepted.
October 13, 2015 by Guy Lunardi | News and Events
Seoul, South Korea - From 20/10/2015 to 23/10/2015: We will be exhibiting at the GENIVI Showcase during the All Member Meeting.
September 28, 2015 by Guy Lunardi | News and Events
Dublin, Ireland - from 08/10/2015 to 09/10/2015: The GStreamer Conference is a conference for anyone interested in the GStreamer multimedia framework or Open Source and cross-platform multimedia.
September 05, 2015 by Guy Lunardi | News and Events
Amsterdam, The Netherlands - from 10/09/2015 to 15/09/2015: we are thrilled to be joining ARM to demonstrate our latest technology showcases together at their booth at IBC 2015. Booth Hall 4.C61
August 14, 2015 by Guy Lunardi | News and Events
Seattle, USA - from 19/08/2015 to 21/08/2015: The Linux Plumbers Conference (LPC) is a developer conference for those working on the “plumbing” of Linux.
August 14, 2015 by Guy Lunardi | News and Events
Heidelberg, Germany - from 15/08/2015 to 22/08/2015: The 16th annual Debian developers meeting.
August 14, 2015 by Guy Lunardi | News and Events
Montpellier, France - from 14/08/2015 to 16/08/2015: GStreamer developers are meeting up to work on the project.
March 20, 2015 by Guy Lunardi | News and Events
Orlando, USA - from 17/06/2015 to 19/06/2015: we'll be exhibiting at InfoComm 2015, the largest event for professional AV in the world. Collabora booth 5469
March 18, 2015 by Guy Lunardi | News and Events
Stuttgart, Germany - From 22/04/2015 to 22/04/2015: We will be exhibiting at the GENIVI Demonstration Showcase during the All Member Meeting.
January 15, 2015 by Guy Lunardi | News and Events
Amsterdam, The Netherlands February 10-12, 2015: the world’s largest tradeshow dedicated to professional AV and electronic systems integration. Collabora booth #11-E61
December 17, 2014 by Guy Lunardi | News and Events
Las Vegas, USA - January 6th - 9th, 2015: Collabora will be participating with key partners at CES 2015, the world’s gathering place for all who thrive on the business of consumer technologies.
December 16, 2014 by Guy Lunardi | News and Events
Cambridge, UK January 25-29, 2015: Hosted at Collabora's UK headquarters, the Event Developer Hackfest 2015 aims to continue the tradition of pushing forward roadmaps for the toolkit and developer experience.
November 24, 2014 by Guy Lunardi | News and Events
A Coruña, Spain - December 7-10, 2014: Collabora are pleased to be sponsoring and attending the upcoming Web Engines Hackfest, which will bring together members from all parts of the Web Platform community.
Here are the events we'll be attending in the coming weeks – come say hello!
May 8-9, Stuttgart, Germany
May 12-14, Seoul, South Korea
May 13, Nice, France
May 14-16, Nice, France
May 16-18, Nice, France