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Kernel 5.17: Solid & steady

March 31, 2022 by Sebastian Fricke  |   News & Events

While eastern Europe has experienced ghastly events that have shaken the world, the latest Linux kernel release could aptly be named "Solid & Steady." Here's a look at some of the contributions made by Collabora's kernel team.

Kernel 5.17: Solid & steady

Spotlight on Meson's full-featured developer environment

March 30, 2022 by Xavier Claessens  |   Blog

When developing an application or a library, it is very common to want to run it without installing it, or to install it into a custom prefix rather than on the system. Here's how Meson can help with that.

Spotlight on Meson's full-featured developer environment

School's back in session at Open Source 101

March 24, 2022 by Kara Bembridge  |   News & Events

Join us next week for Open Source 101, a one-day conference where we'll dive into the latest around FOSS virtual & augmented reality, and look at the implications of enabling automated testing upstream.

School's back in session at Open Source 101

How to write a Vulkan driver in 2022

March 23, 2022 by Faith Ekstrand  |   Blog

An incredible amount has changed in Mesa and in the Vulkan ecosystems since we wrote the first Vulkan driver in Mesa for Intel hardware back in 2015. Not only has Vulkan grown, but Mesa has as well.

How to write a Vulkan driver in 2022

Improving the reliability of file system monitoring tools

March 14, 2022 by Gabriel Krisman Bertazi  |   Blog

Every file system used in production has tools to try to recover from system crashes. To provide a better infrastructure for those tools, our kernel team developed FAN_FS_ERROR, a new fanotify event which monitors error notifications.

Improving the reliability of file system monitoring tools

PipeWire: A year in review & a look ahead

March 08, 2022 by George Kiagiadakis  |   Blog

The PipeWire project made major strides over the past few years, bringing shiny new features, and paving the way for new possibilities in the Linux multimedia scene. A look what was accomplished in 2021, and what lies ahead for 2022.

PipeWire: A year in review & a look ahead

Portable Linux gaming with the Steam Deck

March 01, 2022 by Simon McVittie  |   News & Events

Congratulations to Valve on the release of the Steam Deck, their new handheld gaming PC! With it comes a new release of SteamOS, complete with a brand new A/B design for seamless system updates.

Portable Linux gaming with the Steam Deck

New faces for new challenges

February 28, 2022 by Kara Bembrirdge  |   News & Events

As the globe still navigates the twists and turns of the times, Collabora can confidently say we've been steadily on the rise. We've added brand new members to our crew who are more than equipped to keep pace.

New faces for new challenges

GStreamer 1.20: Embedded & WebRTC lead the way

February 18, 2022 by Olivier Crête  |   News & Events

At the forefront of contributors for this latest release, our team's work focused on two areas in which we believe GStreamer shines the brightest: embedded systems, and network streaming, in particular WebRTC.

GStreamer 1.20: Embedded & WebRTC lead the way

Landing a new syscall: What is futex?

February 08, 2022 by André Almeida  |   Blog

Over the past 18 months, we have been on a roller-coaster ride developing futex2, a new set of system calls. As part of this effort, the futex_waitv() syscall has now landed in Linux 5.16. But what exactly is futex?

Landing a new syscall: What is futex?

FOSDEM 2022

February 01, 2022 by Kara Bembridge  |   News & Events

Kicking off in a matter of days, this jam-packed weekend will host over 50 devrooms and nearly 700 talks including an in-depth look at Mobian: an open-source project aimed at bringing Debian GNU/Linux to mobile devices.

FOSDEM 2022

Writing an open source GPU driver - without the hardware

January 27, 2022 by Alyssa Rosenzweig  |   Blog

Until now, no Valhall devices (Mali-G57, Mali-G78) ran mainline Linux - whilst this made driver development obviously difficult, there’s no better time to write drivers than before the devices even get into the hands of end users.

Writing an open source GPU driver - without the hardware

USB 3.0 preliminary support in U-boot for Radxa Rock-5B

May 31, 2023 by Eugen Hristev  |   Blog

A while back I presented USB 2.0 host support that was added to U-boot for the Radxa Rock-5B RK3588 Rockchip board. This time, USB 3.0 was added with support for the host and gadget.

USB 3.0 preliminary support in U-boot for Radxa Rock-5B

Radxa Rock-5B PCIe and RTL8125B networking in U-boot

May 18, 2023 by Eugen Hristev  |   Blog

Work continues on the Radxa ROCK5B RK388, as PCIe and RTL8125B networking support in U-boot have now been added. Publishing code as Open Source can benefit many different other projects, and allows anyone to benefit.

Radxa Rock-5B PCIe and RTL8125B networking in U-boot

Introducing Multiview for NVK

May 03, 2023 by Rebecca Mckeever  |   Blog

NVK, an open-source Vulkan driver for NVIDIA hardware that is part of Mesa, now supports the Vulkan extension VK_KHR_multiview.

Introducing Multiview for NVK

Adding bootloader support for USB 2.0 Host for Radxa ROCK 5B RK3588

April 27, 2023 by Eugen Hristev  |   Blog

The beauty of Open Source is that we can reuse code written by many other people, keep their authorship, and credit them for their work, without needing to reinvent anything!

Adding bootloader support for USB 2.0 Host for Radxa ROCK 5B RK3588

Meson & VSCode: Develop your project in a modern IDE

April 18, 2023 by Xavier Claessens  |   Blog

Want to develop your Meson project in a modern IDE? Make sure to install Meson VSCode extension which is now fully functional with the recent release of Meson 1.1.0!

Meson & VSCode: Develop your project in a modern IDE

Carlafox: Towards reliable open-source 3D perception

April 05, 2023 by Vineet Suryan  |   Blog

Labeling errors are common in present open-source 3D perception datasets, which could have impactful consequences. To tackle this issue, we used Carlafox to automatically generate an error-free synthetic dataset for 3D perception.

Carlafox: Towards reliable open-source 3D perception

Implementing Vulkan extensions for NVK

March 10, 2023 by Rebecca McKeever  |   Blog

Since joining the graphics team at Collabora as a Software Engineering Intern last November, I have implemented several Vulkan API extensions for NVK, an open-source Vulkan driver for NVIDIA hardware in Mesa.

Implementing Vulkan extensions for NVK

Oxidizing bmap-tools: rewriting a Python project in Rust

March 03, 2023 by Rafael Garcia Ruiz  |   Blog

Rewriting bmaptool in Rust to remove Python dependencies, create statically linked binary, and allow the bmap sparse file format to be used in other Rust projects.

Oxidizing bmap-tools: rewriting a Python project in Rust

The futex_waitv() syscall and gaming on Linux

February 17, 2023 by Muhammad Usama Anjum  |   Blog

Just over a year has passed since the futex_waitv() syscall, part of the new futex2 systems calls, landed in Linux 5.16. But why are both needed? What role do they play in the context of gaming on Linux? Let's find out.

The futex_waitv() syscall and gaming on Linux

Exploring Rust for Vulkan drivers, part 1

February 02, 2023 by Faith Ekstrand  |   Blog

Over the course of the last decade, Rust has emerged as a new programming language for writing safe low-level code. This blog post is the first in a series exploring the area of using Rust to write Mesa Vulkan drivers.

Exploring Rust for Vulkan drivers, part 1

Labeling tools are great, but what about quality checks?

January 17, 2023 by Jakub Piotr Cłapa  |   Blog

MLfix is an open-source tool that combines novel unsupervised machine-learning pipelines with a new user interface concept that, together, help annotators and machine-learning engineers identify and filter out label errors.

Labeling tools are great, but what about quality checks?

A brave new world: building glibc with LLVM

January 17, 2023 by Adrian Ratiu  |   Blog

Times are changing: LLVM has become more than a spare to GCC, such that glibc - the last big GCC bastion, is now working towards supporting LLVM as a first-class citizen.

A brave new world: building glibc with LLVM

Perfecting Open Source Recipes in Paris

September 19, 2023 by Kara Bembridge  |   News & Events

The world-renowned culinary scene in The City of Light will be getting a pack of different types of chefs next week for Kernel Recipes and Embedded Recipes. Kernel Recipes kicks off on September 25, then Embedded Recipes from September 28 to 29.

Perfecting Open Source Recipes in Paris

Empowering Open Source at IBC 2023

September 11, 2023 by Kara Bembridge  |   News & Events

Collabora is headed to Amsterdam! This year, we will be showcasing some of our recent work on the DAB protocol, as well as the software integration of LCEVC, MPEG's novel enhancement codec, into the GStreamer multimedia framework.

Empowering Open Source at IBC 2023

Monado SLAM datasets now available

September 11, 2023 by Mateo de Mayo  |   News & Events

The Monado SLAM datasets (MSD) are egocentric visual-inertial SLAM datasets recorded to improve the Basalt-based inside-out tracking component of the Monado project.

Monado SLAM datasets now available

Video codecs: Adding AV1 stateless video decoder support to Linux

September 07, 2023 by Benjamin Gaignard  |   News & Events

The latest mainline Linux kernel (v6.5) includes 22 patches that enable support for the AV1 uAPI and for two stateless video decoders: one for the Rockchip RK3588 and one for MT8195, a MediaTek SoC.

Video codecs: Adding AV1 stateless video decoder support to Linux

Linux kernel 6.5: USB4v2 and Wifi7 have arrived

August 30, 2023 by Adrian Larumbe  |   News & Events

The 6.5 release is here and it comes with many changes. As is often the case, Collabora has been actively involved in the submission of patches, mostly in the task of hardware enablement for Mediatek and Rockchip SoCs.

Linux kernel 6.5: USB4v2 and Wifi7 have arrived

Ready to All Systems Go!

August 23, 2023 by Kara Bembridge  |   News & Events

Set in the captivating city of Berlin, All Systems Go! is ready to explore foundational user-space Linux technologies after a 4-year hiatus.

Ready to All Systems Go!

NVK Has landed!

August 04, 2023 by Faith Ekstrand  |   News & Events

As of today, NVK, the new Vulkan driver for Nvidia GPUs, has landed in the main Mesa branch and will be included as an experimental driver in the 23.3 release of Mesa.

NVK Has landed!

EOSS - Recorded presentations (videos) now available

July 27, 2023 by Mark Filion  |   News & Events

If you weren't able to attend Embedded Open Source Summit in Prague last month, you're in luck as all presentations were recorded and are now available on YouTube.

EOSS - Recorded presentations (videos) now available

The next step for NVK: Merging into Mesa!

July 26, 2023 by Kara Bembridge  |   News & Events

After months of work, led by Collabora's own Faith Ekstrand, Red Hat's Karol Herbst, and numerous open source contributors, NVK is now considered ready to be merged into the main Mesa project.

The next step for NVK: Merging into Mesa!

A helping Arm for Panfrost

July 20, 2023 by Daniel Stone  |   News & Events

Collabora continues to relentlessly shift the needle to make high-quality open-source software not just an aspiration, but an expectation. We're pleased to announce an extension of our collaboration with Arm, providing more surety and capability for Panfrost.

A helping Arm for Panfrost

A weekend for developers

July 13, 2023 by Kara Bembridge  |   News & Events

With Black Valley in Norway, and Akademy in Greece, this weekend's plans are all set or computer enthusiasts! Collabora is proud to sponsor both of these events as a chance for communities to come together and strengthen their bonds.

A weekend for developers

Zink brings conformant OpenGL on Imagination GPUs

July 06, 2023 by Erik Faye-Lund  |   News & Events

Today, Imagination Technologies announced they are now using Zink for full OpenGL 4.6 support. This is the first time we've seen a hardware vendor trust Zink enough to completely side-step a native OpenGL driver and use it in a shipping product.

Zink brings conformant OpenGL on Imagination GPUs

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