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Enabling responsive AI at SIDO 2026

September 15, 2026 by Kara Bembridge  |   News & Events

Visit us at the STMicroelectronics booth at SIDO to see how the STM32MP2 platform enables responsive edge-AI applications for industrial use cases.

Enabling responsive AI at SIDO 2026

Re-engineering YouTube for the Living Room: Bringing Chrobalt to RDK

September 11, 2026 by Santosh Mahto  |   News & Events

Working closely with Google, we built the first RDK-based Chrobalt reference platform for third-party devices, enabling Chromium-based YouTube support, certification, and automation on embedded TVs and set-top boxes.

Re-engineering YouTube for the Living Room: Bringing Chrobalt to RDK

Mesa on Android: How we brought Turnip, SkiaVK, and Cuttlefish to CI

September 10, 2026 by Valentine Burley  |   News & Events

Turnip is the first Mesa driver to achieve official Vulkan conformance on Android, with stronger Android integration, shared Vulkan runtime improvements, and real-device CI testing on Qualcomm Adreno hardware.

Mesa on Android: How we brought Turnip, SkiaVK, and Cuttlefish to CI

Building GPU Drivers in Rust: Tyr at RustConf 2026

September 08, 2026 by Kara Bembridge  |   News & Events

Join us in Montreal for the 10th edition of RustConf! Catch our talk on Tyr, the new Rust kernel driver for Arm Mali GPUs.

Building GPU Drivers in Rust: Tyr at RustConf 2026

From AI video analytics to XR streaming at IBC 2026

September 08, 2026 by Kara Bembridge  |   News & Events

Collabora is heading to Amsterdam! Join us at Booth A63 in Hall 14 to see GStreamer Analytics with machine learning, standalone XR remote rendering, and our MediaTek Genio-powered Magic Mirror for virtual clothing swaps.

From AI video analytics to XR streaming at IBC 2026

Building Tyr in Rust, part 3: Managing GPU memory

August 26, 2026 by Daniel Almeida  |   Blog

Tyr’s latest Rust GPU kernel driver work puts GPU memory management in place, from VM binding and GPUVM to GEM-backed buffers and firmware boot, moving key pieces upstream before tackling synchronization next.

Building Tyr in Rust, part 3: Managing GPU memory

Kernel 7.2: RK3588 media, smarter GPU memory, and Rust foundations

August 18, 2026 by Deborah Brouwer  |   News & Events

Linux kernel 7.2 adds broad core, Rust, and hardware-support updates, with Collabora contributing 102 patches across graphics, media, virtualization, networking, power management, and SoC enablement.

Kernel 7.2: RK3588 media, smarter GPU memory, and Rust foundations

MediaTek Genio upstream update: from HDMI 2.0 to booting on U-Boot and TF-A

August 12, 2026 by Julien Massot  |   News & Events

Collabora and MediaTek continue expanding upstream support across the Genio IoT family, with HDMI 2.0 now enabled for existing boards, Genio 520 and 720 support progressing in Linux, and Genio Pro 5100 enablement extending into U-Boot and Trusted Firmware-A.

MediaTek Genio upstream update: from HDMI 2.0 to booting on U-Boot and TF-A

Kraid is a now a real compiler

July 30, 2026 by Faith Ekstrand  |   News & Events

Kraid, the new compiler for the Panfrost driver stack, now passes all Vulkan CTS compute shader tests. This marks a major milestone, with work continuing on additional shader stages, code quality, and performance optimization.

Kraid is a now a real compiler

Cracking Windows Open: Porting RADV to WIN32

July 28, 2026 by Louis-Francis Ratté-Boulianne  |   News & Events

RADV’s experimental Windows port brings Mesa’s open source Vulkan driver for AMD GPUs closer to running real workloads, while highlighting the need for a stable interface to AMD’s proprietary kernel driver.

Cracking Windows Open: Porting RADV to WIN32

Building an Arch Linux aarch64 port for Holo Core

July 17, 2026 by Denis Pynkin  |   News & Events

The Holo Core aarch64 preview provides early binaries, sources, and containers for an Arch Linux-based aarch64 port, backed by tooling and CI work for reproducible rolling-release builds.

Building an Arch Linux aarch64 port for Holo Core

Weston 16: HDR-ready, improved debugging, and DRM backend features

July 16, 2026 by Marius Vlad  |   News & Events

Weston 16 expands HDR and color management support, improves Perfetto debugging and DRM backend performance, and adds new protocol and renderer capabilities for more efficient and flexible Wayland compositor development.

Weston 16: HDR-ready, improved debugging, and DRM backend features

Mainline Explicit Fencing - Part 3

January 26, 2017 by Gustavo Padovan  |   Blog

In the last two articles we talked about how Explicit Fencing can help the graphics pipeline in general and what happened on the effort to upstream the Android Sync Framework. Now on the third and final post of this series we will go through the Explicit…

Mainline Explicit Fencing - Part 3

A look at the Chamelium board

January 24, 2017 by Tomeu Vizoso  |   Blog

Last month I gave a short talk about the Chamelium board from the ChromeOS team, a board that is getting more and more usage outside of Google as it can help you automate the testing of your display (and not only!) code and hardware.

A look at the Chamelium board

Setting up QEMU-KVM for kernel development

January 16, 2017 by Frédéric Dalleau  |   Blog

A look at the fundamentals of building and booting a kernel in QEMU using debootstrap, so you have the needed infrastructure to test your kernel changes in QEMU.

Setting up QEMU-KVM for kernel development

Collabora Contributions to Linux Kernel 4.9

December 14, 2016 by Gustavo Padovan  |   Blog

Linux Kernel 4.9 was released this week and once more Collabora developers took part on the kernel development cycle. This time we contributed 36 patches by 11 different developers, our highest number of single contributors in a kernel release ever. Remember…

Collabora Contributions to Linux Kernel 4.9

A tale of cylinders and shadows

November 22, 2016 by Gustavo Noronha  |   Blog

Our ongoing work on improving WebKitGTK+ performance brought us to take a closer look as to why GTK+ was experiencing significant speed issues when used with Wayland and HiDPI screens, revealing the root cause to be within the lower level toolkit.

A tale of cylinders and shadows

How continuous integration can help you keep pace with the Linux kernel

November 08, 2016 by Tomeu Vizoso  |   Blog

Almost all of Collabora's customers use the Linux kernel on their products. Often they will use the exact code as delivered by the SBC vendors and we'll work with them in other parts of their software stack. But it's becoming increasingly common for our…

How continuous integration can help you keep pace with the Linux kernel

Collabora contributions to GStreamer 1.10 - Part 2

November 03, 2016 by Olivier Crête  |   Blog

In the first part of my review of Collabora's participation in GStreamer 1.10, I discussed the work done by Guillaume & Nicolas around leak tracing, acoustic echo cancellation, Wayland, V4L, etc. Today, I'll go over the contributions from the rest of…

Collabora contributions to GStreamer 1.10 - Part 2

Collabora contributions to GStreamer 1.10

November 02, 2016 by Olivier Crête  |   Blog

Yesterday, we celebrated the release of GStreamer 1.10, the culmination of 7 months of very hard work from the GStreamer community. Collabora's multimedia team is extremely proud of our contributions to this new major feature release.

Collabora contributions to GStreamer 1.10

Open Build Service in Debian - Part 2

October 25, 2016 by Héctor Orón Martínez  |   Blog

In the previous post, I gave an overview of the Open Build Service software architecture. In this second part, a tutorial on setting up a package build with OBS from Debian packages is presented.

Open Build Service in Debian - Part 2

Open Build Service in Debian - Part 1

October 24, 2016 by Héctor Orón Martínez  |   Blog

openSUSE distributions’ build system is based on a generic framework named Open Build Service (OBS), I have been using these tools in my work environment, and I have to say, as Debian developer, that it is a great tool. In this blog post I plan for you…

Open Build Service in Debian - Part 1

Mainline Explicit Fencing - Part 2

October 18, 2016 by Gustavo Padovan  |   Blog

In the first part we covered the main concepts behind Explicit Synchronization for the Linux Kernel. Now in the second part of the series we are going to look to the Android Sync Framework, the first (out-of-tree) Explicit Fencing implementation for the…

Mainline Explicit Fencing - Part 2

Making Viewer UIs for Pitivi

October 13, 2016 by Lubosz Sarnecki  |   Blog

Being someone who has already experimented with two transformation box approaches for Pitivi in the past, maintainers thought I might be the right person to do a modern one. Creating a user interface for a video transformation requires three things: the…

Making Viewer UIs for Pitivi

Growing for the road ahead

June 21, 2021 by Erica Ryoo  |   News & Events

Despite the many obstacles brought on by the pandemic, Collabora has continued to grow its teams for the road ahead. Join us in welcoming Kiril, Benjamin, Daniel, Shreeya, Ariel, Nicolas and James!

Growing for the road ahead

Wine on Wayland meets Vulkan, multi-monitor support & more

June 07, 2021 by Alexandros Frantzis  |   News & Events

We first announced our work on the driver last December, and posted an update earlier this year. We are now happy to announce a second update for this driver, adding several major features which increase its scope and utility.

Wine on Wayland meets Vulkan, multi-monitor support & more

A libweston-based compositor for Automotive Grade Linux

June 02, 2021 by Marius Vlad  |   News & Events

Simplifying AGL's existing Wayland-based graphical stack and avoiding the use of modules that aren't maintained upstream has lead to the creation of a new compositor based on libweston, bringing more reliable and fine-grained system control.

A libweston-based compositor for Automotive Grade Linux

Bridging the OpenGL and Vulkan divide

May 27, 2021 by Rohan Garg  |   News & Events

Thanks to a new, low overhead extension in Mesa, OpenGL and Vulkan applications can now talk to each other, bringing more flexibility to application developers while easing the transition path between the industry-standard Khronos® APIs.

Bridging the OpenGL and Vulkan divide

Kernel 5.12: Working to close the gap

May 04, 2021 by Ariel D'Alessandro  |   News & Events

With their latest contributions all around the kernel, notably to the Video4Linux APIs and hardware enablement, Collaborans continue to expand on their efforts to close the gap between hardware support on vendor trees and mainline.

Kernel 5.12: Working to close the gap

PanVk: An Open Source Vulkan driver for Arm Mali Midgard and Bifrost GPUs

March 25, 2021 by Boris Brezillon  |   News & Events

The Panfrost project started as a reverse engineering effort to understand Arm Mali Midgard and Bifrost GPU internals. With the driver getting more and more mature, the natural next step was to work on an Open Source Vulkan driver for those GPUs.

PanVk: An Open Source Vulkan driver for Arm Mali Midgard and Bifrost GPUs

Linaro Virtual Connect - Spring 2021

March 22, 2021 by Mark Filion  |   News & Events

Join us this week at the Spring edition of Linaro Virtual Connect, as we discuss bringing stateless video decoding support to Linux, and take a look at where we are, and what's to come, for open drivers for Arm GPUs.

Linaro Virtual Connect - Spring 2021

OpenGL on DirectX: Conformance & upstreaming of the D3D12 driver

March 10, 2021 by Erik Faye-Lund  |   News & Events

One year ago, we announced a new partnership with Microsoft to build OpenGL mapping layers to DirectX 12. Today, we're excited to share that the we have passed the OpenGL 3.3 conformance tests, and have now upstreamed the D3D12 driver in Mesa 3D!

OpenGL on DirectX: Conformance & upstreaming of the D3D12 driver

Wine on Wayland: An exciting first update

February 19, 2021 by Alexandros Frantzis  |   News & Events

Two months ago we announced a first proposal for a Wayland driver for Wine, the compatibility layer for Windows applications. Here's an update on this effort, which contains more details and instructions for building and running the Wayland driver.

Wine on Wayland: An exciting first update

New year, new kernel: Collabora's contributions to Linux 5.11

February 17, 2021 by Ezequiel Garcia  |   News & Events

The first kernel release of 2021 brings a number of highlights contributed by Collaborans, including the new Syscall User Dispatch mechanism, and the destaging of both the H.264 stateless decoding interface and the Rockchip ISP driver.

New year, new kernel: Collabora's contributions to Linux 5.11

Monado 21.0.0, an officially conformant OpenXR implementation!

February 15, 2021 by Jakob Bornecrantz  |   News & Events

Monado, the OpenXR runtime for Linux, is now officially conformant! In recognition of this milestone, a first major release version of the OpenXR runtime for Linux is now available, bringing with it a SteamVR driver!

Monado 21.0.0, an officially conformant OpenXR implementation!

One weekend, two conferences

January 19, 2021 by Mark Filion  |   News & Events

Join us as our 2021 conference schedule gets underway this weekend with the virtual editions of linux.conf.au and MiniDebConf India! Collaborans will be giving talks on recent projects including futex2, and Open Source AI video analytics with Panfrost.

One weekend, two conferences

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Upcoming Events

Here are the events we'll be attending in the coming weeks – come say hello!

SIDO

September 16 - 17, Lyon, France

 

ALL IN

September 16 - 17, Montreal, Canada

 

Git Merge

September 17 - 18, Lisbon, Portugal

 

Kernel Recipes

September 21 - 23, Paris, France

 

XDC

September 28 - 30, Toronto, Canada

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