May 27, 2020 by Adrian Ratiu | Blog
Device drivers can support more revisions and SoC platforms by abstracting away specific hardware interface layouts. Let's examine a specific instance of this process, namely the effort to make the MIPI DSI host controller driver more generic.
May 18, 2020 by Mark Filion | News & Events
A few weeks ago, Ryan Pavlik presented "Unifying Reality: Building Experiences with OpenXR", a master class on OpenXR, the open standard API for building VR and AR experiences that work across devices, now and into the future.
May 15, 2020 by Stéphane Cerveau | Blog
gst-build is one of the main build systems used by the community to develop the GStreamer platform. In my last blog post, I presented gst-build and explained how to get started with it. Now, let's get straight to the point regarding cross-compilation.
May 12, 2020 by Andre Almeida | Blog
In part 2 of this series on syzkaller, we looked at how to install the tool and use it to improve our code base. Now, how does syzkaller report a bug it finds in the execution path of a system call? Let's add a new syscall description and see how it goes.
May 08, 2020 by Lubosz Sarnecki | News & Events
Sponsored by Valve, this latest release of the Open Source project which enables interaction with traditional desktop environments, such as GNOME and KDE, in VR, brings the largest amount of changes yet, with many new features and architectural improvements.
May 07, 2020 by George Kiagiadakis | Blog
An in-depth look at WirePlumber, the modular and extensible session manager for PipeWire that brings advanced device management, policy control and security enforcement capabilities.
April 30, 2020 by Lubosz Sarnecki | News & Events
A new monado-service binary and out of process compositor has landed in Monado, the fully Open Source OpenXR runtime for Linux! Here's a demo of the compositor's new abilities running with the new Blender OpenXR VR Session.
April 28, 2020 by Guillaume Desmottes | Blog
With Rust gaining traction among the GStreamer community as an alternative to C to write applications and plugins, we began wondering, could the size of such Rust plugins be a problem for embedded systems?
April 23, 2020 by Alyssa Rosenzweig | Blog
The Panfrost project building a free, Open Source graphics driver for modern Mali GPUs has reached a new milestone: the first 3D render, including basic texture support, on a Bifrost chip (Mali G31)!
April 21, 2020 by Erica Ryoo | News & Events
In these times of disruption and uncertainty, how about some positive news for a change? Let's take a moment to celebrate the newest members of our engineering and administration teams: Mylène, Christopher, Melissa, Ricardo and Leandro!
April 20, 2020 by Mark Filion | Blog
Google Open Source has announced their 2020 first quarter Google Open Source Peer Bonus winners, and Alyssa Rosenzweig, Software Engineer at Collabora, is among the recipients!
April 17, 2020 by Andre Almeida | Blog
In my previous blog post, we discussed the importance of testing, what is fuzzing, and how the syzkaller fuzzes the kernel in order to find bugs. Now, let’s install the tool and starting using it to improve our code base.
April 05, 2017 by Daniel Stone | Blog
Today we all read the announcement of Ubuntu's decision to refocus on cloud and IoT activities, dropping Unity 8 to move back to a GNOME-based desktop for the 17.04 LTS.
March 29, 2017 by Robert Foss | Blog
Android uses the HWC API to communicate with graphics hardware. This API is not supported on the mainline Linux graphics stack, but by using drm_hwcomposer as a shim it now is.
March 28, 2017 by Gabriel Krisman Bertazi | Blog
Like starting a car with the hood open, sometimes you need to run your program with certain analysis tools attached to get a full sense of what is going wrong – or right.
March 24, 2017 by Simon McVittie | Blog
At the GTK hackfest in London (which accidentally became mostly a Flatpak hackfest) I've mainly been looking into how to make D-Bus work better for app container technologies like Flatpak and Snap.
March 21, 2017 by Gabriel Krisman Bertazi | Blog
Modern CPUs implement a number of technologies that may affect application performance in unpredictable ways. Figuring out what is going wrong with an application can be a hard task, but it can become much easier with the correct analysis tools.
March 13, 2017 by Frédéric Dalleau | Blog
Once you've setup a virtual machine in QEMU using debootstrap, there are a number of tools available for testing, tracing and debugging, such as Kmemleak for memory leaks, GDB (GNU Debugger), ftrace et dynamic_debug.
March 08, 2017 by Robert Foss | Blog
Before being able to write firmware data to any production Chromebook device, the Write-Protect screw has to be removed.
March 01, 2017 by Daniel Stone | Blog
The past few months have been busy ones on the open-source graphics front, bringing with them Wayland 1.13, Weston 2.0 and Mesa 17.0. Here's a look at some of these developments, including Collabora's behind-the-scenes work on performance improvement.
February 23, 2017 by Robert Foss | Blog
How to create your custom Android image, and APK app(s), all at once.
February 16, 2017 by Robert Foss | Blog
How to set up a fully functional ChromiumOS development environment on actual Chromebook hardware.
February 09, 2017 by Varad Gautam | Blog
Over the past few weeks, I have been working for Collabora on plumbing DRM format modifier support across a number of components in the graphics stack. This post documents the work and the related consequences/implications.
January 26, 2017 by Gustavo Padovan | Blog
In the last two articles we talked about how Explicit Fencing can help the graphics pipeline in general and what happened on the effort to upstream the Android Sync Framework. Now on the third and final post of this series we will go through the Explicit…
April 13, 2026 by Loic Molinari | News & Events
Kernel 7.0 is out with broad hardware enablement and performance updates. Collabora contributed 227 patches from 24 developers, spanning major graphics work, multimedia fixes, and substantial enablement for Rockchip and MediaTek.
April 13, 2026 by Michael Riesch | News & Events
After over five years of development and collaboration across the Open Source community, initial mainline Linux support for Rockchip RK3588's video capture hardware has finally landed.
April 09, 2026 by Pekka Paalanen | News & Events
Wayland 1.25 refreshes its documentation with three new chapters covering Wayland XML specification, content model updates, and color management design.
April 08, 2026 by Olivier Crête | News & Events
Our multimedia engineering team delivered major improvements to GStreamer 1.28: hardware acceleration and zero-copy pipelines, HDR and color support for Wayland, AI inference integration, plus critical codec and RTP/WebRTC interoperability fixes.
April 02, 2026 by Kara Bembridge | News & Events
Collabora presents "Bringing BitNet to ExecuTorch via Vulkan" at PyTorch Conference Europe in Paris (April 7-8) and attends ICLR in Rio de Janeiro (April 23-27). Connect with our team to discuss machine learning and open source innovation!
March 31, 2026 by Walter Lozano | News & Events
Based on Debian 13 (Trixie), Apertis v2026 delivers updated system libraries, development tools, compilers, and core services, alongside a new default Wayland compositor, a reworked SDK, and smarter packaging pipelines.
March 26, 2026 by Frederic Plourde | News & Events
Google's AndroidXR. Qualcomm's Snapdragon Spaces. NVIDIA CloudXR. What do they have in common? Monado, the Open Source, cross-platform OpenXR runtime Collabora launched as an alternative to proprietary XR stacks.
March 05, 2026 by Kara Bembridge | News & Events
As champions of open source development in the embedded community, Collabora will be at Booth 4-404 with an impressive lineup of live demonstrations spanning graphics, machine learning, continuous testing, and real-world applications.
February 25, 2026 by Detlev Casanova | News & Events
Support for Rockchip’s VDPU381 and VDPU383 decoders is now upstream in Linux, bringing mainline H.264/HEVC decode support, robust IOMMU-reset recovery, and new HEVC V4L2 UAPI controls aligned with Vulkan Video.
February 19, 2026 by Marius Vlad | News & Events
Weston 15.0 has arrived, bringing a brand new Lua-based shell for fully customizable window management, an experimental Vulkan renderer, and a host of improvements to color handling, media playback, and display performance.
February 18, 2026 by Mark Filion | News & Events
Collabora is excited to see Monado at the heart of the new OpenXR runtime for Android XR, a major milestone for Open Source XR interoperability.
February 17, 2026 by Olivier Crête | News & Events
With its latest release, GStreamer adds native support for AI inference engines including ONNX Runtime, LiteRT, and Burn, along with tensor decoders for YOLO, face detection, tracking, and more.
Here are the events we'll be attending in the coming weeks – come say hello!
July 20 - 25, Santa Fe, Argentina