December 10, 2025 by Frederic Plourde | News & Events
Released as UnitedXR wraps up in Brussels, this latest update to the cross-platform Open-Source OpenXR runtime delivers major improvements across hand tracking, device support, and the core runtime infrastructure.
December 04, 2025 by Kara Bembridge | News & Events
Collabora is headed to Tokyo for the Linux Plumbers Conference! Join us for our talks exploring stability for Rockchip boards, the latest Tyr Rust-based GPU, and more.
December 03, 2025 by Louis-Alexis Eyraud | News & Events
In the latest Linux kernel release, Collabora’s engineering team delivers multiple contributions including Tyr, a Rust driver for CSF-based Arm Mali GPUs, as well as ongoing hardware enablement and improved support for MediaTek SoCs.
December 02, 2025 by Mark Filion | Blog
As an active member of the freedesktop community, Collabora was busy at XDC 2025. Our graphics team delivered five talks, helped out in two more sessions, and ran a workshop for newcomers.
November 27, 2025 by Kara Bembridge | News & Events
Collabora will be at Embedded Software Engineering Kongress! Catch our talk as we share our expertise in training large open source models.
November 24, 2025 by George Kiagiadakis | Blog
LE Audio introduces a modern, low-power, low-latency Bluetooth® audio architecture that overcomes the limitations of classic Bluetooth® profiles. Get a detailed look at its features, how its supported on Linux, and what lies ahead.
November 19, 2025 by Daniel Almeida | News & Events
The Tyr prototype has now progressed from basic GPU job execution to running GNOME, Weston, and full-screen 3D games like SuperTuxKart, demonstrating a functional, high-performance Rust driver that matches C-driver performance!
November 17, 2025 by Gustavo Padovan | Blog
Collabora’s long-term leadership in KernelCI has delivered a completely revamped architecture, new tooling, stronger infrastructure, and deeper integrations—modernizing the entire ecosystem and enabling reliable, scalable upstream kernel testing.
November 11, 2025 by Marcus Edel | Blog
Collabora extended the AdobeVFR dataset and trained a FasterViT-2 font recognition model on millions of samples. The result is a state-of-the-art model for fine-grained font identification that can also be used for downstream tasks.
November 05, 2025 by Mark Filion | News & Events
As a trusted partner of industry leaders like CLAAS, Ag Leader, and CCI, we are delighted to exhibit for the first time at one of the world’s leading agricultural trade fairs, taking place November 9–15. Meet us at the Digital Farm Center in Hall 21!
October 31, 2025 by Frederic Plourde | Blog
Collabora has advanced Monado's accessibility by making the OpenXR runtime supported by Google Cardboard and similar mobile VR viewers so that even more can benefit from OpenXR.
October 27, 2025 by Faith Ekstrand | Blog
By resolving critical synchronization bugs in Zink’s Vulkan–OpenGL interop, Faith Ekstrand paved the way for Zink+NVK to become the default OpenGL implementation for Nouveau.
June 05, 2017 by Robert Foss | Blog
GPUs like Intel and Vivante support storing contents of graphical buffers in different formats. Support for describing these formats using modifiers has now been added to Android and Mesa, enabling tiling artifact free running of Android on the iMX6 platform.
May 04, 2017 by Olivier Crête | Blog
Along with the usual load of memory leaks, crashes and other bugs, Collabora's multimedia team once again contributed a number of improvements across a wide number of areas.
April 27, 2017 by Robert Foss | Blog
Getting Android up and running on the iMX6 platform using an open source graphics stack has been impossible up until recently, but now you can. Here's a guide through the steps.
April 25, 2017 by Olivier Crête | Blog
With GStreamer you can easily receive a AES67 stream, the standard which allows inter-operability between different IP based audio networking systems and transfers of live audio between profesionnal grade systems.
April 21, 2017 by Robert Foss | Blog
If you're looking to change the Android boot animation to something other than the stock one, here's a hands-on guide to help you to do it.
April 19, 2017 by Olivier Crête | Blog
With GStreamer 1.12's first release candidate out for testing and the final release expected soon, here's a brief preview of some of the (many) new features, bugfixes and improvements that will be arriving with this release.
April 10, 2017 by Gabriel Krisman Bertazi | Blog
Like the bug that no one can solve, many issues occur on the interface between the user application and the operating system. But even in the good Open Source world, understanding what is happening at these interfaces is not always easy.
April 05, 2017 by Daniel Stone | Blog
Today we all read the announcement of Ubuntu's decision to refocus on cloud and IoT activities, dropping Unity 8 to move back to a GNOME-based desktop for the 17.04 LTS.
March 29, 2017 by Robert Foss | Blog
Android uses the HWC API to communicate with graphics hardware. This API is not supported on the mainline Linux graphics stack, but by using drm_hwcomposer as a shim it now is.
March 28, 2017 by Gabriel Krisman Bertazi | Blog
Like starting a car with the hood open, sometimes you need to run your program with certain analysis tools attached to get a full sense of what is going wrong – or right.
March 24, 2017 by Simon McVittie | Blog
At the GTK hackfest in London (which accidentally became mostly a Flatpak hackfest) I've mainly been looking into how to make D-Bus work better for app container technologies like Flatpak and Snap.
March 21, 2017 by Gabriel Krisman Bertazi | Blog
Modern CPUs implement a number of technologies that may affect application performance in unpredictable ways. Figuring out what is going wrong with an application can be a hard task, but it can become much easier with the correct analysis tools.
Here are the events we'll be attending in the coming weeks – come say hello!
April 23 - 27, Rio de Janeiro, Brazil
April 28 - 29, Stuttgart, Germany
April 29, San Jose, USA
April 30, San Francisco, USA