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Mainline Explicit Fencing - Part 3

January 26, 2017 by Gustavo Padovan  |   Blog

In the last two articles we talked about how Explicit Fencing can help the graphics pipeline in general and what happened on the effort to upstream the Android Sync Framework. Now on the third and final post of this series we will go through the Explicit…

Mainline Explicit Fencing - Part 3

A look at the Chamelium board

January 24, 2017 by Tomeu Vizoso  |   Blog

Last month I gave a short talk about the Chamelium board from the ChromeOS team, a board that is getting more and more usage outside of Google as it can help you automate the testing of your display (and not only!) code and hardware.

A look at the Chamelium board

Setting up QEMU-KVM for kernel development

January 16, 2017 by Frédéric Dalleau  |   Blog

A look at the fundamentals of building and booting a kernel in QEMU using debootstrap, so you have the needed infrastructure to test your kernel changes in QEMU.

Setting up QEMU-KVM for kernel development

Collabora Contributions to Linux Kernel 4.9

December 14, 2016 by Gustavo Padovan  |   Blog

Linux Kernel 4.9 was released this week and once more Collabora developers took part on the kernel development cycle. This time we contributed 36 patches by 11 different developers, our highest number of single contributors in a kernel release ever. Remember…

Collabora Contributions to Linux Kernel 4.9

GStreamer meets HotDoc

November 29, 2016 by Mark Filion  |   News and Events

Some exciting news today as GStreamer launches its redesigned documentation site, complete with dynamic navigation, search function and new tutorials. This new iteration is powered by HotDoc, a tool created by Collabora's Mathieu Duponchelle!

GStreamer meets HotDoc

A tale of cylinders and shadows

November 22, 2016 by Gustavo Noronha  |   Blog

Our ongoing work on improving WebKitGTK+ performance brought us to take a closer look as to why GTK+ was experiencing significant speed issues when used with Wayland and HiDPI screens, revealing the root cause to be within the lower level toolkit.

A tale of cylinders and shadows

How continuous integration can help you keep pace with the Linux kernel

November 08, 2016 by Tomeu Vizoso  |   Blog

Almost all of Collabora's customers use the Linux kernel on their products. Often they will use the exact code as delivered by the SBC vendors and we'll work with them in other parts of their software stack. But it's becoming increasingly common for our…

How continuous integration can help you keep pace with the Linux kernel

Collabora contributions to GStreamer 1.10 - Part 2

November 03, 2016 by Olivier Crête  |   Blog

In the first part of my review of Collabora's participation in GStreamer 1.10, I discussed the work done by Guillaume & Nicolas around leak tracing, acoustic echo cancellation, Wayland, V4L, etc. Today, I'll go over the contributions from the rest of…

Collabora contributions to GStreamer 1.10 - Part 2

Collabora contributions to GStreamer 1.10

November 02, 2016 by Olivier Crête  |   Blog

Yesterday, we celebrated the release of GStreamer 1.10, the culmination of 7 months of very hard work from the GStreamer community. Collabora's multimedia team is extremely proud of our contributions to this new major feature release.

Collabora contributions to GStreamer 1.10

Linux Plumbers Conference 2016

October 26, 2016 by Mark Filion  |   News and Events

Collabora is proud to be once again sponsoring the annual Linux Plumbers Conference, the developer conference that brings together the top developers working on the “plumbing” of Linux: kernel subsystems, core libraries, windowing systems, etc.

Linux Plumbers Conference 2016

Open Build Service in Debian - Part 2

October 25, 2016 by Héctor Orón Martínez  |   Blog

In the previous post, I gave an overview of the Open Build Service software architecture. In this second part, a tutorial on setting up a package build with OBS from Debian packages is presented.

Open Build Service in Debian - Part 2

Open Build Service in Debian - Part 1

October 24, 2016 by Héctor Orón Martínez  |   Blog

openSUSE distributions’ build system is based on a generic framework named Open Build Service (OBS), I have been using these tools in my work environment, and I have to say, as Debian developer, that it is a great tool. In this blog post I plan for you…

Open Build Service in Debian - Part 1

Font recognition reimagined with FasterViT-2

November 11, 2025 by Marcus Edel  |   Blog

Collabora extended the AdobeVFR dataset and trained a FasterViT-2 font recognition model on millions of samples. The result is a state-of-the-art model for fine-grained font identification that can also be used for downstream tasks.

Font recognition reimagined with FasterViT-2

Expanding access to XR: Google Cardboard comes to Monado

October 31, 2025 by Frederic Plourde  |   Blog

Collabora has advanced Monado's accessibility by making the OpenXR runtime supported by Google Cardboard and similar mobile VR viewers so that even more can benefit from OpenXR.

Expanding access to XR: Google Cardboard comes to Monado

From browsers to better drivers: Fixing Zink synchronization the hard way

October 27, 2025 by Faith Ekstrand  |   Blog

By resolving critical synchronization bugs in Zink’s Vulkan–OpenGL interop, Faith Ekstrand paved the way for Zink+NVK to become the default OpenGL implementation for Nouveau.

From browsers to better drivers: Fixing Zink synchronization the hard way

What to do about differing product life cycles

September 25, 2025 by Martyn Welch  |   Blog

Abandoned vendor-provided BSP roadblocks can be overcome when mainline Open Source projects like the Linux kernel are integrated directly. Get your upstreamed BSPs from day one.

What to do about differing product life cycles

Building Tyr in Rust: UMD, KMD, and the path to hardware

August 06, 2025 by Daniel Almeida  |   Blog

This second post in the Tyr series dives deeper into GPU driver internals by using the Vulkan-based VkCube application to explain how User Mode Drivers (UMDs) and Kernel Mode Drivers (KMDs) work together to execute GPU workloads.

Building Tyr in Rust: UMD, KMD, and the path to hardware

A practical debugging guide for media driver developers

July 22, 2025 by Olivier Crête  |   Blog

Getting into kernel development can be daunting. There are layers upon layers of knowledge to master, but no clear roadmap, especially when it comes to debugging drivers or navigating userspace-kernel issues.

A practical debugging guide for media driver developers

Quick notes from the GStreamer Spring Hackfest 2025

July 15, 2025 by Olivier Crête  |   Blog

This past May, we met with the community at the GStreamer Spring Hackfest in Nice, France, and were able to make great strides, including the integration of AI/ML workflows in GStreamer.

Quick notes from the GStreamer Spring Hackfest 2025

PipeWire workshop 2025: Updates on video transport, Rust efforts, TSN networking, and Bluetooth support

July 03, 2025 by George Kiagiadakis  |   Blog

As part of the activities Embedded Recipes in Nice, France, Collabora hosted a PipeWire workshop/hackfest, an opportunity for attendees to meet face-to-face with PipeWire developers and participate in direct discussions about the future of PipeWire.

PipeWire workshop 2025: Updates on video transport, Rust efforts, TSN networking, and Bluetooth support

Coccinelle for Rust progress report

June 25, 2025 by Tathagata Roy  |   Blog

In collaboration with Inria, the French Institute for Research in Computer Science and Automation, Tathagata Roy shares the progress made over the past year on the CoccinelleForRust project, co-sponsored by Collabora

Coccinelle for Rust progress report

Linux Media Summit 2025 recap

June 23, 2025 by Nicolas Dufresne  |   Blog

Last month in Nice, active media developers came together for the annual Linux Media Summit to exchange insights and tackle ongoing challenges in the media subsystem. Here’s a brief summary of the key discussions and upcoming areas of focus.

Linux Media Summit 2025 recap

Constructor acquires, destructor releases

June 09, 2025 by Gustavo Noronha  |   Blog

In this final article based on Matt Godbolt's talk on making APIs easy to use and hard to misuse, I will discuss locking, an area where C++ has produced some interesting ideas, most notably something called RAII — Resource Acquisition Is Initialization.

Constructor acquires, destructor releases

What if C++ had decades to learn?

May 21, 2025 by Gustavo Noronha  |   Blog

In this second article of a three-part series, I look at how Matt Godbolt uses modern C++ features to try to protect against misusing an API that deals with destructive state transition based on a talk he gave on making code easy to use and hard to misuse.

What if C++ had decades to learn?

Kraid is a now a real compiler

July 30, 2026 by Faith Ekstrand  |   News & Events

Kraid, the new compiler for the Panfrost driver stack, now passes all Vulkan CTS compute shader tests. This marks a major milestone, with work continuing on additional shader stages, code quality, and performance optimization.

Kraid is a now a real compiler

Cracking Windows Open: Porting RADV to WIN32

July 28, 2026 by Louis-Francis Ratté-Boulianne  |   News & Events

RADV’s experimental Windows port brings Mesa’s open source Vulkan driver for AMD GPUs closer to running real workloads, while highlighting the need for a stable interface to AMD’s proprietary kernel driver.

Cracking Windows Open: Porting RADV to WIN32

Building an Arch Linux aarch64 port for Holo Core

July 17, 2026 by Denis Pynkin  |   News & Events

The Holo Core aarch64 preview provides early binaries, sources, and containers for an Arch Linux-based aarch64 port, backed by tooling and CI work for reproducible rolling-release builds.

Building an Arch Linux aarch64 port for Holo Core

Weston 16: HDR-ready, improved debugging, and DRM backend features

July 16, 2026 by Marius Vlad  |   News & Events

Weston 16 expands HDR and color management support, improves Perfetto debugging and DRM backend performance, and adds new protocol and renderer capabilities for more efficient and flexible Wayland compositor development.

Weston 16: HDR-ready, improved debugging, and DRM backend features

From Apertis to SBOMs: Debian development at DebConf 2026

July 13, 2026 by Kara Bembridge  |   News & Events

Next week we'll be in Santa Fe, Argentina, for DebConf 2026! Catch our 2 talks covering the latest Apertis developments and toolkits in Debian.

From Apertis to SBOMs: Debian development at DebConf 2026

Kraid: A new compiler for Panfrost

June 25, 2026 by Faith Ekstrand  |   News & Events

Kraid is a new Rust-based compiler for Panfrost that replaces the aging Bifrost-rooted compiler stack with a cleaner, more flexible design for modern Mali GPUs, improving IR structure, register allocation, hardware testing, and long-term maintainability.

Kraid: A new compiler for Panfrost

AMD Embedded Computing Summit 2026 in Eindhoven

June 17, 2026 by Kara Bembridge  |   News & Events

Join us on June 18 for our low-latency ML video analytics demo on the Ryzen AI Max 300 Series at the AMD Embedded Computing Summit!

AMD Embedded Computing Summit 2026 in Eindhoven

Kernel 7.1: Graphics, Rust, and SoC Improvements

June 17, 2026 by Vignesh Raman  |   News & Events

Linux kernel 7.1 brings improvements across filesystems, networking, scheduling, graphics, Rust, and hardware enablement, with Collabora contributing 65 patches from 16 engineers across Panthor, DRM, Rockchip, MediaTek, and driver fixes across the kernel.

Kernel 7.1: Graphics, Rust, and SoC Improvements

Making OpenXR Spatial at AWE USA 2026

June 12, 2026 by Kara Bembridge  |   News & Events

Next week we'll be in Long Beach, California for AWE USA 2026. Catch our talk exploring OpenXR, from its practical foundation for cross-platform XR interoperability, to its extension support across devices, and more!

Making OpenXR Spatial at AWE USA 2026

Embedded Week in Nice is back!

May 21, 2026 by Mark Filion  |   News & Events

Embedded Recipes returns to Nice for its second standalone edition, along with Linux Media Summit, PipeWire, libcamera, GStreamer Spring Hackfest, and new Display Next Hackfest & BlueZ F2F. Visit our table for Tyr, ML video analytics & Flipper One prototype!

Embedded Week in Nice is back!

Collabora + Flipper: Opening up the RK3576

May 21, 2026 by Sjoerd Simons  |   News & Events

Collabora is proud to share that we've partnered with Flipper Devices to work together on building an open Linux platform for hardware hackers. The long-awaited Flipper One will be built on the Rockchip RK3576!

Collabora + Flipper: Opening up the RK3576

Tyr for first place at RustWeek 2026

May 13, 2026 by Kara Bembridge  |   News & Events

Join us next week in Utrecht for RustWeek! We'll be running a SuperTuxKart tournament to showcase Tyr, the Rust driver for Arm Mali GPUs. Come and see if you've got what it takes!

Tyr for first place at RustWeek 2026

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