November 03, 2020 by Alyssa Rosenzweig | Blog
Since our previous update on Panfrost, the open source stack for Arm's Mali Midgard and Bifrost GPUs, we've focused on taking our driver from its reverse-engineered origins on Midgard to a mature stack.
November 02, 2020 by Jakob Bornecrantz | News & Events
Monado 0.4 OpenXR runtime introduces initial support for Android and passes all of the OpenXR conformance tests with both OpenGL and Vulkan on desktop with a simulated device.
October 22, 2020 by Mark Filion | News & Events
The 4-day event is dedicated to everything open source and will showcase a program of 250+ talks. Collaborans will once again be actively participating in the week's activities, with no less than eight presentations, a BoF on KernelCI, and two panel discussions!
October 22, 2020 by Mylène Josserand | News & Events
Collaborans continue to be very active in the Linux kernel, authoring over 150 commits in this release. Here's a look at the improvements, and new features, contributed by our team, notably in hardware support, multimedia, graphics and testing.
October 20, 2020 by Gustavo Noronha | Blog
The concept of a remote internship may raise some doubts, or even red flags, for many students, as would remote jobs for professionals. As a result, we pay extra attention to how we onboard and support our interns.
October 06, 2020 by Stéphane Cerveau | News & Events
A move to GitLab. A switch to the powerful Meson build system. A fast and reliable CI system implemented. The GStreamer community has been busy, bringing a bevy of enhancements to 1.18. Here's a look at the key contributions by Collaborans.
September 28, 2020 by Aaron Boxer | Blog
GStreamer relies on various 2D font rendering and layout libraries such as Pango and Cairo to generate text for the Pango plugin, which contains elements such as textoverlay. Here's how to add the Pango plugin to a gst-build installation on Windows.
September 25, 2020 by Mylène Josserand | Blog
In this second part of this blog post series on Linux kernel initcalls, we'll go deeper into implementation, with a look at the colorful __device_initcall() macro, the rootfs initcall, and how modules can be executed.
September 21, 2020 by Marcus Edel | Blog
Introducing an accurate and light-weight deep network for video super-resolution upscaling, running on a completely open source software stack using Panfrost, the free and open-source graphics driver for Mali GPUs.
September 15, 2020 by Mark Filion | News & Events
The lineup of great virtual conferences continues this week with the 2020 edition of X.Org Developer's Conference (XDC), the leading event for developers working on all things Open graphics, including the Linux kernel, Mesa, DRM, Wayland and X11.
September 11, 2020 by Raghavendra Rao | Blog
PipeWire continues to evolve with the recent integration of libcamera, a library to support complex cameras. In this blog post, I'll explain why libcamera exists, what it does, and how we integrated it in PipeWire.
August 31, 2020 by Emil Velikov | Blog
A high-level introduction of the Linux graphics stack, how it is used within ChromeOS, and the work done to improve software rendering (while simultaneously improving GPU rendering by reducing the boilerplate needed in applications).
June 25, 2025 by Tathagata Roy | Blog
In collaboration with Inria, the French Institute for Research in Computer Science and Automation, Tathagata Roy shares the progress made over the past year on the CoccinelleForRust project, co-sponsored by Collabora
June 23, 2025 by Nicolas Dufresne | Blog
Last month in Nice, active media developers came together for the annual Linux Media Summit to exchange insights and tackle ongoing challenges in the media subsystem. Here’s a brief summary of the key discussions and upcoming areas of focus.
June 09, 2025 by Gustavo Noronha | Blog
In this final article based on Matt Godbolt's talk on making APIs easy to use and hard to misuse, I will discuss locking, an area where C++ has produced some interesting ideas, most notably something called RAII — Resource Acquisition Is Initialization.
May 21, 2025 by Gustavo Noronha | Blog
In this second article of a three-part series, I look at how Matt Godbolt uses modern C++ features to try to protect against misusing an API that deals with destructive state transition based on a talk he gave on making code easy to use and hard to misuse.
May 12, 2025 by Aaron Boxer | Blog
Powerful video analytics pipelines are easy to make when you're well-equipped. Combining GStreamer and Machine Learning frameworks are the perfect duo to run complex models across multiple streams.
May 06, 2025 by Gustavo Noronha | Blog
Gustavo Noronha helps break down C++ and shows how that knowledge can open up new possibilities with Rust.
April 29, 2025 by George Kiagiadakis | Blog
Configuring WirePlumber on embedded Linux systems can be somewhat confusing. We take a moment to demystify this process for a particular use case.
April 24, 2025 by Martyn Welch | Blog
Collabora's Board Farm demo, showcasing our recent hardware enablement and continuous integration efforts, has undergone serious development over the years. Here's a look at notable changes and improvements made for Embedded World 2025.
February 27, 2025 by George Kiagiadakis | Blog
If you are considering deploying BlueZ on your embedded Linux device, the benefits in terms of flexibility, community support, and long-term maintainability make it a worthwhile investment.
January 15, 2025 by Gert Wollny | Blog
With VirGL, Venus, and vDRM, virglrenderer offers three different approaches to obtain access to accelerated GFX in a virtual machine. Here are the latest updates around each of these approaches.
December 19, 2024 by Vineet Suryan | Blog
In the world of deep learning optimization, two powerful tools stand out: torch.compile, PyTorch’s just-in-time (JIT) compiler, and NVIDIA’s TensorRT, a platform for high-performance deep learning inference.
October 08, 2024 by Deborah Brouwer | Blog
Having multiple developers work on pre-merge testing distributes the process and ensures that every contribution is rigorously tested before merging.
September 08, 2025 by Ariel D'Alessandro | News & Events
Addressing the need for reliable hardware testing for RISC-V adoption, the RISE Project and Collabora added two RISC-V boards to Collabora's LAVA testing lab.
September 03, 2025 by Kara Bembridge | News & Events
Collabora is headed to Amsterdam. Meet us at Booth A63 in Hall 14 as we showcase GStreamer Analytics combined with ML, hardware-accelerated video decoding in Dante Studio using GStreamer, remote rendering for standalone XR, and more!
August 19, 2025 by Kara Bembridge | News & Events
Collabora is heading to Amsterdam with talks, demos, and workshops covering Embedded Linux, KernelCI, Bluetooth & Auracast, mainline video capture for Rockchip, and more. Join us to see our latest open source work in action!
August 13, 2025 by Eric Smith | News & Events
The Mesa 25.2 release introduces support for AFBC compressed YUV textures in the Panfrost driver for ARM Mali GPUs, enabling more efficient memory bandwidth and power usage in video playback and real-time texture processing.
August 04, 2025 by Faith Ekstrand | News & Events
Starting with Mesa 25.2, NVK will now advertise support for Blackwell (RTX 50xx series) and Kepler (most GT and GTX 600 series, most GTX 700 series, and some GTX 800 series) GPUs.
July 31, 2025 by Julien Massot | News & Events
The latest Linux kernel brings enhanced MediaTek Platform enablement, Rockchip performance, and more. Collabora contributed to this release with no less than 22 authored contributors!
July 29, 2025 by Erik Faye-Lund | News & Events
PanVK has reached another milestone and will be officially supporting Vulkan 1.4 on V10! We're up-to-date with the latest version and are well caught up for this release.
July 09, 2025 by Kara Bembridge | News & Events
Collabora is proud to sponsor this year's annual Debian conference, taking place in Brest, France. Join us as we showcase the latest with Apertis, discuss Debian running on mobile devices, and more.
July 07, 2025 by Daniel Almeida | News & Events
The last year has seen substantial progress on the DRM infrastructure required to write GPU drivers in Rust. Developed in collaboration with Arm and Google, Tyr is a new Rust-based DRM driver targeting CSF-based Arm Mali GPUs.
July 02, 2025 by Mark Filion | News & Events
This partnership ensures customers can build embedded products with long-term maintenance viability that will meet the challenges of tomorrow, such as compliance with the CRA, all built on proven Toradex platforms and upstream-first software.
June 19, 2025 by Kara Bembridge | News & Events
Building on our Open Source strengths in AI and data-driven solutions, Collabora's ML team, led by Marcus Edel, Vineet Suryan, & Aaron Boxer, has taken first place in Track 3 of the ICME 2025 Grand Challenge on Video Super-Resolution for Video Conferencing.
June 17, 2025 by Martyn Welch | News & Events
Improving access, flexibility, and CI integration for development boards, making it easier for developers to work with embedded hardware, no matter where they are.
Here are the events we'll be attending in the coming weeks – come say hello!
March 10 - 12, Nuremberg, Germany