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Zink: Summer 2021 update

June 14, 2021 by Erik Faye-Lund  |   Blog

There's a lot that has happened in the world of Zink since my last update, so let's see if I can bring you up to date on the most important stuff, including upstream development, support for OpenGL 4.6 & GLES 3.1, and more.

Zink: Summer 2021 update

Open Source OpenGL ES 3.1 on Mali GPUs with Panfrost

June 11, 2021 by Alyssa Rosenzweig  |   Blog

Panfrost, the open source driver for Arm Mali, now supports OpenGL ES 3.1 on both Midgard (Mali T760 and newer) and Bifrost (Mali G31, G52, G72) GPUs, adding a number of features, notably including compute shaders.

Open Source OpenGL ES 3.1 on Mali GPUs with Panfrost

Wine on Wayland meets Vulkan, multi-monitor support & more

June 07, 2021 by Alexandros Frantzis  |   News & Events

We first announced our work on the driver last December, and posted an update earlier this year. We are now happy to announce a second update for this driver, adding several major features which increase its scope and utility.

Wine on Wayland meets Vulkan, multi-monitor support & more

A libweston-based compositor for Automotive Grade Linux

June 02, 2021 by Marius Vlad  |   News & Events

Simplifying AGL's existing Wayland-based graphical stack and avoiding the use of modules that aren't maintained upstream has lead to the creation of a new compositor based on libweston, bringing more reliable and fine-grained system control.

A libweston-based compositor for Automotive Grade Linux

Bridging the OpenGL and Vulkan divide

May 27, 2021 by Rohan Garg  |   News & Events

Thanks to a new, low overhead extension in Mesa, OpenGL and Vulkan applications can now talk to each other, bringing more flexibility to application developers while easing the transition path between the industry-standard Khronos® APIs.

Bridging the OpenGL and Vulkan divide

Optimizing 3D performance with virglrenderer

May 17, 2021 by Gert Wollny  |   Blog

Collabora has been investing into Perfetto to enable driver authors & users to get deep insights into driver internals and GPU performance. Here's how we applied this work to study workloads on the virtualized VirGL implementation.

Optimizing 3D performance with virglrenderer

Mainline Linux gains accelerated video decoding for Microchip's SAMA5D4

May 11, 2021 by Emil Velikov  |   Blog

The Hantro Video4Linux2 (V4L2) kernel module has gained support for another SoC! The Microchip SAMA5D4 features a single decode unit supporting MPEG2, VP8 and H.264 streams, alongside the built-in post-processing unit.

Mainline Linux gains accelerated video decoding for Microchip's SAMA5D4

Quick hack: Patching kernel modules using DKMS

May 05, 2021 by Frederic Danis  |   Blog

DKMS is a framework that is mostly used to build and install external kernel modules. It can also be used to install a specific patch to the modules of the current kernel, such as applying a specific fix to the Bluetooth USB subsystem.

Quick hack: Patching kernel modules using DKMS

Kernel 5.12: Working to close the gap

May 04, 2021 by Ariel D'Alessandro  |   News & Events

With their latest contributions all around the kernel, notably to the Video4Linux APIs and hardware enablement, Collaborans continue to expand on their efforts to close the gap between hardware support on vendor trees and mainline.

Kernel 5.12: Working to close the gap

Build your own application with GTK 4 as a Meson subproject!

April 29, 2021 by Xavier Claessens  |   Blog

Building GTK 4 as a Meson subproject for your own application is not only useful for Windows builds, but also for many Linux distributions that do not yet package a recent enough version of GTK 4 and/or its dependencies.

Build your own application with GTK 4 as a Meson subproject!

Profiling virtualized GPU acceleration with Perfetto

April 22, 2021 by Antonio Caggiano  |   Blog

Recently, we have been using Perfetto to successfully profile Apitrace traces in crosvm through VirGL renderer. We have now added perfetto instrumentation to VirGL renderer, Mesa, and Apitrace to see what happens precisely in a frame.

Profiling virtualized GPU acceleration with Perfetto

Continuous 3D Hand Pose Tracking using Machine Learning & Monado

April 20, 2021 by Marcus Edel  |   Blog

As part of a project backed by INVEST-AI, a program managed by IVADO Labs, we have developed a multi-stage neural network-based solution that accurately locates and tracks the hands despite complex background noise and occlusion between hands.

Continuous 3D Hand Pose Tracking using Machine Learning & Monado

Expanding access to XR: Google Cardboard comes to Monado

October 31, 2025 by Frederic Plourde  |   Blog

Collabora has advanced Monado's accessibility by making the OpenXR runtime supported by Google Cardboard and similar mobile VR viewers so that even more can benefit from OpenXR.

Expanding access to XR: Google Cardboard comes to Monado

From browsers to better drivers: Fixing Zink synchronization the hard way

October 27, 2025 by Faith Ekstrand  |   Blog

By resolving critical synchronization bugs in Zink’s Vulkan–OpenGL interop, Faith Ekstrand paved the way for Zink+NVK to become the default OpenGL implementation for Nouveau.

From browsers to better drivers: Fixing Zink synchronization the hard way

What to do about differing product life cycles

September 25, 2025 by Martyn Welch  |   Blog

Abandoned vendor-provided BSP roadblocks can be overcome when mainline Open Source projects like the Linux kernel are integrated directly. Get your upstreamed BSPs from day one.

What to do about differing product life cycles

Building Tyr in Rust: UMD, KMD, and the path to hardware

August 06, 2025 by Daniel Almeida  |   Blog

This second post in the Tyr series dives deeper into GPU driver internals by using the Vulkan-based VkCube application to explain how User Mode Drivers (UMDs) and Kernel Mode Drivers (KMDs) work together to execute GPU workloads.

Building Tyr in Rust: UMD, KMD, and the path to hardware

A practical debugging guide for media driver developers

July 22, 2025 by Olivier Crête  |   Blog

Getting into kernel development can be daunting. There are layers upon layers of knowledge to master, but no clear roadmap, especially when it comes to debugging drivers or navigating userspace-kernel issues.

A practical debugging guide for media driver developers

Quick notes from the GStreamer Spring Hackfest 2025

July 15, 2025 by Olivier Crête  |   Blog

This past May, we met with the community at the GStreamer Spring Hackfest in Nice, France, and were able to make great strides, including the integration of AI/ML workflows in GStreamer.

Quick notes from the GStreamer Spring Hackfest 2025

PipeWire workshop 2025: Updates on video transport, Rust efforts, TSN networking, and Bluetooth support

July 03, 2025 by George Kiagiadakis  |   Blog

As part of the activities Embedded Recipes in Nice, France, Collabora hosted a PipeWire workshop/hackfest, an opportunity for attendees to meet face-to-face with PipeWire developers and participate in direct discussions about the future of PipeWire.

PipeWire workshop 2025: Updates on video transport, Rust efforts, TSN networking, and Bluetooth support

Coccinelle for Rust progress report

June 25, 2025 by Tathagata Roy  |   Blog

In collaboration with Inria, the French Institute for Research in Computer Science and Automation, Tathagata Roy shares the progress made over the past year on the CoccinelleForRust project, co-sponsored by Collabora

Coccinelle for Rust progress report

Linux Media Summit 2025 recap

June 23, 2025 by Nicolas Dufresne  |   Blog

Last month in Nice, active media developers came together for the annual Linux Media Summit to exchange insights and tackle ongoing challenges in the media subsystem. Here’s a brief summary of the key discussions and upcoming areas of focus.

Linux Media Summit 2025 recap

Constructor acquires, destructor releases

June 09, 2025 by Gustavo Noronha  |   Blog

In this final article based on Matt Godbolt's talk on making APIs easy to use and hard to misuse, I will discuss locking, an area where C++ has produced some interesting ideas, most notably something called RAII — Resource Acquisition Is Initialization.

Constructor acquires, destructor releases

What if C++ had decades to learn?

May 21, 2025 by Gustavo Noronha  |   Blog

In this second article of a three-part series, I look at how Matt Godbolt uses modern C++ features to try to protect against misusing an API that deals with destructive state transition based on a talk he gave on making code easy to use and hard to misuse.

What if C++ had decades to learn?

Unleashing gst-python-ml: Python-powered ML analytics for GStreamer pipelines

May 12, 2025 by Aaron Boxer  |   Blog

Powerful video analytics pipelines are easy to make when you're well-equipped. Combining GStreamer and Machine Learning frameworks are the perfect duo to run complex models across multiple streams.

Unleashing gst-python-ml: Python-powered ML analytics for GStreamer pipelines

PipeWire: Bluetooth support status update

April 29, 2022 by Frederic Danis  |   News & Events

Over the last two years, Bluetooth® audio support has steadily grown in PipeWire and has become a featureful, stable, conformant, open source Bluetooth® audio stack implementation. Here's a look at where things stand.

PipeWire: Bluetooth support status update

SocketCAN x Kubernetes

April 27, 2022 by Jakub Piotr Cłapa  |   News & Events

Looking to use hardware-backed and virtual SocketCAN interfaces inside your Kubernetes Pods? A new device plugin now allows processes inside a pod to communicate with each other using the full Linux SocketCAN API.

SocketCAN x Kubernetes

Monado accepted in GSoC 2022!

April 06, 2022 by Frédéric Plourde  |   News & Events

Monado has been accepted for the first time as a mentoring organization for the 2022 Google Summer of Code (GSoC)! Collabora will be providing three mentors to support contributors who want to work on Monado-related projects.

Monado accepted in GSoC 2022!

Kernel 5.17: Solid & steady

March 31, 2022 by Sebastian Fricke  |   News & Events

While eastern Europe has experienced ghastly events that have shaken the world, the latest Linux kernel release could aptly be named "Solid & Steady." Here's a look at some of the contributions made by Collabora's kernel team.

Kernel 5.17: Solid & steady

School's back in session at Open Source 101

March 24, 2022 by Kara Bembridge  |   News & Events

Join us next week for Open Source 101, a one-day conference where we'll dive into the latest around FOSS virtual & augmented reality, and look at the implications of enabling automated testing upstream.

School's back in session at Open Source 101

Portable Linux gaming with the Steam Deck

March 01, 2022 by Simon McVittie  |   News & Events

Congratulations to Valve on the release of the Steam Deck, their new handheld gaming PC! With it comes a new release of SteamOS, complete with a brand new A/B design for seamless system updates.

Portable Linux gaming with the Steam Deck

New faces for new challenges

February 28, 2022 by Kara Bembrirdge  |   News & Events

As the globe still navigates the twists and turns of the times, Collabora can confidently say we've been steadily on the rise. We've added brand new members to our crew who are more than equipped to keep pace.

New faces for new challenges

GStreamer 1.20: Embedded & WebRTC lead the way

February 18, 2022 by Olivier Crête  |   News & Events

At the forefront of contributors for this latest release, our team's work focused on two areas in which we believe GStreamer shines the brightest: embedded systems, and network streaming, in particular WebRTC.

GStreamer 1.20: Embedded & WebRTC lead the way

FOSDEM 2022

February 01, 2022 by Kara Bembridge  |   News & Events

Kicking off in a matter of days, this jam-packed weekend will host over 50 devrooms and nearly 700 talks including an in-depth look at Mobian: an open-source project aimed at bringing Debian GNU/Linux to mobile devices.

FOSDEM 2022

Kernel 5.16: A new release for a new year

January 20, 2022 by André Almeida  |   News & Events

With kernel 5.16, the community has once again produced a release full of great features, including two projects that had been in development for some time by our kernel team: the new futex syscall and the new fanotify event.

Kernel 5.16: A new release for a new year

First up in 2022: linux.conf.au!

January 11, 2022 by Mark Filion  |   News & Events

The new year has only just begun, and already our first conference of 2022 is on the horizon. Join us at linux.conf.au, as we discuss bringing WebM Alpha support to GStreamer, and provide a status update on the futex2 syscall.

First up in 2022: linux.conf.au!

A growth year for upstream kernel contributions

December 22, 2021 by Gustavo Padovan  |   News & Events

With over 350 patches authored and nearly 200 reviewed and tested in multiple subsystems, 2021 was a great year for Linux kernel development at Collabora. Here is a look at some of our achievements during the year.

A growth year for upstream kernel contributions

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