July 08, 2021 by Gabriel Krisman Bertazi | News & Events
Collabora's team working directly on the Linux kernel is growing. Collaborans continue to expand on their efforts to close the gap between hardware support on vendor trees and mainline.
June 23, 2021 by Daniel Almeida | Blog
Earlier this year, from January to April 2021, I worked on adding support for stateless decoders for GStreamer as part of a multimedia internship at Collabora. Here's a recap of this completed work.
June 21, 2021 by Shreeya Patel | News & Events
Earlier this month, Collabora took part in the very first KernelCI hackfest, initiated as a joint effort with the Google Chrome OS team. Here's a look at what led to our participation and what was accomplished.
June 21, 2021 by Erica Ryoo | News & Events
Despite the many obstacles brought on by the pandemic, Collabora has continued to grow its teams for the road ahead. Join us in welcoming Kiril, Benjamin, Daniel, Shreeya, Ariel, Nicolas and James!
June 17, 2021 by Marcus Edel | Blog
In our previous post, we presented a project backed by INVEST-AI which introduces a multi-stage neural network-based solution. Now let's dive into the machine learning details of our innovative, open source hand-tracking pipeline.
June 15, 2021 by Nícolas F. R. A. Prado | Blog
Initiated as a joint effort by the Google Chrome OS team and Collabora, the recent KernelCI hackfest brought the addition of new tests including the ability to detect regressions on the Linux kernel that can directly affect cameras.
June 14, 2021 by Erik Faye-Lund | Blog
There's a lot that has happened in the world of Zink since my last update, so let's see if I can bring you up to date on the most important stuff, including upstream development, support for OpenGL 4.6 & GLES 3.1, and more.
June 11, 2021 by Alyssa Rosenzweig | Blog
Panfrost, the open source driver for Arm Mali, now supports OpenGL ES 3.1 on both Midgard (Mali T760 and newer) and Bifrost (Mali G31, G52, G72) GPUs, adding a number of features, notably including compute shaders.
June 07, 2021 by Alexandros Frantzis | News & Events
We first announced our work on the driver last December, and posted an update earlier this year. We are now happy to announce a second update for this driver, adding several major features which increase its scope and utility.
June 02, 2021 by Marius Vlad | News & Events
Simplifying AGL's existing Wayland-based graphical stack and avoiding the use of modules that aren't maintained upstream has lead to the creation of a new compositor based on libweston, bringing more reliable and fine-grained system control.
May 27, 2021 by Rohan Garg | News & Events
Thanks to a new, low overhead extension in Mesa, OpenGL and Vulkan applications can now talk to each other, bringing more flexibility to application developers while easing the transition path between the industry-standard Khronos® APIs.
May 17, 2021 by Gert Wollny | Blog
Collabora has been investing into Perfetto to enable driver authors & users to get deep insights into driver internals and GPU performance. Here's how we applied this work to study workloads on the virtualized VirGL implementation.
November 11, 2025 by Marcus Edel | Blog
Collabora extended the AdobeVFR dataset and trained a FasterViT-2 font recognition model on millions of samples. The result is a state-of-the-art model for fine-grained font identification that can also be used for downstream tasks.
October 31, 2025 by Frederic Plourde | Blog
Collabora has advanced Monado's accessibility by making the OpenXR runtime supported by Google Cardboard and similar mobile VR viewers so that even more can benefit from OpenXR.
October 27, 2025 by Faith Ekstrand | Blog
By resolving critical synchronization bugs in Zink’s Vulkan–OpenGL interop, Faith Ekstrand paved the way for Zink+NVK to become the default OpenGL implementation for Nouveau.
September 25, 2025 by Martyn Welch | Blog
Abandoned vendor-provided BSP roadblocks can be overcome when mainline Open Source projects like the Linux kernel are integrated directly. Get your upstreamed BSPs from day one.
August 06, 2025 by Daniel Almeida | Blog
This second post in the Tyr series dives deeper into GPU driver internals by using the Vulkan-based VkCube application to explain how User Mode Drivers (UMDs) and Kernel Mode Drivers (KMDs) work together to execute GPU workloads.
July 22, 2025 by Olivier Crête | Blog
Getting into kernel development can be daunting. There are layers upon layers of knowledge to master, but no clear roadmap, especially when it comes to debugging drivers or navigating userspace-kernel issues.
July 15, 2025 by Olivier Crête | Blog
This past May, we met with the community at the GStreamer Spring Hackfest in Nice, France, and were able to make great strides, including the integration of AI/ML workflows in GStreamer.
July 03, 2025 by George Kiagiadakis | Blog
As part of the activities Embedded Recipes in Nice, France, Collabora hosted a PipeWire workshop/hackfest, an opportunity for attendees to meet face-to-face with PipeWire developers and participate in direct discussions about the future of PipeWire.
June 25, 2025 by Tathagata Roy | Blog
In collaboration with Inria, the French Institute for Research in Computer Science and Automation, Tathagata Roy shares the progress made over the past year on the CoccinelleForRust project, co-sponsored by Collabora
June 23, 2025 by Nicolas Dufresne | Blog
Last month in Nice, active media developers came together for the annual Linux Media Summit to exchange insights and tackle ongoing challenges in the media subsystem. Here’s a brief summary of the key discussions and upcoming areas of focus.
June 09, 2025 by Gustavo Noronha | Blog
In this final article based on Matt Godbolt's talk on making APIs easy to use and hard to misuse, I will discuss locking, an area where C++ has produced some interesting ideas, most notably something called RAII — Resource Acquisition Is Initialization.
May 21, 2025 by Gustavo Noronha | Blog
In this second article of a three-part series, I look at how Matt Godbolt uses modern C++ features to try to protect against misusing an API that deals with destructive state transition based on a talk he gave on making code easy to use and hard to misuse.
July 30, 2026 by Faith Ekstrand | News & Events
Kraid, the new compiler for the Panfrost driver stack, now passes all Vulkan CTS compute shader tests. This marks a major milestone, with work continuing on additional shader stages, code quality, and performance optimization.
July 28, 2026 by Louis-Francis Ratté-Boulianne | News & Events
RADV’s experimental Windows port brings Mesa’s open source Vulkan driver for AMD GPUs closer to running real workloads, while highlighting the need for a stable interface to AMD’s proprietary kernel driver.
July 17, 2026 by Denis Pynkin | News & Events
The Holo Core aarch64 preview provides early binaries, sources, and containers for an Arch Linux-based aarch64 port, backed by tooling and CI work for reproducible rolling-release builds.
July 16, 2026 by Marius Vlad | News & Events
Weston 16 expands HDR and color management support, improves Perfetto debugging and DRM backend performance, and adds new protocol and renderer capabilities for more efficient and flexible Wayland compositor development.
July 13, 2026 by Kara Bembridge | News & Events
Next week we'll be in Santa Fe, Argentina, for DebConf 2026! Catch our 2 talks covering the latest Apertis developments and toolkits in Debian.
June 25, 2026 by Faith Ekstrand | News & Events
Kraid is a new Rust-based compiler for Panfrost that replaces the aging Bifrost-rooted compiler stack with a cleaner, more flexible design for modern Mali GPUs, improving IR structure, register allocation, hardware testing, and long-term maintainability.
June 17, 2026 by Kara Bembridge | News & Events
Join us on June 18 for our low-latency ML video analytics demo on the Ryzen AI Max 300 Series at the AMD Embedded Computing Summit!
June 17, 2026 by Vignesh Raman | News & Events
Linux kernel 7.1 brings improvements across filesystems, networking, scheduling, graphics, Rust, and hardware enablement, with Collabora contributing 65 patches from 16 engineers across Panthor, DRM, Rockchip, MediaTek, and driver fixes across the kernel.
June 12, 2026 by Kara Bembridge | News & Events
Next week we'll be in Long Beach, California for AWE USA 2026. Catch our talk exploring OpenXR, from its practical foundation for cross-platform XR interoperability, to its extension support across devices, and more!
May 21, 2026 by Mark Filion | News & Events
Embedded Recipes returns to Nice for its second standalone edition, along with Linux Media Summit, PipeWire, libcamera, GStreamer Spring Hackfest, and new Display Next Hackfest & BlueZ F2F. Visit our table for Tyr, ML video analytics & Flipper One prototype!
May 21, 2026 by Sjoerd Simons | News & Events
Collabora is proud to share that we've partnered with Flipper Devices to work together on building an open Linux platform for hardware hackers. The long-awaited Flipper One will be built on the Rockchip RK3576!
May 13, 2026 by Kara Bembridge | News & Events
Join us next week in Utrecht for RustWeek! We'll be running a SuperTuxKart tournament to showcase Tyr, the Rust driver for Arm Mali GPUs. Come and see if you've got what it takes!
Here are the events we'll be attending in the coming weeks – come say hello!
August 29 - 30, Winterthur, Switzerland
September 11 - 14, Amsterdam, Netherlands