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Adding stateless support to vicodec

October 09, 2019 by Dafna Hirschfeld  |   Blog

Prior to joining Collabora, I took part in Round 17 of the Outreachy internships, to work on the virtual drivers in the media subsystem of the Linux kernel, or more specifically, on the vicodec driver.

Adding stateless support to vicodec

Why HDCP support in Weston is a good thing

October 03, 2019 by Pekka Paalanen  |   Blog

What HDCP is, and why supporting HDCP in Weston is justified in both an economical and technical context.

Why HDCP support in Weston is a good thing

Open graphics in Montreal

September 30, 2019 by Mark Filion  |   News & Events

Collabora is proud to be hosting in Montreal the 2019 edition of the X.Org Developer's Conference (XDC), the leading event for developers working on all things Open graphics, including the Linux kernel, Mesa, DRM, Wayland and X11.

Open graphics in Montreal

All the right ingredients in Paris

September 20, 2019 by Mark Filion  |   News & Events

Next week, Collaborans including Julian Bouzas and Enric Balletbò i Serra will be in Paris to participate in the 3rd edition of Embedded Recipes and 8th edition of Kernel Recipes

All the right ingredients in Paris

Linux Kernel 5.3

September 19, 2019 by Boris Brezillon  |   News & Events

Linux 5.3 was released over the weekend, which means it's time for our usual "where does Collabora stand in this picture?" tour. As has been the case for several years now, Collabora continues being an active contributor to the Linux kernel.

Linux Kernel 5.3

Open Source at IBC 2019

September 12, 2019 by Mark Filion  |   News & Events

Showcasing two brand new Open Source software demonstrations featuring the Xilinx high-performance Zynq UltraScale+ MPSoC, and the Magic Leap One augmented reality headset.

Open Source at IBC 2019

Bringing the FOSS XR community together

September 06, 2019 by Joey Ferwerda  |   News & Events

With the recent release of the OpenXR 1.0 specification, the presence of numerous Open Source platforms for Virtual Reality and Augmented Reality, and a growing community of developers, the need for a collaborative Open Source XR Conference became clear.

Bringing the FOSS XR community together

Virglrenderer and the state of virtualized virtual worlds

August 28, 2019 by Gert Wollny  |   Blog

With the release of virglrenderer 0.8.0, getting accelerated OpenGL within a virtual machine (VM) made a big leap forward. Since virglrenderer-0.7.0, the code base has seen ~600 commits, and Collabora provided more than 80% of these contributions.

Virglrenderer and the state of virtualized virtual worlds

Embedded in San Diego

August 20, 2019 by Mark Filion  |   News & Events

Starting tomorrow, Collabora will be exhibiting & speaking at Embedded Linux Conference North America (ELCNA), the premier vendor-neutral technical conference for companies and developers using embedded Linux.

Embedded in San Diego

Panfrost & Wayland on a Rockchip board

August 06, 2019 by Rohan Garg  |   Blog

Ongoing work on the reverse-engineered Panfrost OpenGL ES driver for Arm Mali GPUs has turned the RK3399 SoC into a very attractive platform to try out Wayland on ARM devices.

Panfrost & Wayland on a Rockchip board

What's new in OpenXR 1.0 & Monado?

August 02, 2019 by Ryan Pavlik  |   Blog

As part of its unwavering commitment to open source and open standards, Collabora is proud to be part of bringing the recently-released OpenXR 1.0 to life, and to be pioneering the Monado open source runtime for OpenXR.

What's new in OpenXR 1.0 & Monado?

Linux Developer Conference Brazil 2019

August 02, 2019 by Mark Filion  |   News & Events

This weekend, Collaborans are in São Paulo, Brazil, to take part in the third edition of Linux Developer Conference Brazil, a conference which aims to take the Brazilian Linux development community to the international level.

Linux Developer Conference Brazil 2019

Quick hack: Raspberry Pi meets Linux kernel mainline

March 12, 2019 by Helen Koike  |   Blog

With just a few simple steps, you can compile and boot a Raspberry Pi using the Linux kernel mainline source code. Here's how.

Quick hack: Raspberry Pi meets Linux kernel mainline

News from the Debian Cloud Team

March 05, 2019 by Lucas Kanashiro  |   Blog

Since the last Debian release, a number of changes have been made in the Debian Cloud Team, both on the technical & organisational level within the community. Here's a look at what's in store for Buster!

News from the Debian Cloud Team

Panfrost update: A new kernel driver

March 04, 2019 by Tomeu Vizoso  |   Blog

Following two months of work to develop a new kernel driver for Midgard and Bifrost GPUs, the kernel side of Panfrost is now in a form close to be acceptable in the mainline Linux kernel.

Panfrost update: A new kernel driver

Modern USB gadget on Linux & how to integrate it with systemd (Part 1)

February 18, 2019 by Andrzej Pietrasiewicz  |   Blog

A look at how to implement USB gadget devices on Linux machines which have the necessary UDC hardware, automate the manual configfs process via declarative gadget "schemes", and use systemd for gadget composition at boot time.

Modern USB gadget on Linux & how to integrate it with systemd (Part 1)

FOSDEM 2019 - Recorded presentations (videos)

February 15, 2019 by Mark Filion  |   Blog

From the latest on Open Source projects Zink (OpenGL on Vulkan) and VirGL (virtual 3D GPU for QEMU), to a state of the union on GStreamer embedded, and a look at how the KernelCI project is getting a second breath, Collaborans presented in five devrooms.

FOSDEM 2019 - Recorded presentations (videos)

A Panfrost milestone

January 07, 2019 by Tomeu Vizoso  |   Blog

Panfrost, a project that delivers an open source implementation of a driver for the newest versions of the Mali family of GPUs, now includes support for running Wayland compositors and zero-copy GPU-accelerated clients.

A Panfrost milestone

A dream come true: Android is finally using DRM/KMS

December 17, 2018 by Gustavo Padovan  |   Blog

Released a few months ago, the Google Pixel 3 is the first Android phone running with the mainline graphics stack. A feat that was deemed impossible 10 years ago is now a reality thanks to a lot of hard work from the entire community.

A dream come true: Android is finally using DRM/KMS

Convincing your manager that upstreaming is in their best interest

November 28, 2018 by Martyn Welch  |   Blog

In an ideal world, everyone would implicitly understand that it just makes good business sense to upstream some of the modifications made when creating your Linux powered devices. Unfortunately, this is a long way from being common knowledge.

Convincing your manager that upstreaming is in their best interest

Metrics for test suite comprehensiveness

November 23, 2018 by Alexandros Frantzis  |   Blog

How can we measure the comprehensiveness of a test suite? Code coverage is the standard metric used in the industry and makes intuitive sense. However, it can often present some difficulties for large scale surveys.

Metrics for test suite comprehensiveness

Gaining eBPF vision: A new way to trace Linux filesystem disk requests

November 21, 2018 by Gabriel Krisman Bertazi  |   Blog

A real-world use case of eBPF tracing to understand file access patterns in the Linux kernel and optimize large applications.

Gaining eBPF vision: A new way to trace Linux filesystem disk requests

Quick hack: Speed up your GitLab CI

November 06, 2018 by Xavier Claessens  |   Blog

Did you know you could register your own PC, or a spare laptop collecting dust in a drawer, to get instant CI going on GitLab? Not only will you get faster CI, but you'll also reduce the queue on the shared runner for others!

Quick hack: Speed up your GitLab CI

Introducing Zink, an OpenGL implementation on top of Vulkan

October 31, 2018 by Erik Faye-Lund  |   Blog

For the last month or so, I've been playing with a new project during my work at Collabora, and as I've already briefly talked about at XDC 2018, it's about time to talk about it to a wider audience.

Introducing Zink, an OpenGL implementation on top of Vulkan

Linaro Virtual Connect - Fall 2021

September 01, 2021 by Mark Filion  |   News & Events

September's busy conference schedule kicks off next week with the Fall edition of Linaro Virtual Connect. Join us as we look at how to master your PipeWire streams with WirePlumber, and de-mystify GFX virtualization with VirGL!

Linaro Virtual Connect - Fall 2021

Reverse-engineering the Mali G78

July 20, 2021 by Alyssa Rosenzweig  |   News & Events

After a month of reverse-engineering the Arm Mali G78, we’re excited to release documentation on the Valhall instruction set, available as a PDF, as well as a Valhall assembler and disassembler to be used as a reverse-engineering aid.

Reverse-engineering the Mali G78

Kernel 5.13: Growing team and KernelCI hackfest

July 08, 2021 by Gabriel Krisman Bertazi  |   News & Events

Collabora's team working directly on the Linux kernel is growing. Collaborans continue to expand on their efforts to close the gap between hardware support on vendor trees and mainline.

Kernel 5.13: Growing team and KernelCI hackfest

A very successful first KernelCI hackfest

June 21, 2021 by Shreeya Patel  |   News & Events

Earlier this month, Collabora took part in the very first KernelCI hackfest, initiated as a joint effort with the Google Chrome OS team. Here's a look at what led to our participation and what was accomplished.

A very successful first KernelCI hackfest

Growing for the road ahead

June 21, 2021 by Erica Ryoo  |   News & Events

Despite the many obstacles brought on by the pandemic, Collabora has continued to grow its teams for the road ahead. Join us in welcoming Kiril, Benjamin, Daniel, Shreeya, Ariel, Nicolas and James!

Growing for the road ahead

Wine on Wayland meets Vulkan, multi-monitor support & more

June 07, 2021 by Alexandros Frantzis  |   News & Events

We first announced our work on the driver last December, and posted an update earlier this year. We are now happy to announce a second update for this driver, adding several major features which increase its scope and utility.

Wine on Wayland meets Vulkan, multi-monitor support & more

A libweston-based compositor for Automotive Grade Linux

June 02, 2021 by Marius Vlad  |   News & Events

Simplifying AGL's existing Wayland-based graphical stack and avoiding the use of modules that aren't maintained upstream has lead to the creation of a new compositor based on libweston, bringing more reliable and fine-grained system control.

A libweston-based compositor for Automotive Grade Linux

Bridging the OpenGL and Vulkan divide

May 27, 2021 by Rohan Garg  |   News & Events

Thanks to a new, low overhead extension in Mesa, OpenGL and Vulkan applications can now talk to each other, bringing more flexibility to application developers while easing the transition path between the industry-standard Khronos® APIs.

Bridging the OpenGL and Vulkan divide

Kernel 5.12: Working to close the gap

May 04, 2021 by Ariel D'Alessandro  |   News & Events

With their latest contributions all around the kernel, notably to the Video4Linux APIs and hardware enablement, Collaborans continue to expand on their efforts to close the gap between hardware support on vendor trees and mainline.

Kernel 5.12: Working to close the gap

PanVk: An Open Source Vulkan driver for Arm Mali Midgard and Bifrost GPUs

March 25, 2021 by Boris Brezillon  |   News & Events

The Panfrost project started as a reverse engineering effort to understand Arm Mali Midgard and Bifrost GPU internals. With the driver getting more and more mature, the natural next step was to work on an Open Source Vulkan driver for those GPUs.

PanVk: An Open Source Vulkan driver for Arm Mali Midgard and Bifrost GPUs

Linaro Virtual Connect - Spring 2021

March 22, 2021 by Mark Filion  |   News & Events

Join us this week at the Spring edition of Linaro Virtual Connect, as we discuss bringing stateless video decoding support to Linux, and take a look at where we are, and what's to come, for open drivers for Arm GPUs.

Linaro Virtual Connect - Spring 2021

OpenGL on DirectX: Conformance & upstreaming of the D3D12 driver

March 10, 2021 by Erik Faye-Lund  |   News & Events

One year ago, we announced a new partnership with Microsoft to build OpenGL mapping layers to DirectX 12. Today, we're excited to share that the we have passed the OpenGL 3.3 conformance tests, and have now upstreamed the D3D12 driver in Mesa 3D!

OpenGL on DirectX: Conformance & upstreaming of the D3D12 driver

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