May 18, 2020 by Mark Filion | News & Events
A few weeks ago, Ryan Pavlik presented "Unifying Reality: Building Experiences with OpenXR", a master class on OpenXR, the open standard API for building VR and AR experiences that work across devices, now and into the future.
May 15, 2020 by Stéphane Cerveau | Blog
gst-build is one of the main build systems used by the community to develop the GStreamer platform. In my last blog post, I presented gst-build and explained how to get started with it. Now, let's get straight to the point regarding cross-compilation.
May 12, 2020 by Andre Almeida | Blog
In part 2 of this series on syzkaller, we looked at how to install the tool and use it to improve our code base. Now, how does syzkaller report a bug it finds in the execution path of a system call? Let's add a new syscall description and see how it goes.
May 08, 2020 by Lubosz Sarnecki | News & Events
Sponsored by Valve, this latest release of the Open Source project which enables interaction with traditional desktop environments, such as GNOME and KDE, in VR, brings the largest amount of changes yet, with many new features and architectural improvements.
May 07, 2020 by George Kiagiadakis | Blog
An in-depth look at WirePlumber, the modular and extensible session manager for PipeWire that brings advanced device management, policy control and security enforcement capabilities.
April 30, 2020 by Lubosz Sarnecki | News & Events
A new monado-service binary and out of process compositor has landed in Monado, the fully Open Source OpenXR runtime for Linux! Here's a demo of the compositor's new abilities running with the new Blender OpenXR VR Session.
April 28, 2020 by Guillaume Desmottes | Blog
With Rust gaining traction among the GStreamer community as an alternative to C to write applications and plugins, we began wondering, could the size of such Rust plugins be a problem for embedded systems?
April 23, 2020 by Alyssa Rosenzweig | Blog
The Panfrost project building a free, Open Source graphics driver for modern Mali GPUs has reached a new milestone: the first 3D render, including basic texture support, on a Bifrost chip (Mali G31)!
April 21, 2020 by Erica Ryoo | News & Events
In these times of disruption and uncertainty, how about some positive news for a change? Let's take a moment to celebrate the newest members of our engineering and administration teams: Mylène, Christopher, Melissa, Ricardo and Leandro!
April 20, 2020 by Mark Filion | Blog
Google Open Source has announced their 2020 first quarter Google Open Source Peer Bonus winners, and Alyssa Rosenzweig, Software Engineer at Collabora, is among the recipients!
April 17, 2020 by Andre Almeida | Blog
In my previous blog post, we discussed the importance of testing, what is fuzzing, and how the syzkaller fuzzes the kernel in order to find bugs. Now, let’s install the tool and starting using it to improve our code base.
April 14, 2020 by Mark Filion | Blog
Open Source software development thrives on remote collaboration, and continues to do so in 2020, with multiple projects announcing releases in the first quarter.
November 19, 2020 by Pekka Paalanen | Blog
Wayland is still lacking proper consideration for color management & support for high dynamic range (HDR) imagery. However, a group of developers has begun an effort to fix this situation. This is their story.
November 06, 2020 by Mike Blumenkrantz | Blog
This week marks two years since the OpenGL implementation on Vulkan was initially announced. Since then, and especially over the past few months, much has progressed with many new features being added and performance now close to native (95%!).
November 03, 2020 by Alyssa Rosenzweig | Blog
Since our previous update on Panfrost, the open source stack for Arm's Mali Midgard and Bifrost GPUs, we've focused on taking our driver from its reverse-engineered origins on Midgard to a mature stack.
October 20, 2020 by Gustavo Noronha | Blog
The concept of a remote internship may raise some doubts, or even red flags, for many students, as would remote jobs for professionals. As a result, we pay extra attention to how we onboard and support our interns.
September 28, 2020 by Aaron Boxer | Blog
GStreamer relies on various 2D font rendering and layout libraries such as Pango and Cairo to generate text for the Pango plugin, which contains elements such as textoverlay. Here's how to add the Pango plugin to a gst-build installation on Windows.
September 25, 2020 by Mylène Josserand | Blog
In this second part of this blog post series on Linux kernel initcalls, we'll go deeper into implementation, with a look at the colorful __device_initcall() macro, the rootfs initcall, and how modules can be executed.
September 21, 2020 by Marcus Edel | Blog
Introducing an accurate and light-weight deep network for video super-resolution upscaling, running on a completely open source software stack using Panfrost, the free and open-source graphics driver for Mali GPUs.
September 11, 2020 by Raghavendra Rao | Blog
PipeWire continues to evolve with the recent integration of libcamera, a library to support complex cameras. In this blog post, I'll explain why libcamera exists, what it does, and how we integrated it in PipeWire.
August 31, 2020 by Emil Velikov | Blog
A high-level introduction of the Linux graphics stack, how it is used within ChromeOS, and the work done to improve software rendering (while simultaneously improving GPU rendering by reducing the boilerplate needed in applications).
August 27, 2020 by Gabriel Krisman Bertazi | Blog
Last year, a (controversial) feature was added to the Linux kernel to support optimized case-insensitive file name lookups in the Ext4 filesystem. Here's a look at why this was merged, what improvements have been made since, and how to put it to work.
August 21, 2020 by Antonio Caggiano | Blog
We have now integrated Mali GPU hardware counters supported by Panfrost with Perfetto's tracing SDK, unlocking all-in-one graphics-aware profiling on Panfrost systems!
August 20, 2020 by Antonio Ospite | Blog
Key performance improvements and fixes to GStreamer's RTP stack have landed in GStreamer 1.18, due in the coming months. The latest enhancements provide an important boost in throughput, opening the gate to high bitrate video streaming.
April 10, 2025 by Daniel Stone | News & Events
Three demos. One stand. From end-to-end HDR and a brand-new SoC running PanVK, to NVK and WebGPU out of the box — discover how Collabora pushed open source graphics forward at Embedded World 2025.
April 09, 2025 by Olivier Crête | News & Events
Collabora once again played a key role in the latest release of GStreamer, contributing enhancements such as improved hardware efficiency, support for the MPEG-5 LCEVC codec, and better integration for analytics and machine learning.
March 26, 2025 by Cristian Ciocaltea | News & Events
The kernel release emphasizes the continuing growth and maturity of the Linux ecosystem and delivers new features, improvements, and optimizations that everyone will be eager to explore. See where Collabora's kernel team contributed to this release.
March 26, 2025 by Kara Bembridge | News & Events
Collabora is thrilled to see its partner, Hololight, join the Khronos Group and become an active member of the OpenXR Working Group. We are excited to support their innovative approach and rapid expansion in the XR streaming space.
March 11, 2025 by Faith Ekstrand | News & Events
Starting with Mesa 25.1, Nouveau users will no longer get the old Nouveau OpenGL driver by default and will instead get Zink+NVK.
March 10, 2025 by Sjoerd Simons | News & Events
Towards the end of 2024, MediaTek and Collabora started on a journey to improve upstream support for MediaTek Genio devices. Here's where things stand.
March 07, 2025 by Dylan Aïssi | News & Events
Apertis v2025 has landed with all the updates from Debian 12.9. This release has a variety of updates including new supported boards, improved release processes, and more!
February 27, 2025 by Mark Filion | News & Events
Join us at the NürnbergMesse in Nuremberg, Germany, as we take part in Embedded World 2025, one of the largest trade fairs of its kind, and a global platform for the embedded community!
February 24, 2025 by Pekka Paalanen | News & Events
It's been a long road for Wayland's recently landed color management extension. We take a brief look back at how this latest feature was formed.
February 19, 2025 by Vineet Suryan | News & Events
We're proud to announce that Whisper is now available in Hindi! With 2,500 hours of Hindi speech data and innovative techniques like Indic Normalization, this model sets a new benchmark for Hindi ASR.
February 04, 2025 by Erik Faye-Lund | News & Events
The first release candidate of Mesa 25.0 has recently shipped, bringing with it multiple updates to Panfrost, and most notably to PanVK, the open source Vulkan driver for Arm Mali GPUs.
January 29, 2025 by Frederic Plourde | News & Events
Collabora's involvement in Open Source XR development continues to grow today as we welcome the libsurvive project, the open source lighthouse tracking system, into the fold!
Here are the events we'll be attending in the coming weeks – come say hello!
June 30-July 4, Nantes, France
July 9-10, Berlin, Germany
July 14-20, Brest, France